Well, in my view you have to buy a new pc. Or possibly die for real when you die in the game. [/sarcasm]
You think all I suggested is just for the sake of "uber realism"? You think that travelling for 30 seconds through the map is actually worse than waiting for 30 seconds staring at the spawn menu being able to do nothing? You think that spawning at a flag and getting insta-killed by a sniper shot is fun, and good for your gaming experience? Well, your concept of what's fun sounds quite odd to me.
At least, I got ideas. Ideas that solve:
1) Spawn camping.
2) People under-valuing vehicles, without having to wildly increase the spawn times for them. (7 minutes for a tank to come back? Come on.)
3) High respawn times for people, that result boring to most of the BF2 players.
4) Small infantry teams behind enemy lines that have actually a chance at doing anything, giving a real purpose (setting up ambushes) to the Special Forces class other than camping friendly flags with C4, and adding excitement being a sniper "deep behind enemy lines", providing RECON and picking off priority targets (all things that you cannot or that are hard or unrewarding right now). I don't think that the whole concept of snipers should be scrapped out, they are fun and not that unrealistic. I heard of many stories about snipers (or sniper teams) giving support to regular troops and killing lots of targets. The ghillie suit should be put on\put out by the player's wish.
5) AAS. God, I hate it. It takes away all of the freedom of movement you can have in the BF games. Take for example Gulf of Oman. Great map, combines together open-terrain, urban areas, marine assaults and there's even room for good aerial fights. Too bad that AAS forces to take flags in a certain order, so you can't feel like "free", and you can't really plan an attack like "We'll take this flag, then advance to this one, because this is unexpected to them" etc. The game now says how you have to play it, and it's not "fun" anymore. My idea creates frontlines without having to limitate the gameplay possibilities so much. Not to mention the "spawn camping fest" that breaks in when the USA team takes every flag other than the MEC UCB.
6) Lack of diverse kits on the battlefield (consequence of AAS). Ever noticed on Karkand (can't remember if 16 or 32 players), when the fight reaches the last MEC flag beyond the bridge how anyone picks up either a sniper or a RPK? It's because they
know the fight will not take place anywhere else than the bridge. So everyone takes the bloody sniper, and the gameplay gets repetitive and boring.
@Terranova: I believe too that this spawning concept won't work with any map... Just most of 'em. In Karkand 2 the initial fight will take place around the bridges. The team who manages to push back the other one will now need to stretch its supply line, while the other one would have a shorter one due to the vicinity of the MEC UCB, so attackers would have (quite realistically) an advantage in "numbers", and will more likely push back the defenders who will need to regroup and organize a counter-attack. This is exactly why the vanilla Strike at Karkand works bad with AAS, because the MEC team can spawn
right there while the USMC has to advance. This makes it too hard for the US to advance, and usually the fights end up being over the same flag again and again. "simulating" a supply line through flag taking doesn't and will not ever work well with a reality mod.
@ Ghostly: Yeah, I got some free time lately. Plus I like to write and I need to improve my english skills, so writing down walls of text like this seems to me a good thing to do.
