PR Tank Fire Control System and Helo Missile Systems

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Edmister
Posts: 12
Joined: 2009-03-22 21:05

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Edmister »

I know that the Combined arms mod isn't actually in 0.9, but some of the ideas in it are seriously useful(especially that 2k draw distance-why wasn't that in there before?) :-?
Maybe not in 0.9, but sometime in the future of mainstream PR some of these ideas might be able to be put to work.
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: PR Tank Fire Control System and Helo Missile Systems

Post by cyberzomby »

P.S.Txatu miller wrote:Thats what i mean.
Seems to me like a lot of people are missing the point that PR still needs some gameplay. If it was going to be a 1:1 realism game without gameplay it would not be fun anymore. Go play ARMA or Flashpoint 2 if you want better realism IMO.

I dont know I want that tank lock system in-game. Sure its realistic but wouldnt make tanking any fun. Would come down to a who spots who first with little or no room for any manouvring during combat because the tanks lock each other.

Just like how I found WW2 plane combat games more fun than the F-22 raptor one I had. In the raptor one I could just lock my missiles from miles away and made a few kills. In the WW2 It was dog-fighting like crazy!
Farks
Posts: 2069
Joined: 2007-01-20 00:08

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Farks »

arjan wrote:Its more realistic than how it is now, and like its been said: makes PR lives up his name if this gets impleted.
cyberzomby wrote:Seems to me like a lot of people are missing the point that PR still needs some gameplay. If it was going to be a 1:1 realism game without gameplay it would not be fun anymore. Go play ARMA or Flashpoint 2 if you want better realism IMO.

I dont know I want that tank lock system in-game. Sure its realistic but wouldnt make tanking any fun. Would come down to a who spots who first with little or no room for any manouvring during combat because the tanks lock each other.

Just like how I found WW2 plane combat games more fun than the F-22 raptor one I had. In the raptor one I could just lock my missiles from miles away and made a few kills. In the WW2 It was dog-fighting like crazy!
This is not a super aimbot that will take away all skills when it comes to armored warfare.

Here's what you need in order to be a succesful armored unit:
1. Situational awareness
2. Good communication
3. Knowledge of how to use the terrain to your advantage
4. And of course - the right tactics

You will hardly be succesful in a tank with just good aim. That applies to all other elements in PR aswell. So a TFC will hardly suck out all the fun with armored combat, it will just put more emphasis on the above, which is what PR is all about. ;)
DeltaFart
Posts: 2409
Joined: 2008-02-12 20:36

Re: PR Tank Fire Control System and Helo Missile Systems

Post by DeltaFart »

All Ican say is the second part seems like a good idea, I mean it would be like the lock on gun stabilising of the FCS, but the first thing, not sure about the AG radar would be difficult without a joystick
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Alex6714 »

Seems to me like a lot of people are missing the point that PR still needs some gameplay. If it was going to be a 1:1 realism game without gameplay it would not be fun anymore. Go play ARMA or Flashpoint 2 if you want better realism IMO.
Which is why it isn´t in PR at the moment.

Also, if it was 1:1 realism, for me it would be a whole lot more fun, the gameplay is still there, its just influenced by the realism, I can´t see how gameplay just disappears.
I dont know I want that tank lock system in-game. Sure its realistic but wouldnt make tanking any fun. Would come down to a who spots who first with little or no room for any manouvring during combat because the tanks lock each other.
Actually having played with it it is alot more fun, but each to their own, it just feels much more realistic, your going to want backup and extra eyes around you, and you fear getting seen much more. You can also fire on the move.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR Tank Fire Control System and Helo Missile Systems

Post by McBumLuv »

DeltaFart wrote:All Ican say is the second part seems like a good idea, I mean it would be like the lock on gun stabilising of the FCS, but the first thing, not sure about the AG radar would be difficult without a joystick
Well, before CAS tweaked the controls to make it more joystick reliant, it worked very nicely with just the mouse. All you need to do is fly normally by mouse, and when selecting the weapon, you use the control key to look around.

That, too, would have to be included, but it's not that hard code two control settings :P
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Mora
Posts: 2933
Joined: 2007-08-21 12:37

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Mora »

You will see more about this in time.
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Dev1200 »

What's Combined Arms, btw?

