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Re: PR is fun to me again....

Posted: 2009-01-30 02:46
by alvina
AT first I didnt like it in 0.8 but when you realised why they did it like that you noticed that it actually simulated a real gunfire much more. PR is a Teamwork game and in 0.8 you had to confirm a target with your team and then everyone opened fire at the same time. Feels the same in 0.85 but with slightly better accuracit and power, its really good now.

Re: PR is fun to me again....

Posted: 2009-01-30 03:01
by waldo_ii
Before .856, I didn't really like Insurgency. Once I discovered the buckshot shotgun, however, this.

I remember guarding a basement entrance (stairs) inside of a regular-looking house on Fallujah (fail spelling, methinks), hiding behind a small guardrail-like thing, and watching Infidels try to come in the door or shoot us through the windows. Both of which I had pretty good views. It was like skeet-shooting when a squad kept trying to pop their heads through the windows to try to get us. Infidel pops his head up, looking down the sights, ready to kill me, and buckshot to the face. Me and my buddy got tons of kills doing just that. I need not say that no Infidel made it past those stairs.


In regular combat, a properly-performed buckshot double-tap will bring down any infidel.

Re: PR is fun to me again....

Posted: 2009-01-30 05:15
by McBumLuv
I really love the deviation, at longer ranges of course you'll have to split up and have a couple people simply suppress and a few more wait longer between shots, but it really feels like I can finally hit anything at 50 meters out nearly 100 % of the time, but the animations too, feel much more urgent, as was pointed out in the Changelog. I'm not going to always get that shot, but I no longer need to tell my squad to refrain from shooting until we can get closer, and actually take them out off guard, rather than just alert them to our presence.

Re: PR is fun to me again....

Posted: 2009-01-30 06:10
by bigredone
Dunehunter closed same thread a day ago or so..., I asked where was more realism in 0.8 or 0.85, because the Devs give us total different realism.



The new realism is more for gameplay, thats why everyone likes it, the old one was for hard players, where you had to think and coordinate your actions, like taking cover and aim, take a breath and so on.

Now everyone run&gun and the medics always steal you your kills, because of the humanwaves you now have not enough ammo for the hole squad, so their last guys always revive the others, in my opion the medic system and run&gun tactics dont work well for realism.





For ex.: yesterday I killed three times same guy in a row, then I was out of ammo and had to reload, was killed by enemy storming medic, wtf?!! (no kills for me, coz medic revived the guy)

Re: PR is fun to me again....

Posted: 2009-01-30 06:22
by Outlawz7
Yes because in "teh reality" soldiers bring up a checklist and tick off one enemy soldier icon every time they shoot one? If you could kill those guys, just kill the medic as well or stop lone wolfing.

Re: PR is fun to me again....

Posted: 2009-01-30 06:27
by AfterDune
bigredone wrote:Now everyone run&gun and the medics always steal you your kills, because of the humanwaves you now have not enough ammo for the hole squad, so their last guys always revive the others, in my opion the medic system and run&gun tactics dont work well for realism.
The run&gun part is because of PR's popularity. It will decrease once the new players are settles and know the gameplay, or when they have left again. You always see this sort of behaviour right after a release.

Re: PR is fun to me again....

Posted: 2009-01-30 06:29
by ReaperMAC
[R-DEV]AfterDune wrote:The run&gun part is because of PR's popularity. It will decrease once the new players are settles and know the gameplay, or when they have left again. You always see this sort of behaviour right after a release.
Didn't happen last version, cause the you couldn't sprint :lol:

Re: PR is fun to me again....

Posted: 2009-01-30 06:34
by bigredone
'[R-CON wrote:Outlawz;920894']Yes because in "teh reality" soldiers bring up a checklist and tick off one enemy soldier icon every time they shoot one? If you could kill those guys, just kill the medic as well
What is the problem to pick up the medic kit for the rest of his teammates?

'[R-CON wrote: or stop lone wolfing.
Then ok, I stop defending flags, if nobody near me, I will simply also go away! On the other hand what is lone wolfing on asad khal, there are only two flags in the middle all the actions are there but there are different situations, you simply dont understand that.

Im sorry, but what did you wanted to say about realism?

Re: PR is fun to me again....

Posted: 2009-01-30 06:34
by Doom721
Lol @ reaper, its so true

I mean run n' gun happens to a certain extent even during my normal play, but its mostly when you end up in a hilly forest engagement and you rush over a hill while part of the squad covers...

