Leave Squad creation to game, not players
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Incognito84
- Posts: 473
- Joined: 2009-03-10 02:55
Leave Squad creation to game, not players
I haven't been playing very long but already this is becoming a pain.
Last night I made an "Air Transport Heli" squad, let two people join and then locked it. There were no other air transport squads, or vehicular squads of any kind.
My squad spawned at the beginning of the round. We went to the helicopters, saddled up and were getting ready to take off when another squad (a clan actually) teamkilled our pilots, stole our helicopters and completely commandeered them for the entire round. This happened a few times last night on two servers (we were teamkilled on one, someone beat us to the choppers on the others. I can fly well now so I have been trying to do so in a big server but can never get to a Heli, even if I make a squad for it.
It was very annoying and it made me realize that, with the way public servers are, vehicles will always and forever be "first come, first serve".
I was wondering if the PR team is considering forced Squad alotments. For example, the game starts with a certain number of squads already created. The kinds of squads would depend on the map. There could be one pre-made aircraft squad with a maximum of three players, a couple ground vehicle squads and the rest could be infantry squads. It could also be programmed so only people in the aircraft squad could get the Pilot kit, and people in the APC / Tank squad could be the only ones who got a Crewman kit. The Humvees and other light transport should be first come first served at it is primarily used by infantry.
Also, the squads could be designed so that no one could join them until there was 1 minute left in the countdown at the beginning of the round. This way, people with slow computers wouldn't always end up being infantry.
This would completely solve the problem of people being dicks with respect to vehicles. It could also be used to make sure everyone joins a squad.
Just a suggestion.
Last night I made an "Air Transport Heli" squad, let two people join and then locked it. There were no other air transport squads, or vehicular squads of any kind.
My squad spawned at the beginning of the round. We went to the helicopters, saddled up and were getting ready to take off when another squad (a clan actually) teamkilled our pilots, stole our helicopters and completely commandeered them for the entire round. This happened a few times last night on two servers (we were teamkilled on one, someone beat us to the choppers on the others. I can fly well now so I have been trying to do so in a big server but can never get to a Heli, even if I make a squad for it.
It was very annoying and it made me realize that, with the way public servers are, vehicles will always and forever be "first come, first serve".
I was wondering if the PR team is considering forced Squad alotments. For example, the game starts with a certain number of squads already created. The kinds of squads would depend on the map. There could be one pre-made aircraft squad with a maximum of three players, a couple ground vehicle squads and the rest could be infantry squads. It could also be programmed so only people in the aircraft squad could get the Pilot kit, and people in the APC / Tank squad could be the only ones who got a Crewman kit. The Humvees and other light transport should be first come first served at it is primarily used by infantry.
Also, the squads could be designed so that no one could join them until there was 1 minute left in the countdown at the beginning of the round. This way, people with slow computers wouldn't always end up being infantry.
This would completely solve the problem of people being dicks with respect to vehicles. It could also be used to make sure everyone joins a squad.
Just a suggestion.
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SleepyHe4d
- Posts: 221
- Joined: 2008-02-11 10:25
Re: Leave Squad creation to game, not players
I would like something like this so that there wouldn't be so many mixed squads but your specific idea wouldn't work at all.
If there's only one air squad with 3 people then those 3 people would have all rights to those vehicles the whole round even if someone else got to one first and wanted to use it. I don't think that is fair or right at all, people should take turns using vehicles and if someone was waiting at the spawn first they should get it. It also has the problem of idlers or people just messing around.
My idea would be something like you have to write [a] at the beginning of the squad name and that squad can only request pilot kits, or [t] for crewman kits, ect. Something like that would solve the problem of mixed squads but wouldn't claim a kit for a select group of people the whole round. Unfortunately I don't think that is possible, but maybe there's another way.
To solve the problem of you getting TKed for vehicles, I guess go to a server with good moderation. Other than that maybe they could put in really harsh TK punishments while at your main base, like inside the "out of bounds" zone for the other team or something.
