A-10 loadout

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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

A-10 loadout

Post by mp5punk »

Well i did some research on the a 10 too see what kind of weapons it carried.

1. Carries a 30MM GAU-8 Cannon with 1350 rounds fully loaded. Carries two types, HEI and AP. Can carry both at once or 1 at a time.

2. AGM 65- Maverick which is an air to surface missile. Can carry 2 of them.

3. Cluster bombs and Hydra rockets.


Picture of a-10 fully loaded, much more than in PR:

http://en.wikipedia.org/wiki/File:Usaf. ... 750pix.jpg

HUD

1. I was wondering if the HUD for the a-10 can possible be changed.

Video of hud in the a 10

YouTube - A-10 Warthog HUD 30mm Strafe

Flares:

1. I believe that the A-10 carries way more that 30 flares, i know that it also carries chaf.

Virtual CockPit:

Is it also possible to get a virtual cockpit in the a 10?

Just thought i would share this.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: A-10 loadout

Post by charliegrs »

well as far as i know the a-10 can be outfitted with a variety of different loadouts
known in-game as BOOMSNAPP
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

oh ya for sure, but i want a change in PR, i want more hydras more flares, and more GAU-8 because im tired of landing every 3 minutes, and more laser guided missiles to.
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Saint
Posts: 137
Joined: 2008-03-06 13:47

Re: A-10 loadout

Post by Saint »

how about invinite ammo supply :D
dont like your suggestion
waldo_ii
Posts: 961
Joined: 2008-04-30 22:58

Re: A-10 loadout

Post by waldo_ii »

If you look at the HUD now in the A-10, it says it uses the M61, which is a 20mm cannon. The F16 also uses this M61, giving the F16 the same immediate power as the A-10. The A-10 needs it's GAU-8 back.
|TGXV| Waldo_II

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Conman51
Posts: 2628
Joined: 2008-05-03 00:27

Re: A-10 loadout

Post by Conman51 »

i thought cluster bombs were banned by some people?
"It's not the size of the dog in the fight, it's the size of the fight in the dog."
-Mark Twain



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daranz
Posts: 1622
Joined: 2007-04-16 10:53

Re: A-10 loadout

Post by daranz »

Conman51=US= wrote:i thought cluster bombs were banned by some people?
That's exactly what they are. "Banned by some people." None of the nations represented in PR care much about that. Not that we have cluster bombs in PR, though.
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McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: A-10 loadout

Post by McBumLuv »

waldo_ii wrote:If you look at the HUD now in the A-10, it says it uses the M61, which is a 20mm cannon. The F16 also uses this M61, giving the F16 the same immediate power as the A-10. The A-10 needs it's GAU-8 back.
I believe that's a bug, since it's only on your main weapon hud, default "1", when it shows your flares. Every where else it says GAU-8
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

Ya it i think it is a bug too, and why don't you like my suggestion?
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: A-10 loadout

Post by charliegrs »

mp5punk wrote:oh ya for sure, but i want a change in PR, i want more hydras more flares, and more GAU-8 because im tired of landing every 3 minutes, and more laser guided missiles to.
ya know you got bombs too right? use those until your out then go back to re-arm.
known in-game as BOOMSNAPP
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: A-10 loadout

Post by mat552 »

Flares are currently representative of every standard active defensive measure you can find on a plane as far as I know. It's not about so much as what the aircraft CAN do, as what it would be BALANCED to do. Yea you could outfit it with lots of bombs, missiles, and cannon ammo, but that would unbalance it. (PR is equal parts balance and reality) It's helpful also because it forces you to make every shot count so that you don't end up Winchester at a crucial point.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: A-10 loadout

Post by Solid Knight »

A10 only has 17 seconds worth of cannon fire in real life (that's what I was told by the guys who worked on the GAU-8 at my base). You should have both ammo types available as well.
Cp
Posts: 2225
Joined: 2006-04-17 18:21

Re: A-10 loadout

Post by Cp »

Uuuh, so many questions and inaccuracies that would have easily been answered with a couple of searches.

mp5punk wrote:Picture of a-10 fully loaded, much more than in PR:

http://en.wikipedia.org/wiki/File:Usaf. ... 750pix.jpg
Please tell me what the A-10 on your picture there carries that the one in PR doesn't.
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Ragni<RangersPL>
Posts: 1319
Joined: 2007-08-13 10:44

Re: A-10 loadout

Post by Ragni<RangersPL> »

mp5punk wrote:2. AGM 65- Maverick which is an air to surface missile. Can carry 2 of them.
It can carry a lot more then just 2 Mavericks ;)

Example:
http://upload.wikimedia.org/wikipedia/c ... rbolt.JPEG
ImageRANGERS LEAD THE WAY!!!
:29_slaps: Do not post stupid suggestions just because you had a bad round in PR :fryingpan
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: A-10 loadout

Post by McBumLuv »

I'd say as far as laser guided ordinances and Hydras, the A-10 is fairly balanced. THough I wouldn't mind an increase in the main gun. Think about it... It won't actually become over powered because it has to go back as it is (in my experience at least) before you can run out of main gun ammo anyways. Unless you want to risk going out again with only 10 flares/no guided weaponry, in which case that heaping wreck falling from the sky can't possibly be called overpowered ;)
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mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

lol i guess it can carry more than 2 of AGM, alright well if the weapons on it are fine, add some more flares and main gun, and add both types of ammunition and add a better cockpit and hud.
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Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: A-10 loadout

Post by Alex6714 »

It has a realistic number of cannon rounds in PR, it is halved on the hud though because iirc batches are used (ROF problems). In other words, it ends up firing almost exactly the same amount of rounds.

Chaff is not needed in PR since, well, there aren´t different enough types of target object to simulate radar etc missiles.

I may change the hud, although it can´t be as you say in the video exactly, because the engine won´t allow it. However better it can be. ;)
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

Wow thanks alex, is it possible to also change the different types of rounds, and possible add more hydras?
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Solid Knight
Posts: 2257
Joined: 2008-09-04 00:46

Re: A-10 loadout

Post by Solid Knight »

Yes to both. It's not only possible but incredibly easy.
mp5punk
Posts: 1219
Joined: 2008-07-03 22:18

Re: A-10 loadout

Post by mp5punk »

solid, you know how to do that stuff? and is it possible it will be out in .85
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