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Re: Insurgency

Posted: 2008-12-03 13:29
by Rudd
jayceon515 wrote:There's no need to remove all those houses. They can be made nondestructable by code just like the ones that were first used in Helmand Province map in 0.5 and were then put in Basrah in 0.6 in the slums and village area and were made nondestructable for 0.8 to make the map stable.
oh cool, didn't know that

Re: Insurgency

Posted: 2008-12-03 13:36
by jayceon515
Tirak wrote:Basrah V2 seems pretty stable and they have random spawns.
From what I've seen they have a few permanent RP's that spawn at the same spot every round which means there are as many networkables used for that as many RP's are there.

For a random RP system that was used in 0.7/0.75 there had to be a lot more networkables used to make RP's spawn at different locations every round since every potential RP location used 1 networkable object = as many potential RP locations you have that many networkable objects you need.

I hope this is understandable.

Re: Insurgency

Posted: 2008-12-03 13:39
by Tirak
So than what is Basrah's current Network Object count at? And even if it's just permanent destructible spawns, there's enough of them to make the Insurgents mobile and random.

Re: Insurgency

Posted: 2008-12-03 13:47
by jayceon515
Tirak wrote:So than what is Basrah's current Network Object count at? And even if it's just permanent destructible spawns, there's enough of them to make the Insurgents mobile and random.
It's hard to give you an exact number since you have to count in all vehicles, pickup kits, RP's (the ones that are placed by mapper and the ones that are placed by SL's during the round itself), supply crates, commander assets, kit bags, all mapper placed destructable objects, all players on the server at given time (player models can be killed = networkables) etc.

AFAIK the limit for that is 1024 networkables and I'm not sure how it works to make the server crash since it didn't crash every time but I'm guessing it crashed when there were too many of those things at the end of the round. So basically if there were less players who didn't build bunkers etc. there was less of a chance of the server crashing. :wink:

Re: Insurgency

Posted: 2008-12-03 14:08
by Outlawz7
Rhino said that the networkable limit is 255...? Or someone confused it with the ladder limit again.

Re: Insurgency

Posted: 2008-12-03 14:22
by Spec
I'm pretty sure the networkable limit is 1024. Otherwise, how would 64 players + their kits + the vehicles + all possible cache locations + bunkers and other deployables + all destructible buildings ever fit in a map like Basrah?

Re: Insurgency

Posted: 2008-12-03 15:17
by TeRR0R
FYI:
In Basrah .75 were 45 defined possible random spawn locations. 1/3rd of them were active at the beginning plus 1/5th of 45 as temporary random spawns (disappearing after 5 mins).

Re: Insurgency

Posted: 2008-12-03 15:49
by OkitaMakoto
[R-COM]Outlawz wrote:Rhino said that the networkable limit is 255...? Or someone confused it with the ladder limit again.
Thats the ladder limit ;)