If there's only one air squad with 3 people then those 3 people would have all rights to those vehicles the whole round even if someone else got to one first and wanted to use it. I don't think that is fair or right at all, people should take turns using vehicles and if someone was waiting at the spawn first they should get it. It also has the problem of idlers or people just messing around.
My idea would be something like you have to write [a] at the beginning of the squad name and that squad can only request pilot kits, or [t] for crewman kits, ect. Something like that would solve the problem of mixed squads but wouldn't claim a kit for a select group of people the whole round. Unfortunately I don't think that is possible, but maybe there's another way.
To solve the problem of you getting TKed for vehicles, I guess go to a server with good moderation. Other than that maybe they could put in really harsh TK punishments while at your main base, like inside the "out of bounds" zone for the other team or something.
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awqs
- Posts: 103
- Joined: 2009-02-28 08:02
Re: Leave Squad creation to game, not players
ya but not every server says the rules are make a squad with that name and thats what that squad does but if it does then tell admin.
I know it is very annoying but I dont think there is any way around it.
I know it is very annoying but I dont think there is any way around it.
"Leave no man behind"
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static
- Posts: 15
- Joined: 2008-11-20 23:33
Re: Leave Squad creation to game, not players
I think its fine how it is. Its up to the server admins to kick/ban people and make that rule. If you don't like how one server is, There are plenty more servers that are full with good pings. 
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Grim1316
- Posts: 92
- Joined: 2008-05-20 02:52
Re: Leave Squad creation to game, not players
even if they don't have a named asset rule they all have a zero intentional TK policy.
[R-CON]Outlawz : what's next: remove this and that guy's rifle because he shot you?
At the end we'd end up with Project Hello Kitty where everyone hugs each other and the only way to die is getting beaten to death with fluffy balls.
Captain Zapp Brannigan: In the game of chess you can never let your adversary see your pieces.
At the end we'd end up with Project Hello Kitty where everyone hugs each other and the only way to die is getting beaten to death with fluffy balls.
Captain Zapp Brannigan: In the game of chess you can never let your adversary see your pieces.
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Maverick
- Posts: 920
- Joined: 2008-06-22 06:56
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bloodthirsty_viking
- Posts: 1664
- Joined: 2008-03-03 22:02
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nick20404
- Posts: 1746
- Joined: 2007-06-30 23:36
Re: Leave Squad creation to game, not players
Most severs do have that rule and the admins are there to enforce them, some servers have a first come first serve rule on kits and some don't.
You say you have only been playing a month but understand everyone has been playing like this for along time so its not like the system doesn't work, It might be abused every once n a while but that always happens with anything no matter how many rules and restrictions they put on the game.
You say you have only been playing a month but understand everyone has been playing like this for along time so its not like the system doesn't work, It might be abused every once n a while but that always happens with anything no matter how many rules and restrictions they put on the game.
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LudacrisKill
- Posts: 262
- Joined: 2008-05-15 19:20
Re: Leave Squad creation to game, not players
Active admins solve any annoying players.
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UntenablePosition
- Posts: 205
- Joined: 2009-03-04 13:28
Re: Leave Squad creation to game, not players
If a clan TK'd you for the assets, try to get a screenshot of the TK message and best of all the BR file if it is available.
PR is very small and a documented incident of TK for assets can result in a ban, but with a clan it also affects their reputation and access to other servers and so they will police themselves in most cases.
But proof, in the way of screenshots or BR files is the only way to stop that kind of foolishness, other than an active admin.
What would be nice was some way of preventing those who flip on the deck from ever getting a pilot kit for the rest of the round.
PR is very small and a documented incident of TK for assets can result in a ban, but with a clan it also affects their reputation and access to other servers and so they will police themselves in most cases.
But proof, in the way of screenshots or BR files is the only way to stop that kind of foolishness, other than an active admin.
What would be nice was some way of preventing those who flip on the deck from ever getting a pilot kit for the rest of the round.
When you're wounded and left on Afghanistan's plains, and the women come out to cut up what remains, jest roll to your rifle and blow out your brains and go to your gawd like a soldier.
Rudyard Kipling
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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: Leave Squad creation to game, not players
we run a server, and never had this probl. if a tk because of an asset happens:
!b ... *******!