It would be sweet if that was implemented into PR. Right now jets are useless for CAS vs armor unless you have someone lasing targets. IE LG missiles/bombs. Sure, the warthog is fun to spin up, but AA can spot you a lot easier with a big funnel of tracers spawning from the sky ;) Not the mention how loud it is.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR Tank Fire Control System and Helo Missile Systems

Post by McBumLuv »

Dev1200 wrote:What's Combined Arms, btw?

It would be sweet if that was implemented into PR. Right now jets are useless for CAS vs armor unless you have someone lasing targets. IE LG missiles/bombs. Sure, the warthog is fun to spin up, but AA can spot you a lot easier with a big funnel of tracers spawning from the sky ;) Not the mention how loud it is.
They do have an Epic win of Tunguska in there with Radar, though. So Jets won't be so overpowered as everyone fears :p

Otherwise, don't fear about the radar being too easy of a shot, either. Dead vehicles (dunno if it's for either side, though) will also show up on radar, so unless you know what you're looking for, from either an enemy position report or from a visual confirmation or w/e, you could just be firing at a tank that's been killed since the beginning of the game.
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: PR Tank Fire Control System and Helo Missile Systems

Post by CAS_117 »

*POSSIBLE SPOILERS!
'[R-DEV wrote:Masaq;979140']
...*sigh*... is Battlestar Galactica really over? :(
I know! I'm not sure I'll be able to handle this now.

You gotta give them props for the finale where there in NY though. That was deep.

Really.

Really.

Deep.

:shock:

*Ahem on another note:

"Please look at the red light".

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Hitperson
Retired PR Developer
Posts: 6733
Joined: 2005-11-08 08:09

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Hitperson »

right...

you been taking the medication cas??
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Raniak : "Warning: May crash if fired upon."
M4sherman: "like peter pan but with tanks"
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: PR Tank Fire Control System and Helo Missile Systems

Post by CAS_117 »

Oh you have no idea...
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR Tank Fire Control System and Helo Missile Systems

Post by McBumLuv »

[R-DEV]Hitperson wrote:right...

you been taking the medication cas??
Hahaha, I don't know what it is, but this coupled with the song in that vid is making me legitimately ROFL :lol:
Last edited by McBumLuv on 2009-03-30 22:29, edited 1 time in total.
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: PR Tank Fire Control System and Helo Missile Systems

Post by crazy11 »

[R-DEV]Hitperson wrote:right...

you been taking the medication cas??
I think it has to do with a special green leaf :wink:
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You miss 100% of the shots you don't take.- Wayne Gretzky
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR Tank Fire Control System and Helo Missile Systems

Post by McBumLuv »

Herbal Green tea? :D
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CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: PR Tank Fire Control System and Helo Missile Systems

Post by CAS_117 »

um.... yes that was it. Tea. And an herbal bath. With candles. :-)
Feriluce
Posts: 334
Joined: 2009-03-12 18:35

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Feriluce »

I'm just wondering, how does the 2k view distance impact performance? I'm playing on a low-endish system and I'm wondering if it'd be able to handle that.
Jaymz
Retired PR Developer
Posts: 9138
Joined: 2006-04-29 10:03

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Jaymz »

Feriluce wrote:I'm just wondering, how does the 2k view distance impact performance? I'm playing on a low-endish system and I'm wondering if it'd be able to handle that.
The maps they have with those view distances are relatively light on statics so it won't result in poor performance.
"Clear the battlefield and let me see, All the profit from our victory." - Greg Lake
Spaz
Posts: 3957
Joined: 2006-06-01 15:57

Re: PR Tank Fire Control System and Helo Missile Systems

Post by Spaz »

[R-DEV]Hitperson wrote:you been taking the medication cas??
mmmh medications..
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@bsurd
Posts: 353
Joined: 2008-03-18 12:52

Re: PR Tank Fire Control System and Helo Missile Systems

Post by @bsurd »

nice vids! Hope this comes in PR!

Would be realliy cool to drive and shoot or can lock and track targets with the chopper!
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