Fight the Team! Q&A

General discussion of the Project Reality: BF2 modification.
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LtSoucy
Posts: 3089
Joined: 2007-03-23 20:04

Re: Fight the Team!

Post by LtSoucy »

omfg, its the uber 1337 DonDOOM, RUN!





happy to see you playing here don. :D
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SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: Fight the Team!

Post by SocketMan »

Is it possible to get a list of the DEV/CON/MOD's like the "community"
players that sighed up? Don't worry about it if it's too much
hassle,just thought if you guys have the list already.
Looks like Eddie will play on the "TEAM"? Scott might be jealous :razz: (j/k)
Eddiereyes909
Posts: 3961
Joined: 2007-06-18 07:17

Re: Fight the Team!

Post by Eddiereyes909 »

SocketMan wrote: Looks like Eddie will play on the "TEAM"? Scott might be jealous :razz: (j/k)
lol. He already asked me where my loyalty lies, dont worry :razz: . Like I said, should be a good night of PR.
"You know we've had to imagine the war here, and we have imagined that it was being fought by aging men like ourselves. We had forgotten that wars were fought by babies. When I saw those freshly shaved faces, it was a shock "My God, my God?" I said to myself. "It's the Children's Crusade."- Kurt Vonnegut, Slaughter House Five
ReaperMAC
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Re: Fight the Team! - Signup

Post by ReaperMAC »

H1tman wrote:hmmmmm. Sign me up also.

IGN: [PR]CATA|H1tman
Traitor.... you're on the team :razz:
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DeePsix
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Re: Fight the Team! - Signup

Post by DeePsix »

ReaperMAC wrote:Traitor.... you're on the team :razz:
Treason = Death by firing squad. In Game. ;)
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ReaperMAC
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Re: Fight the Team!

Post by ReaperMAC »

SocketMan wrote:Is it possible to get a list of the DEV/CON/MOD's like the "community"
Planning to put on a hitlist eh? You will not bring me down! :p
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Scot
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Re: Fight the Team!

Post by Scot »

Trust me when Eddie said he wasn't playing for the Community, I was happy!! Eddie is awful :p
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SocketMan
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Re: Fight the Team!

Post by SocketMan »

ReaperMAC wrote:Planning to put on a hitlist eh? You will not bring me down! :p
Mi17's loaded with the "damage control teams" are being dispatched as we speak.


EDIT*

Just an observation here:
In most games like football (soccer) a referee flips a coin and one team gets to pick:
"net" or "ball". Would it not be reasonable for 1 team to pick the maps and the other to
pick the factions? Even better: one and one (pick a map and pick a faction on the second map)
Again this is just an observation,I don't decide who does what and where here.

EDIT2
Another thing is planning and setting up a basic command structure - mostly things like:
who goes into which squad, and which squad does what plus the basic strategy for Barracuda.
Once the list is complete we'll probaly need some "DEV/CON/MOD"-FREE web space so we can start
plotting.TS should work well with that. Here we can set the date (of meetings) and go from
there. I can feel the excitement moving inside my pants, oh wait it's something else.
Last edited by SocketMan on 2008-09-11 00:54, edited 2 times in total.
LithiumFox
Posts: 2334
Joined: 2007-07-08 18:25

Re: Fight the Team! Q&A

Post by LithiumFox »

nevermind, socketman pretty much had what i was saying XD

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
pwn3ge106
Posts: 145
Joined: 2008-01-26 00:58

Re: Fight the Team! Q&A

Post by pwn3ge106 »

Stupid question; to lazy to look it up: 20:00 GMT would be 9:00 on the 12 hour system, so its on around 5:00 EST time?
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LithiumFox
Posts: 2334
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Re: Fight the Team! Q&A

Post by LithiumFox »

pwn3ge106 wrote:Stupid question; to lazy to look it up: 20:00 GMT would be 9:00 on the 12 hour system, so its on around 5:00 EST time?
.... 20:00... would be 8 > >

4:00pm EDT (Eastern Daylights saving time)

[url=http://www.realitymod.com/forum/f112-pr-bf2-tales-front/91678-universal-teamwork-oriented-player-tag.html]
Ironcomatose
Posts: 3471
Joined: 2007-02-21 06:07

Re: Fight the Team! Q&A

Post by Ironcomatose »

I hope someone records this so we can get some good clips of the lulz. To bad i cant play with my crappy PC!! :(

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MarineSeaknight
Posts: 287
Joined: 2008-01-08 16:12

Re: Fight the Team!

Post by MarineSeaknight »

SocketMan wrote:Is it possible to get a list of the DEV/CON/MOD's like the "community"
And don't forget the part of the development team that actually plays the game itself - PR NA TEST TEAM, OORAH!?
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mammikoura
Posts: 1151
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Re: Fight the Team!

Post by mammikoura »

SocketMan wrote: EDIT2
Another thing is planning and setting up a basic command structure - mostly things like:
who goes into which squad, and which squad does what plus the basic strategy for Barracuda.
Once the list is complete we'll probaly need some "DEV/CON/MOD"-FREE web space so we can start
plotting.TS should work well with that. Here we can set the date (of meetings) and go from
there. I can feel the excitement moving inside my pants, oh wait it's something else.
you don't really need any sort of plan.. obviously a plan is good but apart from who goes into which squad it's going to be tough to make one since both of the maps in question have random objectives.
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Wartz
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Joined: 2006-06-05 20:50

Re: Fight the Team!

Post by Wartz »

mammikoura wrote:you don't really need any sort of plan.. obviously a plan is good but apart from who goes into which squad it's going to be tough to make one since both of the maps in question have random objectives.
They might be random, but they follow a general pattern and its usually a bad idea to just sit on a cache to defend it. A static defense will eventually fall.

So finding locations for hideouts, areas that can give you quick access to multiple cache areas (dont want some tard dropping a hideout in a valley that takes 20 minutes to walk out of to get anywhere), probable enemy attack routes, ambush points, etc etc should all be identified, discussed and educated into the various troops.
Ironcomatose
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Re: Fight the Team! Q&A

Post by Ironcomatose »

I know im not playing but let me just say this, DONT OVERTHINK IT!! You can make a general outline of how things may play out but remember, you are fighting the best, as soon as they do something unexpected(which is almost guaranteed) all of your plans will go out the window. Thats my two cents.

[R-DEV]DuneHunter - No offense to any female gamers, but never, ever underestimate the amount of havoc a woman can unleash upon innocent unsuspecting electronics.
TF6049
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Joined: 2007-03-29 03:24

Re: Fight the Team! Q&A

Post by TF6049 »

I would look into it, but I hate those maps :evil:

However if you want a decent (get-headshots-all-the-time) sniper on a good map I'd be happy to join in.
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bosco_
Retired PR Developer
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Re: Fight the Team! Q&A

Post by bosco_ »

Ironcomatose wrote:I know im not playing but let me just say this, DONT OVERTHINK IT!! You can make a general outline of how things may play out but remember, you are fighting the best, as soon as they do something unexpected(which is almost guaranteed) all of your plans will go out the window. Thats my two cents.

Yeah guys, this is not a serious battle like the ones PRT players are used to, but more of a fun game... ;)

Plan what you want in private, but don't expect that we do :mrgreen:
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.:iGi:.NinjaJedi
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Re: Fight the Team! Q&A

Post by .:iGi:.NinjaJedi »

yeah im up for this!
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