Marine Recon weapons?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

being what missions???????????? ahh
trogdor1289
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Joined: 2006-03-26 04:04

Post by trogdor1289 »

Well that would be telling. Plus it's just a suggestion anyway.
Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

i sort of see where you are coming form but i really feel it would degrade teamwork and that is not good, having a couple of random go off on there own, on a "special" mission.
HOWEVER as you rightly said only on some, these could be where certain objects that support the enemy such as an airfiled or command post cna be destroyed, having a drmatic impact on the battle! - like it ahh.

P.S GRAET IDEA - destroy airfields by blowing a hole in runway!!!!!!!!
[T]Terranova7
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Joined: 2005-06-19 20:28

Post by [T]Terranova7 »

Top what are you talking about? We're talking special forces having maps based on special forces. Where each team can have a unique loadout that differs from the conventional layout of the vanilla teams.
Top_Cat_AxJnAt
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Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

o, i thought you meant maps where we had all the normal classes but with an extra spec class that had certain comided abilities, very similar to presnet one but updated slighlty. And possilbly with a couple a choices of weapons load out.

a complete SF map would be strange even if properly considered i think it would require 1 sf team and 1 normal teams, What would be diff between present class and SF ones, you would end up handing very similar weapons and abilities out in the end - again could be a waste of effort.
Cerberus
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Post by Cerberus »

I really don't like the idea of having a spec ops only team to simulate a special operations force. Teams of SOF operators are going to be armed with more than assault rifles and C4.
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the.ultimate.maverick
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Post by the.ultimate.maverick »

And if you gave them more accurate armaments they would be called "over powered". I think its best to get rid of SF as a class.
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JellyBelly
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Joined: 2005-12-20 13:41

Post by JellyBelly »

Well, seeing as Special Operations team's are usualy backed up by infnatry, such as Rangers for Delta, or Marines/Paras/RAF Regt for the SAS, then why not create maps that have infantry based on these, then have the Spec Ops class and Sniper kits replaced to represent Delta/SAS.
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Malik
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Joined: 2006-04-20 16:49

Post by Malik »

I don't know why everyone's moaning about Spec Ops. Very few military operations take place without some behind enemy lines infiltration. It adds to the fun of the battle another dimension. Frontline battles get tedious after a while when the line's just getting pushed back and forth. Sneaking up the river in a RHIB, crawling up the ladder into the facility then taking it from behind adds a new dimension to gameplay, and a situation the enemy has to adapt to. People need to think three dimensionally, otherwise they'll be caught off guard by the parachuting spec ops agents sneaking up on the vehicles and so on. This sort of thing isn't possible with the UAV and scan features in play, and now PR has taken these away I've started to be able to pull off these cool tactics, and now you want to do away with them? For the first time scenery and advances tactics are being used advantageously, I think we should stick with them!
mavit
Posts: 248
Joined: 2006-04-06 17:32

Post by mavit »

i think spec ops would be pretty decent in Xtraction flying above the SUV few spec ops observing the area....flying ahead for a little recon...securing bridges, clearing surrounding buildings etc.
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