But back to the topic! I play infantry basically 90% of the time and apc/armor the other 10% and the new deviation is slight, but enough to the point you don't get frustrated at it.

I have played PR almost all day since .856 release, except the one day of work, and the one round of TF2 in which I ragequit to play more PR :D

Re: PR is fun to me again....

Posted: 2009-01-30 06:37
by Outlawz7
bigredone wrote: Im sorry, but what did you wanted to say about realism?
That it's a word used waaay too often as an excuse for something on these forums and I'm sick of it.

Re: PR is fun to me again....

Posted: 2009-01-30 09:00
by .blend
I dont like the new deviation because of being able to actually hit where youre pointing your weapon, but because no matter what stance you are in, youre always accurate enough to lay down suppressive fire.
A day ago or so, my sq got droven to a possible cache location by our stryker on the map where the american base is in the centered north. We went in, having one guy watch the alley and the others search. We had no contact whatsoever, but when we found and blew up the cache, all hell broke loose. Now, normally ppl wouldve just fought to the death, because couldnt effectively retreat without suppressive fire. In this new patch although, we were able to suppress(and partially kill) a superior number of enemies while we retreated down the alley back to our stryker via bounding overwatch. It felt epic. Since that day i'm hoping to be able to teach advanced movement tactics to my sq, but nobody is ever willing to -.-

Re: PR is fun to me again....

Posted: 2009-01-30 10:09
by -=TB=-Tobakfromcuba
its not only the deviation making me happy with this release, its the new maps, the way maps are balanced now, the logistic system, especially the apc role, or the new factions.

just a note beside.

Re: PR is fun to me again....

Posted: 2009-01-30 10:30
by Oddsodz
I Now have my old love back. Sniping works again :)

Re: PR is fun to me again....

Posted: 2009-01-30 10:35
by Harrod200
[R-CON]Outlawz wrote:That it's a word used waaay too often as an excuse for something on these forums and I'm sick of it.
Indeed. PR should aim for a high level of realism IMO, but without turning it into a squaddie simulator. It is still a game, so some aspects of 'realism' should be sacrificed for gameplay.

As it is, I think .85 has gotten the balance just about right in most aspects. Please don't fuck it up in .9 in the name of either 'reality' or 'gameplay'. Pretty please?

Re: PR is fun to me again....

Posted: 2009-01-30 10:37
by NyteMyre
SiN|ScarFace wrote:...because I can hit what I'm shooting at with accuracy.
I think that's a very LAME excuse for not liking 0.8. I never really complained about the deviation. Yes I had a few bad experience with it, like crawling up an enemy from behind...shooting 3 bursts on almost point blank range and miss all shots and still get killed by that guy. But on the longer distances, I thought it was more fun.

For example, 7 Gates. A squad of 6 were tasked to suppress or destroy the TOW on the other side of the river. When there was a target, I marked it with the attack marker and said: "All line up on target......fire in 3...2...1...FIRE". And see six guys shooting at one person was just quite awesome.

Re: PR is fun to me again....

Posted: 2009-01-30 11:04
by PlaynCool
NyteMyre wrote: For example, 7 Gates. A squad of 6 were tasked to suppress or destroy the TOW on the other side of the river. When there was a target, I marked it with the attack marker and said: "All line up on target......fire in 3...2...1...FIRE". And see six guys shooting at one person was just quite awesome.
Then the tow gunner turns, boom all 6 dead(that happend to me)...

Re: PR is fun to me again....

Posted: 2009-01-30 11:13
by Solid Knight
I have a few mixed feelings regarding deviation. One hand I didn't like 0.8's because it took so long to line up a shot but on the other hand it let me be a bit more careless in where I went as enemy fire would be a lot less accurate. In the new version everything seems great except the AK-74M. For some reason I can't hit anything with that gun. Point blank, far away, mid range, doesn't matter bullets always seem to go around my target as if they had that shield featured in MGS2.

The kit system has a lot of ups and a lot of downs. Up side is that more kits are available and the down side is that you can't always get kits you need because supply crates can't be placed near the front or from your approach.

Re: PR is fun to me again....

Posted: 2009-01-30 11:13
by Alex6714
Harrod200 wrote:Indeed. PR should aim for a high level of realism IMO, but without turning it into a squaddie simulator. It is still a game, so some aspects of 'realism' should be sacrificed for gameplay.
In all aspects.

Re: PR is fun to me again....

Posted: 2009-01-30 11:17
by gazzthompson
certain "realism" aspects have to be sacrificed, mainly in INS