[Weapon] Benelli M1014 [WIP]

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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

[Weapon] Benelli M1014 [WIP]

Post by DeltaFart »

Update March 10th, 2009
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Made a fixed stock and imported the M16 M68 to mount to the railing
Emailed KP about an EO Tech possibility for more variety
Attached are the texture files if someone was wishing to practice texturing guns in for BF2
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Last edited by DeltaFart on 2009-03-11 01:33, edited 18 times in total.
HughJass
Posts: 2599
Joined: 2007-10-14 03:55

Re: [Weapon]Benelli M1014[WIP]

Post by HughJass »

good for practice i suppose, but there is one already in game.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Weapon]Benelli M1014[WIP]

Post by DeltaFart »

HughJass wrote:good for practice i suppose, but there is one already in game.
DeltaFart wrote:Ok I decided to remake the shotguns,
Eh hem

Same thing applied to the AKs
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: [Weapon]Benelli M1014[WIP]

Post by Rudd »

question, do they ever put aimdots and such on shotguns, or is that COD4 bollocks?
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AREM117
Posts: 134
Joined: 2008-08-29 04:03

Re: [Weapon]Benelli M1014[WIP]

Post by AREM117 »

yes^
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Tannhauser
Posts: 1210
Joined: 2007-11-22 03:06

Re: [Weapon]Benelli M1014[WIP]

Post by Tannhauser »

now THAT is downright SEXY O_O

DO WANT. ;-)
«Hollywood jackasses who insist on spending seriously huge amounts of money to make films that even my cat won't watch. And he'll happily sit in the bathroom and watch me shit.»
- [R-DEV]Masaq
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Weapon]Benelli M1014[WIP]

Post by DeltaFart »

Imay put a red dot sight on
Question, should I put the collaspible stock or the regular stock?
Last edited by DeltaFart on 2009-03-11 01:17, edited 2 times in total.
Reason: lol Im eating my words
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Weapon]Benelli M1014[WIP]

Post by DeltaFart »

Do'h why'd I double post? -_- I'm tired of studying for midterms...
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Weapon]Benelli M1014[WIP]

Post by azn_chopsticks_boi »

There are new aks already.
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Weapon]Benelli M1014[WIP]

Post by DeltaFart »

[R-CON]azn_chopsticks_boi wrote:There are new aks already.
Thats why I'm redoing the shotguns, same reason the AKs were redone not makinga new ak -_-
azn_chopsticks_boi
Posts: 898
Joined: 2005-08-22 13:14

Re: [Weapon]Benelli M1014[WIP]

Post by azn_chopsticks_boi »

DeltaFart wrote:Thats why I'm redoing the shotguns, same reason the AKs were redone not makinga new ak -_-
Ha my bad :-P
Z-trooper
Retired PR Developer
Posts: 4166
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Re: [Weapon]Benelli M1014[WIP]

Post by Z-trooper »

Cool deal mate, just some hard learned advice: dont get tangled up in too many projects at once :)
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"Without geometry, life is pointless"
Sundance Kid
Posts: 3330
Joined: 2007-05-25 21:06

Re: [Weapon]Benelli M1014[WIP]

Post by Sundance Kid »

Dr2B Rudd wrote:question, do they ever put aimdots and such on shotguns, or is that COD4 bollocks?
i find it kinda damn unnecessary unless its a slug shot it might be useful


U.S bace in mad of 5 enterdil bildings with lap tops and rados in them
Chuc
Retired PR Developer
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Re: [Weapon]Benelli M1014[WIP]

Post by Chuc »

Good initiative.. however one thing, don't work on any accessories like an aimpoint or reflex sight, as we're preparing an accessories package internally for distrubution at a later stage.
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DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: [Weapon]Benelli M1014[WIP]

Post by DeltaFart »

Yeah I wasn't going to, no need for something that couldn't hit the broad side of abarn at its current state :D
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