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Re: PR from Best to Worst

Posted: 2008-11-01 11:22
by Kruder
Another attention seeking bash/*****/moan/rant topic,mentioning already about the known issues.This is better than the last one, at least he is not telling us how much time he can spare for PR a week or about guitar lessons he is giving for 25$ an hour(still remembering this,what a waste of memory) or his gf.

To sum it up,we have new animations,new weapons,new and awesome maps,longer firefights,harder to kill tanks(less hat+hat takes more timeto set it up),retextured tweaked vehicles,skill and patience requiring snipers,faster ironsights,awesome support guns with lots of cool explosions and sounds etc and most important of all slower gameplay giving these-cs/bf2 people- less chance to ruin this beatiful mod.

Re: PR from Best to Worst

Posted: 2008-11-01 11:31
by Japub
'[DVB wrote: Avalon.ca;837978']there is a great point here that i think is being over looked. i have said before that a great mod was made, there is no argument there. however it was the players that made the mod great. i see fewer and fewer of these long time supporters of the game. have players of quility been replaced with numbers? quantity of players dose not make quality of game play. perhaps going back to moding the game vs moding the player may result with more positive feed back.


Amen to that! I love PR and everything in it! But nowadays I find myself not experiencing that epic team play which at first astonished me in 0.6 when I started playing PR. Everyone would stick together, I barely dared to move without my SL giving me the go and everyone behaved very much like soldiers. Now it seems we're going more towards the chicken farm kind of play (it's not rare to see squads spread out all over the map if you know what I'm saying). Somehow it seems like many of those mature team players have gone. Maybe they're just drowning in the sea of the large numbers of players joining PR. I dunno...

Re: PR from Best to Worst

Posted: 2008-11-01 11:38
by $pyker
while 0.5 may have been fun it was not realistic at all compared with 0.8 and that is what this mod is about REALISM! in 0.5 you could sprint around with the uber spec ops kit and blast away anything that came round the corner.

Re: PR from Best to Worst

Posted: 2008-11-01 12:33
by Cassius
Actually on servers where both teams were sharp I had pretty exciting games. There is more teamplay, people who get special kits are more likely to stick with the squad to not lose their LAT AR kit. I admit I dont know what 0.5 was like though. From what I can tell if people play 0.8 like nilla its awfull, all the kits gone long spawn time and you get offed quickly, however if people emphasis teamwork then the games are awesome.

" More and More people doubt the Devs words and think this is all a "Social Experiment" where people are being conditioned to play, act, and made to believe"

Well thats what I want. I want a mod that rewards teamplay tactical thinking (squadleaders leading the squad to flank the enemy surprising him instead of leading the squad head on, leaving the result to chance) and coordination.
No it does not remind me of EA. EA tried to find the lowest common denominator with Vanilla and to accomodate players that "cant be arsed". Cant be arsed to stick with the squad, to use restrain with the kits to stay alive to safe the team tickets because they spawn in 15 anyway etc. Cant be arsed players get penalized in PR which pleases me very much.

I say to you what I said before on the topic. If you dont like PR there are a bazillion of other online games which might suit your needs. For us who do like PR there is pretty much only PR and failed attempts (arma at least online as far as I heard).

A game can not accomodate everybodys needs, the devs are turning PR into the game they want it to be that encourages the style of play they want to see, which is incidently what I like as well and so far only PR delivered that for me. And many more must like what the devs are doing. I would say there IS a reason PR has so many regulars who pretty much only play PR.

Bottom line is what the devs are doing is well accepted by me and others, though I admit I have not been waiting for some of the changes they made since 0.75, if they would deviate from their vision to accomodate people who dont like PR PR might be more like one of the other games that is out there already and when that happens then we cant turn to a game that is more like PR because there just isnt one around.

Re: PR from Best to Worst

Posted: 2008-11-01 12:43
by Scot
I had two of the best rounds last night I have EVER had in PR. One was defending Hilltop as Milita, the whole round, then placing 2 mines under a Scimi and a Warrior and hearing them go BOOM!

Then it was 7 gates, where we flanked to the North, ninjad(grappling hooked) over to the Citadel, took it before the Chinese could say 'Surpirse Mother****er!' and then held it till the end of the round.


The gameplay now is SO epic it's un real, there is no equal to PR in terms of Epicness. I died twice in that whole 7 gates round, and the firefight over Outpost were epic. I mean one round that particularily stands out in my memory is a game of Al Basrah with Rudd commanding on T&T, Coordinating squads and getting us to all attack the cache at the same time. There is no way this has got worse. This is by far the best version of PR, which encourages teamwork, while combining in great teamwork. I don't know why so many people don't like 0.8, but to be honest if you don't like it, go away, I have met so many new players that enjoy this mod, and ask and play it well and just generally pay attention, so have got the most out of this mod.

