Maybe not in 0.9, but sometime in the future of mainstream PR some of these ideas might be able to be put to work.
PR Tank Fire Control System and Helo Missile Systems
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Edmister
- Posts: 12
- Joined: 2009-03-22 21:05
Re: PR Tank Fire Control System and Helo Missile Systems
I know that the Combined arms mod isn't actually in 0.9, but some of the ideas in it are seriously useful(especially that 2k draw distance-why wasn't that in there before?) 
Maybe not in 0.9, but sometime in the future of mainstream PR some of these ideas might be able to be put to work.
Maybe not in 0.9, but sometime in the future of mainstream PR some of these ideas might be able to be put to work.
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cyberzomby
- Posts: 5336
- Joined: 2007-04-03 07:12
Re: PR Tank Fire Control System and Helo Missile Systems
Seems to me like a lot of people are missing the point that PR still needs some gameplay. If it was going to be a 1:1 realism game without gameplay it would not be fun anymore. Go play ARMA or Flashpoint 2 if you want better realism IMO.P.S.Txatu miller wrote:Thats what i mean.
I dont know I want that tank lock system in-game. Sure its realistic but wouldnt make tanking any fun. Would come down to a who spots who first with little or no room for any manouvring during combat because the tanks lock each other.
Just like how I found WW2 plane combat games more fun than the F-22 raptor one I had. In the raptor one I could just lock my missiles from miles away and made a few kills. In the WW2 It was dog-fighting like crazy!
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Farks
- Posts: 2069
- Joined: 2007-01-20 00:08
Re: PR Tank Fire Control System and Helo Missile Systems
arjan wrote:Its more realistic than how it is now, and like its been said: makes PR lives up his name if this gets impleted.
This is not a super aimbot that will take away all skills when it comes to armored warfare.cyberzomby wrote:Seems to me like a lot of people are missing the point that PR still needs some gameplay. If it was going to be a 1:1 realism game without gameplay it would not be fun anymore. Go play ARMA or Flashpoint 2 if you want better realism IMO.
I dont know I want that tank lock system in-game. Sure its realistic but wouldnt make tanking any fun. Would come down to a who spots who first with little or no room for any manouvring during combat because the tanks lock each other.
Just like how I found WW2 plane combat games more fun than the F-22 raptor one I had. In the raptor one I could just lock my missiles from miles away and made a few kills. In the WW2 It was dog-fighting like crazy!
Here's what you need in order to be a succesful armored unit:
1. Situational awareness
2. Good communication
3. Knowledge of how to use the terrain to your advantage
4. And of course - the right tactics
You will hardly be succesful in a tank with just good aim. That applies to all other elements in PR aswell. So a TFC will hardly suck out all the fun with armored combat, it will just put more emphasis on the above, which is what PR is all about.
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DeltaFart
- Posts: 2409
- Joined: 2008-02-12 20:36
Re: PR Tank Fire Control System and Helo Missile Systems
All Ican say is the second part seems like a good idea, I mean it would be like the lock on gun stabilising of the FCS, but the first thing, not sure about the AG radar would be difficult without a joystick
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Alex6714
- Posts: 3900
- Joined: 2007-06-15 22:47
Re: PR Tank Fire Control System and Helo Missile Systems
Which is why it isn´t in PR at the moment.Seems to me like a lot of people are missing the point that PR still needs some gameplay. If it was going to be a 1:1 realism game without gameplay it would not be fun anymore. Go play ARMA or Flashpoint 2 if you want better realism IMO.
Also, if it was 1:1 realism, for me it would be a whole lot more fun, the gameplay is still there, its just influenced by the realism, I can´t see how gameplay just disappears.
Actually having played with it it is alot more fun, but each to their own, it just feels much more realistic, your going to want backup and extra eyes around you, and you fear getting seen much more. You can also fire on the move.I dont know I want that tank lock system in-game. Sure its realistic but wouldnt make tanking any fun. Would come down to a who spots who first with little or no room for any manouvring during combat because the tanks lock each other.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"
"oh, they're fire and forget all right...they're fired then they forget where the target is"
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR Tank Fire Control System and Helo Missile Systems
Well, before CAS tweaked the controls to make it more joystick reliant, it worked very nicely with just the mouse. All you need to do is fly normally by mouse, and when selecting the weapon, you use the control key to look around.DeltaFart wrote:All Ican say is the second part seems like a good idea, I mean it would be like the lock on gun stabilising of the FCS, but the first thing, not sure about the AG radar would be difficult without a joystick
That, too, would have to be included, but it's not that hard code two control settings



