Insurgency
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Japub
- Posts: 237
- Joined: 2007-08-28 16:02
Insurgency
I've heard a lot of complaints about this game mode lately. Much of it is that they don't have all the cool/good equipment like the coalition forces have. I see no problem with it except for that 80% of the people seem to forget about teamwork and that squads should stick together as soon as you become an insurgent. This is especially easy to see on the city maps where you often find people running around a little on their own. On Korengal and Archer it seem to work quite all right though.
I remember the very first PR round I played, it was 0.6 and I was an insurgent on Basrah. Me and my squad was defending the village on our own while the other squads took care of things in the city. I think we were there for about 30 mins before anything real started happening (we saw some action a little now and then). But we stayed because everyone would listen to the SL, and teamwork was essential and that made the game fun.
My point: Yes, insurgency is boring when you don't team up with your squad mates and the rest of the team. That's the only problem I can see, really. There's a ton of fun and cool things you can do as an insurgent (assaults being the greatest of them). Just don't freak out and loose that teamwork spirit of yours when you go in the insurgent team. Use the Jihad cars properly and don't let the first best noob take it and get shot, cover roads/entrances of importance, defend caches etc. etc.
I remember the very first PR round I played, it was 0.6 and I was an insurgent on Basrah. Me and my squad was defending the village on our own while the other squads took care of things in the city. I think we were there for about 30 mins before anything real started happening (we saw some action a little now and then). But we stayed because everyone would listen to the SL, and teamwork was essential and that made the game fun.
My point: Yes, insurgency is boring when you don't team up with your squad mates and the rest of the team. That's the only problem I can see, really. There's a ton of fun and cool things you can do as an insurgent (assaults being the greatest of them). Just don't freak out and loose that teamwork spirit of yours when you go in the insurgent team. Use the Jihad cars properly and don't let the first best noob take it and get shot, cover roads/entrances of importance, defend caches etc. etc.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Insurgency
I love playing insurgent, it does feel more free than playing conventional forces
BUT, spawn times need to be lowered imo, because sometimes you have no choice but to charge in to take as many brits/US out as possible in desperate defence of a cache; and given the religious overtones of the insurgent team...it's not a tactic that wouldn't exist IRL?
Bridge on Basrah is also a pain, 10minutes of repairing just to see it explode again, yea good on the brits for doing it...but its not rewarding teamwork. Best would be if one bridge regenerated healthpoints so that it would self repair every 10mins. There is no way the insurgents can defend the bridges because of the open ground.
But on the whole insurgency is great, I love the choice of hit and run outside of urban areas, ambushing roads, camping main, technical patrol!, all the fun stuff.
Love sitting on the construction site with a PKM covering a road...just waiting for those brits to get in the killzone.
BUT, spawn times need to be lowered imo, because sometimes you have no choice but to charge in to take as many brits/US out as possible in desperate defence of a cache; and given the religious overtones of the insurgent team...it's not a tactic that wouldn't exist IRL?
Bridge on Basrah is also a pain, 10minutes of repairing just to see it explode again, yea good on the brits for doing it...but its not rewarding teamwork. Best would be if one bridge regenerated healthpoints so that it would self repair every 10mins. There is no way the insurgents can defend the bridges because of the open ground.
But on the whole insurgency is great, I love the choice of hit and run outside of urban areas, ambushing roads, camping main, technical patrol!, all the fun stuff.
Love sitting on the construction site with a PKM covering a road...just waiting for those brits to get in the killzone.
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Gaven
- Posts: 349
- Joined: 2008-08-31 14:31
Re: Insurgency
I love it.
Spawn times are a little high for the insurgents, but other than that it's an awesome game mode.
Spawn times are a little high for the insurgents, but other than that it's an awesome game mode.
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charliegrs
- Posts: 2027
- Joined: 2007-01-17 02:19
Re: Insurgency
for all the people that complain that the insurgents dont stand a chance, well they win ALOT. i love insurgency, i think it could use a few tweaks here and there but i think its great.
known in-game as BOOMSNAPP
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STORM-Mama
- Posts: 735
- Joined: 2008-02-19 08:10
Re: Insurgency
Spawn times are to long, yes. It really ruins the way people used to play as insurgents - using suicide tactics and not really caring about their lives. They shouldn't be playing as a tactical unit or very carefully at all. That's one thing that used to made them so dangerous; being very unpredictable because they don't have to care about waiting for ages before they can respawn.
It might be a big problem, but at the same time it's the only problem. Lower the respawn times for insurgents and the game-mode will be perfect.
It might be a big problem, but at the same time it's the only problem. Lower the respawn times for insurgents and the game-mode will be perfect.
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Zerapup
- Posts: 232
- Joined: 2008-07-21 23:18
Re: Insurgency
....and add more spawn points on the map
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Waaah_Wah
- Posts: 3167
- Joined: 2007-07-26 13:55
Re: Insurgency
I usually only have 1 issue with insurgency, and that is spawntimes. Usually i have a higher spawntime than the US/UK soldiers and that is just messed up.
Since the insurgents are a "cannon fodder faction", people shouldnt be punished for dying alot.
Since the insurgents are a "cannon fodder faction", people shouldnt be punished for dying alot.
Never argue with an idiot, he will just drag you down to his level and beat you by experience
Killing for peace is like f*cking for virginity
I
Jaymz
Killing for peace is like f*cking for virginity
I
Jaymz-
Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: Insurgency
For me, insurgents were 100% more fun in 0.6, and in 0.75 not bad.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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Warpig-
- Posts: 1610
- Joined: 2008-08-06 20:29
Re: Insurgency
Lowering the timer on the INS spawn would only further the feeling of fighting a city full of enemy combatants. So I'm for it, but only if it still ballances out