To be honest, all the 'old hands' moaning, it has been said that the day man fails to change is the day that the world will come to an end. Maybe your PR world is coming to an end if you can't adapt and realise just what a great job the DEVs and CONs have done for this mod.

S

Re: PR from Best to Worst

Posted: 2008-11-01 12:52
by SqnLdr
People still use VOIP. There is still teamplay. There is still squad play. The gameplay has been tweaked since 0.5 to further encourage use of VOIP, teamplay and squadplay. I get the impression that the reasons for your opinion are masked behind the "teamplay" you speak of [and that we all love] and in fact lie in the realm of "This isn't fun anymore". Teamplay hasn't gone anywhere. It's still thriving. Fun, however, is subjective. Maybe you find running round a corner with an M4A1 on Full Auto, seeing a guy 2m away from you, jumping, going prone and shooting him with half a clip "fun" - because those are my prevalent memories of earlier PR releases. Do you want that back? I don't speak for PR, but anyone can tell PR doesn't cater for that. Sorry.

Re: PR from Best to Worst

Posted: 2008-11-01 12:55
by Scot
Listen to this man. He is wise. ^^

Re: PR from Best to Worst

Posted: 2008-11-01 13:00
by BattleArena4
[R-DEV]Rhino wrote:lol, according to the stats, v0.8 is by far the most successful and fun version of PR.
I think this is more due to the better push on FilePlanet than it is a testament to current game mechanics. People heard how great PR was and wanted to try it. I still get a few new guys.

The stats have dropped of a bit since the initial launch as well.

Re: PR from Best to Worst

Posted: 2008-11-01 13:14
by Cassius
BattleArena4 wrote:I think this is more due to the better push on FilePlanet than it is a testament to current game mechanics. People heard how great PR was and wanted to try it. I still get a few new guys.

The stats have dropped of a bit since the initial launch as well.
Must be why Iam having fun again. After the launch, omg it was awfull, but now that the people who dont like what PR is about left its epic fun again.

Re: PR from Best to Worst

Posted: 2008-11-01 13:24
by Rhino
BattleArena4 wrote:I think this is more due to the better push on FilePlanet than it is a testament to current game mechanics. People heard how great PR was and wanted to try it. I still get a few new guys.

The stats have dropped of a bit since the initial launch as well.
No, if anything the way we did the FilePlanet release damage our initial player numbers and has done nothing to our overall player numbers. PR's release would have been much bigger if we went with the normal global server release, instead only have limited FP servers with little advertising since we where expecting the main block of the site to go to us but instead the warhammer online thing got in before us, we only had a tiny little box...

v0.8's peak point of max players online was on Monday 1st of September, 2008, note we released on Friday, or was it Thursday, the peak came on Monday, not even a weekend, that suggests players struggeled to get the build mainly due to FP servers being overloaded which they where, I dont think FP really understood how big PR was. Also the peak was of 1504 players, our highest ever by far, our highest peak before that was 1030 players. quite a large diffrence.

Thou the "peak" dont mean f/a, all the "peak" really means is how many players you convinced to download your mod. The first POE2 release has a peak of 3380 players, by far the biggest mod peak of players by any mod. The fact is that 3380 players turned to under 1k players in less than a weak. This was partly due to a new BF2 patch that players wanted to download and try but also because the mod did not retain its player base. So all this means is that POE2 did a very good job of initial promotion for there job, quite a amazing job in fact, the problem they had is the same as every other BF2 mod, BF2 players dont keep playing mods as they want to unlock that next weapon in vbf2 on a "ranked" server which means so much to them.

PR on the other hand is different, we do retain most of our player base VERY well compared to any other mod. This is where the most important static comes in when dealing with mod player numbers and that is average players over a few weeks / months after the version has been released.

Right now PR v0.8 has a average of 500 players constantly playing PR, with peaks of over 1k players at times on the weekends. Our average players for v0.75 was between 300 and 400, that is a very large increase in average players constantly playing PR all the way though the week. Also take note PR is mainly played on the weekends, where people have time to play rounds that last between 1 and 3 hrs, where on weekdays most players do not have time as they just come back from work and are tired etc. If I only took the average players from the weekends stats then it would probably be some where between 700 and 900 players.

All in all, PR is by far the most popular version you can not debate on that you do not have the same statics to look at as I do for a start, but the simple fact is if players didn't like the mod they would go and play something else, where as players are constantly coming back to PR because they like it, fact!

Re: PR from Best to Worst

Posted: 2008-11-01 13:24
by =Romagnolo=
<3 0.8

go away noob.