Problem Solved...
Try another server! This sq named asset useness wouldnt work.
And we ever run mixed sq in our clan. Or mulitple sq linked over ts. Worked out very good! A cobra without inf on the ground is dead in sec. Because of the missing intel.
!b ... *******!
Problem Solved...
Try another server! This sq named asset useness wouldnt work.
And we ever run mixed sq in our clan. Or mulitple sq linked over ts. Worked out very good! A cobra without inf on the ground is dead in sec. Because of the missing intel.
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Leave Squad creation to game, not players
There is some little clans/squads that believe they're entitled to any assets they want and deem it acceptable to tk you for it. I've been ganged up on by them, but fortunately the tking isn't common.
I'm not a fan of the suggestion, I doubt it would work as intended and besides it's probably hardcored.
At the moment there is enough exclusive behaviour on servers, people are already able to reserve assets round after round by simply naming their squad appropriately if the admins enforce it.
Whilst I don't like noobs wasting assets and I appreciate organisation. I really don't like it when squad leaders make tiny locked asset squads and don't give anyone else a chance even when there's assets sitting around unoccupied. They instantly assume everyone else is a malicious noob, it's really negative for the community IMO.
There can be alternative servers but I'm expecting eventually most will have regulars who think they own everything and befriend admins to make sure of it.
If you get an asset and you can use it effectively, you shouldn't have to put up with being tked or abused by others.
I'm not a fan of the suggestion, I doubt it would work as intended and besides it's probably hardcored.
At the moment there is enough exclusive behaviour on servers, people are already able to reserve assets round after round by simply naming their squad appropriately if the admins enforce it.
Whilst I don't like noobs wasting assets and I appreciate organisation. I really don't like it when squad leaders make tiny locked asset squads and don't give anyone else a chance even when there's assets sitting around unoccupied. They instantly assume everyone else is a malicious noob, it's really negative for the community IMO.
There can be alternative servers but I'm expecting eventually most will have regulars who think they own everything and befriend admins to make sure of it.
If you get an asset and you can use it effectively, you shouldn't have to put up with being tked or abused by others.
Last edited by Snazz on 2009-03-23 11:40, edited 1 time in total.
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Incognito84
- Posts: 473
- Joined: 2009-03-10 02:55
Re: Leave Squad creation to game, not players
Yeah. I just gave up on flying in the game. I gave it one more go tonight and had it stolen by a guy in the -STOMP squad or something. I got my revenge on him but still, its pretty annoying. I'm just going to treat it as an infantry only game from now on.Snazz wrote:There is some little clans/squads that believe they're entitled to any assets they want and deem it acceptable to tk you for it. I've been ganged up on by them, but fortunately the tking isn't common.
I'm not a fan of the suggestion, I doubt it would work as intended and besides it's probably hardcored.
At the moment there is enough exclusive behaviour on servers, people are already able to reserve assets round after round by simply naming their squad appropriately if the admins enforce it.
Whilst I don't like noobs wasting assets and I appreciate organisation. I really don't like it when squad leaders make tiny locked asset squads and don't give anyone else a chance even when there's assets sitting around unoccupied. They instantly assume everyone else is a malicious noob, it's really negative for the community IMO.
There can be alternative servers but I'm expecting eventually most will have regulars who think they own everything and befriend admins to make sure of it.
If you get an asset and you can use it effectively, you shouldn't have to put up with being tked or abused by others.
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Sir.Grossi
- Posts: 225
- Joined: 2008-04-11 18:13
Re: Leave Squad creation to game, not players
I am not with you on this one.
Whilst 'Named' Squads are useful to know what their intent is.
Sometimes, (Especially when there is no commander) having a mixed squad
with Infantry as well as an APC or LB can be beneficial.
And it can be annoying and frustrating trying communicate your needs to a
busy 'limited' helo squad when you have a capable pilot in your own squad.
Whilst 'Named' Squads are useful to know what their intent is.
Sometimes, (Especially when there is no commander) having a mixed squad
with Infantry as well as an APC or LB can be beneficial.
