

Some ingame pics of ofp2 and the ego engine.


not quite.cyberzomby wrote:Yeh I think so 2 when I see those screenshots! I dont know what people have against the Source engine. for modders its heaven right? You can almost mod anything you want in that engine.
Grim1316;891965 wrote:It has to be an engine that is as flexible as not everyone has a super computer. I feel that ofp2 will be very unkind to those with older computers.
I dont see why project reality and all the good qualitys it has to offer should be stalled with these graphics because a few people have old computers or video cards.Project reality is one of the best fps games ive ever played and just imagine how much better it could be with a new engine.Also before i had a 9600 nvidia i had a 8800 and ran dirt smoothly with it being from the ego engine.
This is dirt running on a 8800 video card.
http://www.youtube.com/watch?v=88mZdI4HVy0
Yes I was going to write something like that to. And i totally agree with single.shotsingle.shot (nor) wrote:not change at all?
to keep the BF2 engine might just be good you know, whats th point in changing now when you have come this far. i mean, that this engine is good and you might just keep it until another game with the BF2-style(squads, large multiplayer capacity, decent graphics, moddability)

Theres been MMORPGs that have been developed with this engine, so that clearly speaks for its networking capabilities.Draakon wrote:Hmm, anyone hasn't spoken about the UT2k4 or UT3 engine. It has larger map size, better viewdistance, can handel 64 players, weapons and vehicles are not the problem, squad system can be implented.


The entire community would had to "contribute" and ALOT cause they gonna need around 300K$ lol.badmojo420 wrote:Is dice selling the frostbite engine?

i think it was dirt.HughJass wrote:not quite.
put it simply : source is good for things like CQB, and small open areas. needs a fairly low view distance to look good.
bf2 : (and i quote) jack of all trades, master of none. it has everything from planes to boats, but does none of them to a very good extent. supports large maps and high viewdistance.
anywya, the ego engine is damn good. the game grid (or was it dirt) was a very scalable engine that still looked good on worse pc's.
ofp2 is taking that engine to a whole new scenario tough, hopefully it still is scalable without loosing too much polish.
Wicca wrote: Also, cant we make our own Engine?
