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Re: Hesco Barrier
Posted: 2009-03-22 23:43
by McBumLuv
[R-COM]strima wrote:I've seen the engineers tip up just behind the firefights with a tipper full of Hesco cubes and the plant there to start filling and building. That's how the FOB's in Afghan are built.
Big boys Lego set!!!!
Really? Do they use the big machines as well, just before the firefights? I might understand painting and such as last minute touch ups (don't want a stray bullet to scratch the pain

), though I wouldn't have thought of them still filling the Hesco walls.
Re: Hesco Barrier
Posted: 2009-03-22 23:45
by strima
Can't let Terry scratch the paint, there would be hell to pay!!!
Toys in play:
Armoured JCB HMEE
Good old CET:
And finally Terrier: Due into service soon.

Re: Hesco Barrier
Posted: 2009-03-22 23:56
by Hitman.2.5
"Front loaders in a combat zone"
Yeah in Vietnam the made an artillery outpost called a "Fire Base" and this requried a lot of Heavy plant and one big *** bomb.
The pick a place they draw up plans the PreFab the whole thing.
They Drop the dasiey cutter (instant LZ)
They drop Engineers and they make the place bigger if need be.
Then they Fly in a bulldozer (CAT D5) and a Digger (Case Back Hoe)
They did big holes and Submerge the PreFab stuff then along come the grunts they build Fox holes and
Then the D5 make a perimeter berm and then the digger buld the pits for the Mortars and Howitzers.
Then along come the chinhooks maybe a skycrane and lift them out
So yeah heavy plant vehicles in the field, i'd assume So i mean look at afganistan, Engineers went in to helmand and built the District Houses an Platoon houses in Sangin, Gasmir, Now zad andthe others that Camp Bastion Provide Air support for.
Re: Hesco Barrier
Posted: 2009-03-23 01:18
by bloodthirsty_viking
mabey for a pr version, make a VERY WEEK AND VERY EXPOSED
so you can build it if you bring it up, but it would explode with like one greanade and the driver would be in the open. it would also have to use it somehow to build? like make the shovel effect on it and whene u hit lmb it start filling one bag at a time, so mabey deploy like 5-10 bags at once, the take a long time to build, but EXTRAMLY hard to destroy, so they are worth the build.
also, the spawn time on the thing would have to be over half an hour...
i know its not the most realistic thing what i sead, but it would incorperate the "stay away form the firefight"
like whene i sead the long time to fill, probbly atleast 5 min to build one section, and that would encurage the firebases farther back.
Re: Hesco Barrier
Posted: 2009-03-23 01:52
by {UK}Suzeran
in a word NO mod it then get back to us
Re: Hesco Barrier
Posted: 2009-03-23 02:09
by ChiefRyza
Very constructive Suzeran.....How about you just let people throw their ideas out there and not crucify them because you want to appear lord of everything?
Re: Hesco Barrier
Posted: 2009-03-23 04:36
by awqs
ok well as for bull dozers i like the terrier I think you guys should add it to the game this is a pretty cool I idea.Isnt it possible to have a helicopter to Airlift these things in? you could airlift vehclies and supply boxes in battlefield vietnam, or is that sort of thing hard coded?
Re: Hesco Barrier
Posted: 2009-03-23 06:22
by bloodthirsty_viking
awqs wrote:ok well as for bull dozers i like the terrier I think you guys should add it to the game this is a pretty cool I idea.Isnt it possible to have a helicopter to Airlift these things in? you could airlift vehclies and supply boxes in battlefield vietnam, or is that sort of thing hard coded?
hardcoded, the vitnam um.... engiane (i perrsonly think is better) allowes it, but it also allowes walking on moving carriers and such.
on bf2 you would fall throw,
also., fyi, i saw a guy lay down on the middlw of the hummvi on the from window, and the hummvi drove him to the battle..
Re: Hesco Barrier
Posted: 2009-03-23 12:04
by awqs
ya ive layed on a tank and had it drive me around but i felll off cuz you slide around a lot. and that sucks that it hard coded
Re: Hesco Barrier
Posted: 2011-05-11 01:29
by Shovel
Major Bump. Because it is necessary.
I think that even though in the real world, front loaders build there things, I think that there is still a way to integrate them into the game.
HESCO CHARACTERISTICS:
4 Boxes long, I do not know how tall, but 4 boxes in length seems like a manageable size.
HESCOs could withstand RPGs, MG fire, and other things that normally pass through barbed wire.
OPTION 1:
A FOB with 2-3 crates is built, and a squadleader can deploy a 4 box long HESCO thing. Then, the squad would use shovels to "fill" these boxes. It should probably take more time to build than a FOB, so that they are not overused. There should be a limit to two HESCO deployables per FOB.
OPTION 2:
Another option for a logi truck. I'm not sure if this is possible, but this is how it would play out. First, a truck is brought it, and drops a empty HESCO set. Then, a squad has to build it with their shovels. IMO, this is the most realistic option, because we can't have front loaders, and the HESCO would more likely fit in a truck than in two crates.
BENEFITS:
This new deployable would provide a better way to build FOBs, because now we could have HESCO, barbed wire, MGs, and AT. A FOB with all of this would be an extremely valuable asset to a team.
Re: Hesco Barrier
Posted: 2011-05-11 01:38
by goguapsy
^
According to Sebastian Junger's "War", it would take a platoon about 1 day to fill up 1 block of Hesco without building assets.
Not sure if it makes much sense in-game.
Re: Hesco Barrier
Posted: 2011-05-11 01:50
by Bringerof_D
goguapsy wrote:^
According to Sebastian Junger's "War", it would take a platoon about 1 day to fill up 1 block of Hesco without building assets.
