Re: A-10 loadout
Posted: 2009-01-04 00:29
i doubt for .85 , cas_117 (incharge of aircraft) is away for christmas break
I have added the laser objects to attack and scout heli pilots view to designate hydras and such if they were implemented. Could do as you say on A10 I expect, don´t know if for 0.85, maybe.McLuv wrote:Actually, what I meant to post but forgot, why can't you see laser designations unless you're in the bomb or LGM view? It is still extremely usefull to see a laser designation from an SL if you only want to use rockets (say against enemy infantry). Can this not be implemented on all planes? It would be extremely good, like in attack choppers, when you want to see enemy heat signatures but not lock onto them, you simply switch HUDs to the flare only one.
He means you'll see the laser coordinates as a pilot so you can unleash you're hydras and suchmp5punk wrote:ok what you mean by you have added the laser objects to attack and scout helis pilot view? whats that mean?
Heh, if it's halved then wouldn't it have "675" rounds? Also, is it true that the name of the gun on the A10 has been changed to M61? I never payed attention to that...[R-CON]Alex6714 wrote:It has a realistic number of cannon rounds in PR, it is halved on the hud though because iirc batches are used (ROF problems). In other words, it ends up firing almost exactly the same amount of rounds.
Chaff is not needed in PR since, well, there aren´t different enough types of target object to simulate radar etc missiles.
I may change the hud, although it can´t be as you say in the video exactly, because the engine won´t allow it. However better it can be.![]()
only on the main view (default "1"). Dunno why, but on every other view it's fine and says GAU-8M_Striker wrote:Heh, if it's halved then wouldn't it have "675" rounds? Also, is it true that the name of the gun on the A10 has been changed to M61? I never payed attention to that...![]()
mp5punk wrote:ok what you mean by you have added the laser objects to attack and scout helis pilot view? whats that mean?

....dude that's amazing. I've always wanted that in PR, and that could actually help the pilot know what his gunner is shooting at...'[R-CON wrote:Alex6714;888163']
Never noticed that, though as an attack chopper pilot I'm not usually looking at the ground like that (because I'm usually with unfamiliar gunners who need complete stability), unless I"m in the single seater. And in that case, no one ever gives laser targets because it isn't expected to have that view.'[R-CON wrote:Alex6714;888163']
thats not in game lolMcLuv wrote:Never noticed that, though as an attack chopper pilot I'm not usually looking at the ground like that (because I'm usually with unfamiliar gunners who need complete stability), unless I"m in the single seater. And in that case, no one ever gives laser targets because it isn't expected to have that view.
Well its more with gunship hueys and LBs in mind but helps the attack helo pilots a bit also. Maybe you only want a hydra run on some infantry as an example, or muttrah as said.McLuv wrote:Never noticed that, though as an attack chopper pilot I'm not usually looking at the ground like that (because I'm usually with unfamiliar gunners who need complete stability), unless I"m in the single seater. And in that case, no one ever gives laser targets because it isn't expected to have that view.
Yup, I'll have to look out for that in the future[R-CON]Alex6714 wrote:Well its more with gunship hueys and LBs in mind but helps the attack helo pilots a bit also. Maybe you only want a hydra run on some infantry as an example, or muttrah as said.