Cause we throw bombs on it, throw bombs on it. Just smash something, yeah mosh for me.
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vilhelm123
- Posts: 417
- Joined: 2007-09-23 20:11
Re: Insurgency
Getting spawn cars back would certainly be interesting[R-CON]Alex6714 wrote:For me, insurgents were 100% more fun in 0.6, and in 0.75 not bad.
Maybe one or two at the main which respawn every 20mins or so. With only cell leaders able to driver them to prevent them being used as a taxi.
Lots of love
Vilhelm xx
Vilhelm xx
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motherdear
- Retired PR Developer
- Posts: 2637
- Joined: 2007-03-20 14:09
Re: Insurgency
keep the spawntimes as they are, but plz for the love of god, give us back the old spawnsystem for the insurgents.
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Anderson29
- Posts: 891
- Joined: 2005-12-19 04:44
Re: Insurgency
the only problems i see with insurgency and basra in particular is cashes spawning out side the city. and the tank unbalance issue make it an attack helo...we have AA we dont have AT. if they fix the insurgent outpost to where 4 can be place instead of just 2 that would fix the spawning issue. also insurgent spawn cars would be very interesting but IMO there should be a set # of them and if they get destroyed then that is it. no respawn of spawn cars. i would say 8 spawn cars max. i hear alot of complaining about insurgency and how its not as fun as before. well i tell you that its more realistic than its ever been and i welcome the changes. though commander needs to be changed back to .75. anything that makes teamwork successful and lone wolfing unsuccessful is ok by me.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Insurgency
Do you mean the random spawns? If you did it was removed because is was causes most of the server crashes.motherdear wrote:but plz for the love of god, give us back the old spawnsystem for the insurgents.

"apcs, like dogs can't look up" - Dr2B Rudd
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BattleArena4
- Posts: 279
- Joined: 2007-07-04 19:41
Re: Insurgency
My understanding is that the cause seems to be too many networkables, not so much the random spawn system itself.[R-DEV]CodeRedFox wrote:Do you mean the random spawns? If you did it was removed because is was causes most of the server crashes.
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gclark03
- Posts: 1591
- Joined: 2007-11-05 02:01
Re: Insurgency
I've been wondering why insurgents can't spawn at, or near, most of the weapon caches.
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CodeRedFox
- Retired PR Developer
- Posts: 5919
- Joined: 2005-11-08 00:47
Re: Insurgency
Yep, when we do a random spawn point we put down in game maybe 100 possible spawn points then the code will pick a certain amount. Now I know you going to say add less, but that still didn't totally solve the problem. Its comes back to what you said, number of networkables.BattleArena4 wrote:My understanding is that the cause seems to be too many networkables, not so much the random spawn system itself.

"apcs, like dogs can't look up" - Dr2B Rudd
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jayceon515
- Posts: 436
- Joined: 2007-07-24 14:19
Re: Insurgency
Random RP's were networkable objects and they were a part of all networkable objects that caused crashes.
The definition of a networkable object is an object that can:
1) be moved
2) be killed/destroyed
3) be picked up
4) change its shape
IIRC I wrote a long post about this some months ago.
So basically I would much rather see all those stupid destructable village houses and other destructable objects removed and have the old random RP system back. It would IMO greatly improve the overall insurgency gameplay and make insurgent faction attractive to more players since now it's the worst possible faction you can end playing for.
Or there's another possibility which is the reintroduction of insurgent spawncars. Having just 2 permanent spawn points for the insurgents ie. on Basrah is simply not enough and doesn't serve its purpose since IRL insurgents don't all come out of a single place.
The definition of a networkable object is an object that can:
1) be moved
2) be killed/destroyed
3) be picked up
4) change its shape
IIRC I wrote a long post about this some months ago.
So basically I would much rather see all those stupid destructable village houses and other destructable objects removed and have the old random RP system back. It would IMO greatly improve the overall insurgency gameplay and make insurgent faction attractive to more players since now it's the worst possible faction you can end playing for.
Or there's another possibility which is the reintroduction of insurgent spawncars. Having just 2 permanent spawn points for the insurgents ie. on Basrah is simply not enough and doesn't serve its purpose since IRL insurgents don't all come out of a single place.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Insurgency
^ I bet removing the destructable houses is alot of work, since at least 2 new urban insurgency maps are coming I doubt the DEVs think its worthy of such attention, but would maps like ramiel that have fewer destructables be able to support the random spawn system?
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jayceon515
- Posts: 436
- Joined: 2007-07-24 14:19
Re: Insurgency
There's no need to remove all those houses. They can be made nondestructable by code just like the ones that were first used in Helmand Province map in 0.5 and were then put in Basrah in 0.6 in the slums and village area and were made nondestructable for 0.8 to make the map stable.
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Tirak
- Posts: 2022
- Joined: 2008-05-11 00:35
Re: Insurgency
Basrah V2 seems pretty stable and they have random spawns.[R-DEV]CodeRedFox wrote:Yep, when we do a random spawn point we put down in game maybe 100 possible spawn points then the code will pick a certain amount. Now I know you going to say add less, but that still didn't totally solve the problem. Its comes back to what you said, number of networkables.
But really, to fix insurgency, you need to fix the spawn time problem, they need some kind of medic even if he doesn't have epi pens, and of course, random spawns.