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Mora
- Posts: 2933
- Joined: 2007-08-21 12:37
Re: PR Tank Fire Control System and Helo Missile Systems
You will see more about this in time.
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Dev1200
- Posts: 1708
- Joined: 2008-11-30 23:01
Re: PR Tank Fire Control System and Helo Missile Systems
What's Combined Arms, btw?
It would be sweet if that was implemented into PR. Right now jets are useless for CAS vs armor unless you have someone lasing targets. IE LG missiles/bombs. Sure, the warthog is fun to spin up, but AA can spot you a lot easier with a big funnel of tracers spawning from the sky
Not the mention how loud it is.
It would be sweet if that was implemented into PR. Right now jets are useless for CAS vs armor unless you have someone lasing targets. IE LG missiles/bombs. Sure, the warthog is fun to spin up, but AA can spot you a lot easier with a big funnel of tracers spawning from the sky
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR Tank Fire Control System and Helo Missile Systems
They do have an Epic win of Tunguska in there with Radar, though. So Jets won't be so overpowered as everyone fearsDev1200 wrote:What's Combined Arms, btw?
It would be sweet if that was implemented into PR. Right now jets are useless for CAS vs armor unless you have someone lasing targets. IE LG missiles/bombs. Sure, the warthog is fun to spin up, but AA can spot you a lot easier with a big funnel of tracers spawning from the skyNot the mention how loud it is.
Otherwise, don't fear about the radar being too easy of a shot, either. Dead vehicles (dunno if it's for either side, though) will also show up on radar, so unless you know what you're looking for, from either an enemy position report or from a visual confirmation or w/e, you could just be firing at a tank that's been killed since the beginning of the game.



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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: PR Tank Fire Control System and Helo Missile Systems
*POSSIBLE SPOILERS!
You gotta give them props for the finale where there in NY though. That was deep.
Really.
Really.
Deep.

*Ahem on another note:
"Please look at the red light".

I know! I'm not sure I'll be able to handle this now.'[R-DEV wrote:Masaq;979140']
...*sigh*... is Battlestar Galactica really over?![]()
You gotta give them props for the finale where there in NY though. That was deep.
Really.
Really.
Deep.
*Ahem on another note:
"Please look at the red light".

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Hitperson
- Retired PR Developer
- Posts: 6733
- Joined: 2005-11-08 08:09
Re: PR Tank Fire Control System and Helo Missile Systems
right...
you been taking the medication cas??
you been taking the medication cas??
Harrod200:"Fire.exe has committed an illegal operation and has been shut down"
Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
[R-MOD]Eddiereyes909 (on sim tower) "It truly was the game of my childhood and has led to me getting my degree in industrial engineering."
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: PR Tank Fire Control System and Helo Missile Systems
Oh you have no idea...
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
Re: PR Tank Fire Control System and Helo Missile Systems
Hahaha, I don't know what it is, but this coupled with the song in that vid is making me legitimately ROFL[R-DEV]Hitperson wrote:right...
you been taking the medication cas??
Last edited by McBumLuv on 2009-03-30 22:29, edited 1 time in total.



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crazy11
- Retired PR Developer
- Posts: 3141
- Joined: 2008-02-05 00:20
Re: PR Tank Fire Control System and Helo Missile Systems
I think it has to do with a special green leaf[R-DEV]Hitperson wrote:right...
you been taking the medication cas??

You miss 100% of the shots you don't take.- Wayne Gretzky
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McBumLuv
- Posts: 3563
- Joined: 2008-08-31 02:48
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CAS_117
- Posts: 1600
- Joined: 2007-03-26 18:01
Re: PR Tank Fire Control System and Helo Missile Systems
um.... yes that was it. Tea. And an herbal bath. With candles. 
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Feriluce
- Posts: 334
- Joined: 2009-03-12 18:35
Re: PR Tank Fire Control System and Helo Missile Systems
I'm just wondering, how does the 2k view distance impact performance? I'm playing on a low-endish system and I'm wondering if it'd be able to handle that.
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Jaymz
- Retired PR Developer
- Posts: 9138
- Joined: 2006-04-29 10:03
Re: PR Tank Fire Control System and Helo Missile Systems
The maps they have with those view distances are relatively light on statics so it won't result in poor performance.Feriluce wrote:I'm just wondering, how does the 2k view distance impact performance? I'm playing on a low-endish system and I'm wondering if it'd be able to handle that.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
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Spaz
- Posts: 3957
- Joined: 2006-06-01 15:57
Re: PR Tank Fire Control System and Helo Missile Systems
mmmh medications..[R-DEV]Hitperson wrote:you been taking the medication cas??

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@bsurd
- Posts: 353
- Joined: 2008-03-18 12:52
Re: PR Tank Fire Control System and Helo Missile Systems
nice vids! Hope this comes in PR!
Would be realliy cool to drive and shoot or can lock and track targets with the chopper!
Would be realliy cool to drive and shoot or can lock and track targets with the chopper!