Not sure if it makes much sense in-game.
this doesnt seem to make sense. a Hesco section is give or take a ~ 1 x 1.5 x 1 meter box made of a wire frame and what i would assume to be a fabric to hold the contents in. you fill it with sand and rocks. how is it possible for it to take an entire platoon a whole day just to fill one?
but yes it is a rediculous amount of work to make one so for FOB purposes is impractical. real FOBs are setup so it makes sense, in game FOBs are more forward command post for a particular operation (ie. the radio hub for a defensive line. or where NCOs would take orders from their jr officers during a mission)
alternative: how about just a sand bag wall? high enough for you to crouch behind but low enough so standing you can shoot over it? OR just over the top of your head standing for full cover.
Re: Hesco Barrier
Posted: 2011-05-11 01:52
by LithiumFox
Looks more ARMA 2 appropriate.
Re: Hesco Barrier
Posted: 2011-05-11 01:55
by Gozjh
I belive he said block as in an area, not a single unit.
Hesco would be a wonder to have in the battle feild. It could have a restriction such as all HESCOS must be in the same place, simular to the mortars. It would give an incintive to defend a base if it took 15-30 minutes to build the thing.
Re: Hesco Barrier
Posted: 2011-05-11 02:10
by RealKail
I don't see why folks are suggesting these be a pain to set up simply because they take forever to set up IRL. Most of these deployable assets take a decent amount of time to set up IRL, but it hasn't affected their build here. Most notable asset that would take a good amount of time IRL would be the HMGs and their sandbags with camo netting, then the current razor wire.
I think these could be a good idea, being able to narrow the ways your enemy can approach/shoot at you in ways the razor wire can't. However, I don't really see the current need seeing as how the razor wire typically does a good enough job as is.
Re: Hesco Barrier
Posted: 2011-05-11 02:53
by Bringerof_D
RealKail wrote:I don't see why folks are suggesting these be a pain to set up simply because they take forever to set up IRL. Most of these deployable assets take a decent amount of time to set up IRL, but it hasn't affected their build here. Most notable asset that would take a good amount of time IRL would be the HMGs and their sandbags with camo netting, then the current razor wire.
I think these could be a good idea, being able to narrow the ways your enemy can approach/shoot at you in ways the razor wire can't. However, I don't really see the current need seeing as how the razor wire typically does a good enough job as is.
actually, speaking strictly of wire barriers in general, 2 men could set one up in under 3 minutes. the ones with tank traps like in game might take longer but that's really just the devs' choice for aesthetics.
the HMG itself would take less than a minute to to be setup, the sand bags around it can be set up in another 30-40 minutes with the same 2 men as before.
you gotta give soldier's more credit, we're not payed by the hour.
all the equipment necessary to build any of the current structures can be delivered on a single truck.
if you're going to be building hescos, it's not really worth it unless you go big. so that would require more equipment. i mean a short hesco wall about 5 meters wide would feel really out of place in game, where as although less realistic by today's standards, sand bags would look less out of place.
like i said the FOB in game is not really an FOB, you're main bases often are what we call IRL an FOB. the small camo net structure is really just a radio station for the platoon level. honestly to curb the constant flow of people who think the "FOB" needs more assets, i'd like the Devs to rename it an OP base (Observation Post)
Re: Hesco Barrier
Posted: 2011-05-11 03:37
by goguapsy
Bringerof_D wrote:this doesnt seem to make sense. a Hesco section is give or take a ~ 1 x 1.5 x 1 meter box made of a wire frame and what i would assume to be a fabric to hold the contents in. you fill it with sand and rocks. how is it possible for it to take an entire platoon a whole day just to fill one?
Perhaps I was mistaken - it was a whole squad (still took one day), if anything.
I mean, look at the size of that thing! How long do you figure YOU would take to fill THAT thing up? It's much bigger than it looks!
Re: Hesco Barrier
Posted: 2011-05-11 04:40
by Thermis
goguapsy wrote:Perhaps I was mistaken - it was a whole squad (still took one day), if anything.
I mean, look at the size of that thing! How long do you figure YOU would take to fill THAT thing up? It's much bigger than it looks!
You underestimate the power of motivated soldiers being shot at. How do you think we get hescos on top of mountains?
While the preferred method of filling hescos is using a front loader, soldiers can fill them by hand. Yes is does take forever.
Re: Hesco Barrier
Posted: 2011-05-11 06:32
by AtlantisThief
I like the idea. This would make Fob more defensable against heavy vehicles which is good since one tank in the right position can either kill all spawning man and then kill the Fob, or simply kill the spawning man

I would like that with the idea of the supply truck in the first place, but later on i would like to see some kind of bulldozer or a frontloader.
Re: Hesco Barrier
Posted: 2011-05-11 09:07
by Bringerof_D
I still think it is inappropriate, again you're not building a real FOB, the actual FOB is your main base in most cases in game. what you're building with your truck and shovels isn't an FOB but rather an observation post or temporary command post at best, meant to be built in a few minutes, and be able to be taken down in the same amount of time to bug out.