Why did I see that one coming?creepinshadow24/7 wrote:ZOMFG! will that one have all the tacticools we need to save the earth from the terrorizers????
[Weapon] Benelli M1014 [WIP]
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DeltaFart
- Posts: 2409
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Re: [Weapon]Benelli M1014[WIP]
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Weapon] Benelli M1014[WIP]
forgot to mention the update. Ill probabbly call it a day now. Study up my chem for tomorrow
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DeltaFart
- Posts: 2409
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Re: [Weapon] Benelli M1014[WIP]
forgot to mention the new update, going to call it a night, need to study for chem
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DeltaFart
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ice_killer
- Posts: 2361
- Joined: 2007-02-15 16:20
Re: [Weapon] Benelli M1014[WIP]
delta fart:

ive made 2 black strips :
it looks like you have there a smoot issue or modeling issue, check if you have to vertex over each other

ive made 2 black strips :
it looks like you have there a smoot issue or modeling issue, check if you have to vertex over each other
I7 980X, REX3, Dominator GT 12G, 4X XFXHD6970 2G yes Quadfire , SSD 3x Raptors 2X 1.2 KW 
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DeltaFart
- Posts: 2409
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Re: [Weapon] Benelli M1014[WIP]
Ice do you mean at that intersection or on those lines in general?
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Z-trooper
- Retired PR Developer
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Re: [Weapon] Benelli M1014[WIP]
Just post a wireframe and we'll take a look. Dosnt look like a problem to me (only the angle the pic is taken from) but a wireframe will tell us the truth ;P just take a screenshot 
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DeltaFart
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Re: [Weapon] Benelli M1014[WIP]

Not necesarrily a wire frame but just a randmom picture I had of the shell
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ReadMenace
- Posts: 2567
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Re: [Weapon] Benelli M1014[WIP]
Delta: You keep getting better and better! Good job!
-REad
-REad
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DeltaFart
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Re: [Weapon] Benelli M1014[WIP]
Said by the man making amazing kit geometries its a great compliment
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ReadMenace
- Posts: 2567
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Re: [Weapon] Benelli M1014[WIP]
Have you seen me do any work on weapon models? No... There's a reason why.DeltaFart wrote:ops:
Said by the man making amazing kit geometries its a great compliment
And it's not that I played with my sister's barbies too much as a child.
-REad
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DeltaFart
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Re: [Weapon] Benelli M1014[WIP]
uh huh ill betReadMenace wrote: And it's not that I played with my sister's barbies too much as a child.
-REad
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jaspercat444
- Posts: 599
- Joined: 2007-12-19 06:11
Re: [Weapon] Benelli M1014[WIP]
A double post. But before, the mods attack me, I very much like your model. Even though the VBf2 one was fine, it is good to look EA in the face while tossing their models into the trash can.DeltaFart wrote:define fail
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DeltaFart
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Re: [Weapon] Benelli M1014[WIP]
I will be putting this project on hold while I work on progressing the SPG9 some more. Need to think of some ideas for making the pistol grip and butt stock on this thing.
One last question before I put this on the back burner:
How much inside do I need to cover so that a person doesn't see through it during animations?
One last question before I put this on the back burner:
How much inside do I need to cover so that a person doesn't see through it during animations?
Last edited by DeltaFart on 2009-01-26 18:28, edited 1 time in total.
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DeltaFart
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Re: [Weapon] Benelli M1014[WIP]
Ok, last update before this gets reviewed(not for admission just for quality and stuff that needs help)
I am putting together some noobish render scenes to show it better
I am putting together some noobish render scenes to show it better
Last edited by DeltaFart on 2009-01-26 22:40, edited 1 time in total.
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Z-trooper
- Retired PR Developer
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Re: [Weapon] Benelli M1014[WIP]
Looking real good man, however I'm having trouble seeing what I need from these renders, for some reason its hard to judge perspective and size with all the near-same shades of grey + smooth shading 
If I could trouble you for a few screenshots (not renders) from the perspective viewport with wireframe on, that will be perfect.
After this its time to learn you UV mapping so you dont end up another mass-modeler who cant UV your stuff
EDIT: Oh, and if you are going to render stuff in the future I have a few recommendations:
- Switch the antialiasing filter from the default "Area" to "Catmull-rom"
- Place 2-3 different colored light sources around the object so its easy to see the 3-dimensionality of the object
(use "omni" light sources and avoid "skylight" as it will soften up the render so much that it will hide errors and flaws)
If I could trouble you for a few screenshots (not renders) from the perspective viewport with wireframe on, that will be perfect.
After this its time to learn you UV mapping so you dont end up another mass-modeler who cant UV your stuff
EDIT: Oh, and if you are going to render stuff in the future I have a few recommendations:
- Switch the antialiasing filter from the default "Area" to "Catmull-rom"
- Place 2-3 different colored light sources around the object so its easy to see the 3-dimensionality of the object
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: [Weapon] Benelli M1014[WIP]
If you want to look at it up close I could send it to you. I'm a noob with rendering scenes so it's not really an area to show off the work for me (I'm the one who taught myself this process in 3 weeks member?)




Last edited by DeltaFart on 2009-01-26 23:29, edited 2 times in total.