And it can be annoying and frustrating trying communicate your needs to a
busy 'limited' helo squad when you have a capable pilot in your own squad.
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Adetter
- Posts: 604
- Joined: 2009-02-26 17:08
Re: Leave Squad creation to game, not players
I dont agree with suggestion,........BUT,why didnt u use stinger on that idiots?
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Snazz
- Posts: 1504
- Joined: 2009-02-11 08:00
Re: Leave Squad creation to game, not players
Totally relate to this, I've been in lots of good mixed squads on public servers.Sir.Grossi wrote:Sometimes, (Especially when there is no commander) having a mixed squad
with Infantry as well as an APC or LB can be beneficial.
And it can be annoying and frustrating trying communicate your needs to a
busy 'limited' helo squad when you have a capable pilot in your own squad.
Another thing that the system of named squads doesn't account for is the fact some squads aren't specifically doing one thing for the entire round so their name becomes irrelevant, especially if the original leader quits.
He probably wouldn't have the time to grab the kit and fire a stinger missile (which doesn't lock onto friendly aircraft) before they took off.Adetter wrote:I dont agree with suggestion,........BUT,why didnt u use stinger on that idiots?
OR he didn't want to sink to their level and teamkill perhaps.
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UntenablePosition
- Posts: 205
- Joined: 2009-03-04 13:28
Re: Leave Squad creation to game, not players
IMHO, once you TK. for revenge or otherwise, you do sink to their level.Adetter wrote:I dont agree with suggestion,........BUT,why didnt u use stinger on that idiots?
It is a game.
When you're wounded and left on Afghanistan's plains, and the women come out to cut up what remains, jest roll to your rifle and blow out your brains and go to your gawd like a soldier.
Rudyard Kipling
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Agent Parker
- Posts: 237
- Joined: 2009-03-08 18:23
Re: Leave Squad creation to game, not players
This is exactly how it should be. If all assets would be locked to whoeever created a squad with a name for it at the start of the round, players joining later will be locked out from better gear.It was very annoying and it made me realize that, with the way public servers are, vehicles will always and forever be "first come, first serve".
Currently if a sniper is killed, pracitcally anyone can request the kit and have it. And this is great. Because it allows all players access to kits. So if you want to keep your kit or asset, better not die with it. Nothing worse than reserved assets. And I was tked by a sniper squad because they insisted on owning the kit. Although the server admisn stated that there is NO reservation for kits. reservered assets will mess up the game.
Exactly. Freeform public play does not need kit reservations. And most "teamplay" squads do not perfrom any better than a bunch of totally random public players. Often A pack of loners in a squad perform much better, because they are less predictable.Totally relate to this, I've been in lots of good mixed squads on public servers.
Another thing that the system of named squads doesn't account for is the fact some squads aren't specifically doing one thing for the entire round so their name becomes irrelevant, especially if the original leader quits.
And the more you try to enforce what you think is "good" teamplay and punish people who do not follow, the more you piss off normal public players who will feel offended by "teamplay fascism". Or shall we call it teamplay fundamentalism.
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Cheditor
- Posts: 2331
- Joined: 2009-03-01 14:35
Re: Leave Squad creation to game, not players
I prefer named squads as it lets players get on with thier job. But some vehicles are better in a mixed squad like jeeps and small helis like the LB as you can only fit 6 people in it.
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Zimmer
- Posts: 2069
- Joined: 2008-01-12 00:21
Re: Leave Squad creation to game, not players
Make a screenshot of it aproach the server admins voila he is banned. And if its a clan by givin gevidence you will kill their reputation in the PR community.Incognito84 wrote:Yeah. I just gave up on flying in the game. I gave it one more go tonight and had it stolen by a guy in the -STOMP squad or something. I got my revenge on him but still, its pretty annoying. I'm just going to treat it as an infantry only game from now on.
No clan wants to do matches or have clans who thinks they can do whatever they want on all servers on their own server. There is a Server admin forum here thats only for server admins and since PR has such a small community most popular servers ban the same guys.




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