Leave Squad creation to game, not players
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Killer2354
- Posts: 407
- Joined: 2008-11-19 02:48
Re: Leave Squad creation to game, not players
i don't think the suggestion will work in BF2. it sounds like u are trying to make it like the squads in AA? that works only because it's a first come first serve, and u can request a trade (which by the way, i find allot and i do accept some if i like the kit) i say keep it how it is right now and let the servers that have the named squad gets assets because i find it easier to get something then help the team win on those.
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Incognito84
- Posts: 473
- Joined: 2009-03-10 02:55
Re: Leave Squad creation to game, not players
On the subject of AA...
Has the dev team ever considered training programmes for the different classes? This would solve a lot of issues. I know that it would be a ***** to code and might even introduce the ranking system into the game (a little bit), but it would at least insure that pilots knew how to be pilots and not everyone in the server would fight over the helis.
The training programme should be hard enough to filter out the casual players and keep the players who knew how to fly well. If someone passes the qualification, then and only then should they be allowed to select the pilot kit from the inventory. Just a suggestion...
Has the dev team ever considered training programmes for the different classes? This would solve a lot of issues. I know that it would be a ***** to code and might even introduce the ranking system into the game (a little bit), but it would at least insure that pilots knew how to be pilots and not everyone in the server would fight over the helis.
The training programme should be hard enough to filter out the casual players and keep the players who knew how to fly well. If someone passes the qualification, then and only then should they be allowed to select the pilot kit from the inventory. Just a suggestion...
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flem615
- Posts: 358
- Joined: 2008-04-29 22:30
Re: Leave Squad creation to game, not players
I agree with this. Ive had enough of infantry assets being stolen by air squads or tank squads. something like this suggestion would make gameplay more smooth, have a quicker mount up and move out at the beginning of the game, and will most likely reduce team kills.
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kevlarorc
- Posts: 147
- Joined: 2008-04-13 19:44
Re: Leave Squad creation to game, not players
I haven't read any other replies but it seems to me that you are confusing something that needs to be fixed in the game with something that needs to be fixed on the server.
Server admins are there to fix these problems. I think that by changing the game itself in this way will only cause more problems.
Server admins are there to fix these problems. I think that by changing the game itself in this way will only cause more problems.
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Incognito84
- Posts: 473
- Joined: 2009-03-10 02:55
Re: Leave Squad creation to game, not players
Negative. This is a game issue. It's meant to be a realistic game and it succeeds, moreso than any other multiplayer game I know of. However, leaving the squad and player class logistics up to the game is a lot better than leaving it up to the server because it creates consistency and also because admins aren't on at all times to enforce the rules (even when they are on, we can't expect them to enforce every player in a 64 man server).kevlarorc wrote:I haven't read any other replies but it seems to me that you are confusing something that needs to be fixed in the game with something that needs to be fixed on the server.
Server admins are there to fix these problems. I think that by changing the game itself in this way will only cause more problems.
Of course, servers do have a role to play. But I do think that human nature is a bit too competitive in game situations to the point where people compete against their own team more than co-operate (especially with a scoreboard present) and for this reason, I think that there needs to be some enforcement of teamwork so people truly work together as a whole team and not as a team divided up 64 times. I do appreciate that PR rewards teamplay over kills score wise, I still think you'll have players who only try to have the highest kill count and I still think you'll have players who only fulfill what they need to do to get points and nothing else (no long term planning, no strategy, no communication with or between squads and the commander).
In real life, it doesn't work this way. While I know the game is supposed to be enjoyable and too much gritty realism does cut away from the enjoyment (like having to walk for an hour just to get killed and never respawn), I also think that a change like the one I suggested doesn't cut away from the enjoyment aspect of the game; rather it enhances it.
There are even examples. Even though AA isn't a game that is wildly popular anymore, I do think the idea of training for individual roles, especially when the game has a steep learning curve, greatly advances the quality of players in the server. Piloting is not easy and casual players who tend not to play very often will steer away from piloting and leave it to other, qualified players to handle if such a system is in place.
I would also recommend that servers have the ability to not recognize players qualifications if they abuse them (this could be powerful server role).
The idea of ranking up and proceeding through numerous qualifications would really benefit a game such as this. It would make sure that people playing for the first time don't end up as squad leaders or pilots. It would give more power to the commander as an oversight to see people in their proper places and it would also entice prospective players to stick around and earn these abilites. I think a rank, a qualification and a punishment system, *ahem* similar to real life but still enjoyable and worthwhile, would greatly improve the quality of public server matches.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: Leave Squad creation to game, not players
The squad system, Voip setup etc is all hardcoded. You won't be able to link anything to it..
