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Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-03 20:35
by Outlawz7
Why don't we just use the 0.5 Basrah Extraction game mode setting where Insurgents had fixed spawn points across the city?

Just make sure the spawn points are all placed in hidden places or places that are only accessible one way, so we won't have Insurgents spawning in the middle of a street or straight in front of a coalition squad and the coalition team should not have access to these areas.

What happened to that "safe house" idea for Ramiel anyway, that would work great! Have houses or compounds where you have to jump over or climb a ladder and once you're over, you can't go back in. Wouldn't even need a compound, a small alley dead end alley perhaps or basements.

One thing I also miss is land mines. Those were the perfect weapon back in 0.6, you wouldn't need a guy wasting his time sitting there for a tank to come by and it would set fear into the coalition forces as they had no idea where one might be and it made them a lot more careful. Every damn IED doesn't need a guy with a cell phone to activate it.

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-03 21:02
by Rudd
really, fighting over the hospital is kinda stupid, if it became an actual combat zone the medical staff would evac, all because they are doctors and nurses doesn't make them combat medics.

safe house idea sounds good to me

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 01:38
by Madhouse
Fix Al Basrah bridge problem around palace please! Atleast put in a water bridge or sumthing.

That way we can keep been jihard monsters with the cars and big red. :)

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 02:10
by OkitaMakoto
Maybe a civilian animation could be added to help keep them from getting shot. Like a "run across the street waving hands over head" animation you could click and activate. Might sounds silly intially but think about it, many times a civi gets shot its either from just standing there or by running out quickly...

Give him an animations that pretty much screams "OH GOD DONT SHOOT ME" and see if it works? I can see it stopping the civi kills quite a bit...

I like a lot of your suggestions, but s mentioned before, some are currently the only real workarounds we have to stop server crashes :\ unfortunately...

Keep up the discussion though, a lot of good could come from this as you have a lot of solid ieas

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 02:56
by EOD_Security-2252
That could work, let me just modify your statement Okita. How about a weapon that causes the Civi to come to a stop with his hands in the air? BTW, if we use this weapon idea, we can still make it so their spawn is less, right? (ie. compared to just being shot)

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 03:33
by DavidP
[R-DEV]OkitaMakoto wrote: Give him an animations that pretty much screams "OH GOD DONT SHOOT ME" and see if it works? I can see it stopping the civi kills quite a bit...
That's a good idea man. What if instead of being Immobile while your hands are up. You run around with your hands flailing in the air? Or what if Left Click is the Flail Animation, Right click Deploys the Hands up? Best of both worlds.
[R-DEV]OkitaMakoto wrote: I like a lot of your suggestions, but s mentioned before, some are currently the only real workarounds we have to stop server crashes :\ unfortunately...
Which ones exactly?
[R-DEV]OkitaMakoto wrote: Keep up the discussion though, a lot of good could come from this as you have a lot of solid ideas
Thank you.

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 04:00
by OkitaMakoto
DavidP wrote:That's a good idea man. What if instead of being Immobile while your hands are up. You run around with your hands flailing in the air? Or what if Left Click is the Flail Animation, Right click Deploys the Hands up? Best of both worlds.

Which ones exactly?

Thank you.
Well, really I thought all your ideas, even if I didnt fully agree with it were all thought out and productive, not just posting to post.

I also think ins kits at caches should be a bit more randomized, but really I dont mind how it is in .8.

The flailing arms and hands up would be great, imo. The one thing I can think of though is that it will be overused when it first comes out, like guys just doing it all the time because its new :P But thats not really a big deal.. anyway, itd be cool to see an animation for it, just to see how it works... itd really help the civi stand out since they already look so similar and have the same animations when standing etc.

And I think both sides would agree on this. The civi who doesnt want to get mistakenly shot will do the animation when running across open areas, etc, and the BLUFOR will appreciate not having to mistakenly blow a civi away half the time :P

Meh

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 04:27
by Tirak
Again, I'd like to reiterate the fact that odds are some people will start to use the surrender option as a human shield system, is there a way to force it to only be used while in a kneeling position?

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 04:31
by Rudd
surely they could be forced to be in the 'zoom' kind of speed at least.

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 05:08
by OkitaMakoto
Tirak wrote:Again, I'd like to reiterate the fact that odds are some people will start to use the surrender option as a human shield system, is there a way to force it to only be used while in a kneeling position?
I dont mean that its the only time people would get punished, In my opinion you always get punished for killing civies.

This is just an animation, nothing more, that makes it obvious its a civi. This way, less civies complain about getting shot ALL the time, and less brits/marines complain about it being TOO hard to tell the difference[because of engine limitation etc theres only so much to distinguish]

If done properly, I see it as a win win for both sides...

In the way I would like to see it done, I dont see how it would make them any more effective as human shields... it would change nothing about the engagement rules concerning them, only their animation.. :)

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 12:37
by EOD_Security-2252
Well, if the civi still gets punished because he'll probably get arrested when he uses this weapon, it's just a win for the Coalition. That's why I think when the Civi has this weapon out his spawn time should be closer to if he had just died by accident. It's like the Civi isn't resisting arrest so his plenty is less.

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-04 17:55
by PeterLorre
You could run the old map. I'm thinking it may work.

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-05 00:43
by DavidP
Updated Op.

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-05 03:07
by Kenny
I still feel the insurgents need more virairty in weapons. It's not like their a professional army and the don't just send their bill to nearest gun making company they just grab what ever is at hand it might be off someone they killed in a previous battle or a gun that has common ammo what is cheep or atleast different types of AK's. I know this would probly require alot of work but to me it would just add something special after all their a ragtag bunch of rebles trying to regain controle of their country so I think they would use what ever was at hand like they do with IED's they use their enemies unexploaded ordinaces against them.
I know it's a bit long but it's just what was kinda of bugging me.

Re: Ideas on how to bring back that "Insurgency feel" to the Insurgent team.

Posted: 2008-10-05 13:45
by EOD_Security-2252
That's true, it would be very nice to have tons of different random weapons for INS, but that's a lot of work for the Devs.