Re: Suppressive effects
Posted: 2010-03-22 02:05
Red Orchestra mod Darkest Hour has a fantastic system where your aim got forcibly thrown off by suppression, making it nigh impossible to take proper shots.
Fuzzymonkeys that would be awesome.[R-DEV]Chuc wrote:Red Orchestra mod Darkest Hour has a fantastic system where your aim got forcibly thrown off by suppression, making it nigh impossible to take proper shots.
I can imagine some kind of strange battle dance evolving....qaiex wrote:Could be fixed by making it so deviation changes even less when moving slightly, that way you could walk and fire at the same time so even if the other guy sighted in before he became suppressed, you're moving out of his crosshairs so it doesn't matter.
Indeed XD[R-CON]Rudd wrote:I can imagine some kind of strange battle dance evolving....
Code: Select all
First time moving
1-----2-----3-----4-----5-----6 Seconds (of movement)
.1 .25 .5 1 2.5 5 Deviation (Cone of Fire radius in cm)
2nd time moving within x sec after moving more than 3 sec
1-----2-----3-----4-----5-----6 Seconds
.5 .75 1 2.5 5 7.5 Deviation
3rd time moving within x sec after moving more than 3 sec
1-----2-----3-----4-----5-----6 Seconds
1 2.5 5 7.5 10 15 Deviation