TII wrote:Easier said than done, and not to mention not much "fun" for the SL. Also it denies the squad of a member to actively participate in the combat if the SL has to hang back to avoid getting killed, when wasn't it Sun Tzu or someone, that said the attackers should have a 3:1 advantage?
I wouldn't have a problem with this suggestion if the game style is changed as right now I believe the maps are very unbalanced for the attackers, namely the USMC on SaK and MEC on SaK2 (I've never seen more than the first flag be taken or 2nd if the defending team sucks). Also with the cap zones being so small and the time required to cap a flag it only takes one grenade to wipe out the attackers if they manage to get to the flag.
Gotta agree 100% here.
In this mod, I play nothing but squad leader and it is already hard enough to keep control of your men and if you are attacked, being behind them doesn't help that much. I think most people don't even play as squad leaders much, so they don't see this much.(No one take it the wrong way)
And giving the squad leader controls, tag, and status to someone else is IMO, one of the worse ideas I ahve heard. I am not going to depend on a random guy in my squad to do my job if I am the squad leader. And you will also have the problem of the new SL going off and not doing anything and the team follow him or he not lead effectively.
All the little things like shock paddles, ammo bags, etc. hold the game together, and people are trying to take them out because they say they want "realism." You are not going to even come close to 50% realism in this game even if you make it so that you can drag away a player to a side hospital and give him morphine or medical help, because there will always be some catch. The catch with the ammo bags is that people use them a lot, but take them out and then you would not be able to adequtely resupply in a game which is way to fast to rely on anyone other then your squad.
Vehicles are abused also, along with jumping/proning, even though if you take that out, you will not be able to get over obstacles.
Point that I am making is, that too many of you are ambicous about making this game really, really realistic. You can't achieve that in this game because there will be imbalance issues or either you will hurt the overall gameplay.
And if you guys are complaining so much about getting revived, then tell your teammate not to do it, or just deal with it. If you wanted to get a new gun and not get revived, then simply hit the suicide button immediately after you have fallen. It has always been there if you haven't noticed.
Personally, if I am revived or have an enemy revived in front of me, I deal with it and adapt to the situation. And if you let the enemy revive a fallen teammate, or you get unwantedly revived, then that is your fault. Just deal with the situation and stop complaining because everything will not be perfect, and the suggestions lately just seem to be too ambicious for this game with the kind of players and engine we have in it. I am not trying to be a pessimists, just a realists.
And Ceberus, please calm down with your little "fits" in the game against people if you know what I mean. Makes it hard to listen to what you have to say seriously when you acted that way on the server the otehr night.