ChizNizzle wrote:I've had a suppression effect bug, where the suppression didn't last long but i've had totally black screen foe a fracture..so every time he shot at me, i "blinked"...
Ive also had something similar with my older gfx card, but it doesnt occur with my newer one. So Im guessing its your vid card.
Relating to suppression effects and the reality theme, blurred vision doesnt seem quite right to me (and a friend of mine who dislikes PR purely due to this "unreality"). Would it be better if when suppressed, your hands/ironsights/scope shook and your bullets land where you're aimed instead of visual blur? The player will have a hard time aiming and soon realise he cant retaliate when being suppressed, or he could try to get "lucky". The shaking should gradually subside when suppression stops to simulate deviation/conefire.
On a related matter, deviation should also have visual indication. Its quite wierd that my shots are hitting elsewhere from my aim, and I have to wait for an "invisible" timer before my aim is accurate. Would it also be better if there is hand/ironsights/scope swaying, and stabilises as accuracy increases? The shots should also land where your sights are aimed. It should be implemented in a way that simulates current deviation/conefire.
Feedback?
P/s: Expanding on this idea, should the hands/ironsights/scope swaying severity be based on your current stamina level? Eg: Full stamina will stabilise quickly, half will stabilise slower and sways more/faster, and depleted stamina will not stabilise and sways most/fastest.