Re: PR from Best to Worst

Posted: 2008-11-01 13:32
by BattleArena4
[quote="[R-COM]TheScot666']
To be honest, all the 'old hands' moaning, it has been said that the day man fails to change is the day that the world will come to an end. Maybe your PR world is coming to an end if you can't adapt and realise just what a great job the DEVs and CONs have done for this mod.[/quote]

The gameplay has changed so much it really is a different game and calling the playerbase that supported this mod from the begging old hands who fail to change their mindset really doesn't fit.

What if PR Releases were parties?

Project Reality: THE PARTY - By BattleArena
-----------------
Host: "Hey guys come over for an Ice Cream and Cake party. Those of you who like booze can enjoy the open alcohol bar!"
Guest: "Yeah! That was fun!
Host: "Come back next week for an Ice Cream and Cake party. Those of you who like booze can enjoy the open alcohol bar make sure to invite more friends! We want everyone to know our parties are the best!"
Guest: "Sure"
Next week...
Guest: "We are here for booze and cake and we told our friends you were the coolest people ever and that your ice cream and cake rocks."
Host: "AWESOME! Here is your ice cream, cake, and booze!"
All: "HOORAY!"

Everyone eats and drinks...

Guest: "Excuse me. My cake won't fit on to my fork."
Host: "OH! Odd. We haven't run into that problem because we use bigger forks. Upgrade your fork to a bigger more expensive one and then you can enjoy the party!"
Guest 2: "Hey man, I don't mean to complain but my ice cream kind looks like ice cream but kind of tastes like liver."
Host: "Oh yeah. We changed the ice cream. Liver is good for you. Encourages your bodies immune system to work like a team."
Guest 2: "But I don't like liver."
Buttkissing Guest: "You complain alot. &lt"]If I only took the average players from the weekends stats then it would probably be some where between 700 and 900 players.[/quote]

We monitor it as well and I agree with you here. You also have years of good reviews going for you. Obviously the mod is doing well, but there really are issues that people have and they are legit. At the same time players need to accept that this is a game being designed, not by a commercial entity, but by a group of people across the Internet for fun so they cant expect things to stay the same. It's a fine line.

Re: PR from Best to Worst

Posted: 2008-11-01 13:56
by Eddiereyes909
Was I the only one who didnt like .5?

.75 was the best, and .8 is aswell, but there are sometimes when I do curse at the deviation.

Re: PR from Best to Worst

Posted: 2008-11-01 13:59
by Scot
I see what you are saying BattleArena, but considering we still have the numbers going stronger, and a lot of old hands are still playing(I started in 0.4, and there are people from before my time), if a minority doesn't like it, but a majority does, then it's kind of obvious if it's good or not.

Re: PR from Best to Worst

Posted: 2008-11-01 14:05
by hiberNative
i liked the spawning at apcs and super accuracy. i guess i was the only one who could stay alive ;D

Re: PR from Best to Worst

Posted: 2008-11-01 14:15
by gclark03
PR is classic - a gaming Eden. Forty years from now, when the site and mod are dead and even Eggman is in a retirement home somewhere, a lot of us (especially teenagers) will see PR as the best gaming experience in our entire lives.

All of it is brought to you for absolutely no cost.

So: Quit bitching and give the DEVs a little appreciation for even releasing 0.8.

(To all of you - not targeted at hiberNative)

Re: PR from Best to Worst

Posted: 2008-11-01 14:16
by BattleArena4
[R-COM]TheScot666 wrote:I see what you are saying BattleArena, but considering we still have the numbers going stronger, and a lot of old hands are still playing(I started in 0.4, and there are people from before my time), if a minority doesn't like it, but a majority does, then it's kind of obvious if it's good or not.
Thanks for considering my post.

I have not stated my personal opinion of the game in this thread at all. I have not mentioned or leaned toward good or bad. I simply mentioned something about the stats and conclusions drawn from them.

I am even going as far as to try to explain what appears to me to be confusion and frustration from the userbase in what to expect from an independently produced game. So maybe those who are unhappy might understand a bit more.

Re: PR from Best to Worst

Posted: 2008-11-01 14:19
by Scot
Yeah well to be honest, at the start of 0.8, I really didn't like it. I was like wow, good animations, but gameplay wise, I didn't enjoy it. But then I played more and more, and started to get better, started to change the way I play PR, and now I have great fun.

Re: PR from Best to Worst

Posted: 2008-11-01 14:20
by gclark03
Every version is fun, but not for the ADHD CS or TF2 crowd.

Re: PR from Best to Worst

Posted: 2008-11-01 16:32
by Cassius
Hmm he didnt reply do you think this thread was a case of the king mixing incognito among the pesants to see what the populace is thinking ?