[Mini-mod] Combined Arms

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PlatinumA1
Posts: 381
Joined: 2007-06-25 07:31

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by PlatinumA1 »

If you guys seriously want to know all the fuss about, just click the forum link of Combined arms.

combinedarms.myfreeforum.org :: Index

Yes , there is a lot more you guys really don't know about. Hopefully all your questions will be answered soon...
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Alex6714 »

OldGoat5 wrote:How would realism ruin teamwork? more realism means more teamwork since in real life you need teamwork...
You would be surprised.


Oh, and you forgot the 2500m missiles and the "radar guided" AAA cannons that lock onto the aircraft.
"Today's forecast calls for 30mm HE rain with a slight chance of hellfires"


"oh, they're fire and forget all right...they're fired then they forget where the target is"
fuzzhead
Retired PR Developer
Posts: 7463
Joined: 2005-08-15 00:42

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by fuzzhead »

Who said it wouldnt be included?

The mini mod is there to try out new ideas, any of which may or may not be included depending on how polished / signifigant the changes may be.
Kirra
Posts: 1143
Joined: 2009-01-22 18:24

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Kirra »

[R-DEV]fuzzhead wrote:Who said it wouldnt be included?
Well, CAS himself said that its very unlikely. And since you seem to have a teamwork>realism mindset and is one of the lead DEVs, im guessing that you are not exactly willing to get this into the mod.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by nick20404 »

But how would these things make the game less teamwork based you guys are just talking nonsense here. Real deviation on dumb fire rockets? If anything that will make it so sniping with your hydras is impossible, hellfires hitting from above would be cool and realistic especially if they got that to work for the javelin shoulder fired missile.

As long as with the jet guided missiles you still needed someone to laze the targets for you all these features would only add realism to the game and would not take any teamwork away from anything stop being ridiculous, CAS has done an excellent job on all the things he has been working on and I doubt the PR devs are just ignoring his work because its too damn good.
McBumLuv
Posts: 3563
Joined: 2008-08-31 02:48

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by McBumLuv »

waldo_ii wrote:I'm trying to find the videos that I am referring to. I remember them quite clearly, but for the life of me I cannot find them. It may be that they were removed.

I found one that CAS_117 worked on, uploaded by Alex.
YouTube - TRtest

I have also seen a video of a jet (The Harrier?) flying around, switching to radar, and the radar detecting all of the armor within a cone, locking onto that armor by itself, then the pilot drops the bomb. I can't find it, I'm probably using all the wrong search terms. Or the video is gone.
At first I wondered the same questions. Which is only natural when something new is created. Though, there are different applications in-game. Yes, the Mavericks can lock on, but not only on occupied enemy vehicles (unless you're the host for a local server, in which case it's just a bug :p ). Rather, once you believe you've seen a target, you must maintain the camera within so many degrees of the target. While that in itself is nothing, what is limiting is the fact that you can lock onto almost anything that looks like a vehicle. Wrecked tank corpses, unoccupied ones, and operational ones can all potentially be locked onto. And from 1000 meters away flying at high speeds, I'd imagine jets wouldn't be able to effectively work without visual confirmations from the ground.

Sure, you could *possibly* try and do it without any cooperation, but so can you now, with the A-10 for instance and it's GAU-8. Just be prepared to eat AA missiles, especially when they get radar and farther ranges.

Frankly, it's quite true that most of the modifications are done with air assets, as Rudd has stated, because it's mainly the work of CAS and Alex, both of whom have experience working with them. Though the changes I have seen are all quite nice and evidently doable.
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charliegrs
Posts: 2027
Joined: 2007-01-17 02:19

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by charliegrs »

rocket deviation and top attack mode for hellfires = awesome

conventional landing on an essex class carrier = UNREALISTIC
known in-game as BOOMSNAPP
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crazy11
Retired PR Developer
Posts: 3141
Joined: 2008-02-05 00:20

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by crazy11 »

nick20404 wrote:It looks great! I will def download if it ever comes to the public.
It is public if you know where to find it.



@waldo_ii

Back off buddy you have no idea what it is like until you try it.
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You miss 100% of the shots you don't take.- Wayne Gretzky
Cassius
Posts: 3958
Joined: 2008-04-14 17:37

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Cassius »

"a mod for a mod" why not ? PR changed so much more beyond what other mods did. Why not take the deviation etc. and reskin PR to whatever you want, like a vietnam mod and what not.
|TG|cap_Kilgore
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Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Gore »

zomg i want the gold youtube player.
SocketMan
Posts: 1687
Joined: 2007-03-09 22:03

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by SocketMan »

I think of it as the opposite of "skirmish" mode.Instead of no assets,small maps and only a few people -you get lot's of assets,big maps with large viewing distance
(2km ?) and 64 people of course.
Not to mention all work to make the assets look more like RL counter parts.
I have tried it in game (alone),not just watching the videos.
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by nick20404 »

Cassius wrote:"a mod for a mod" why not ? PR changed so much more beyond what other mods did. Why not take the deviation etc. and reskin PR to whatever you want, like a vietnam mod and what not.
Well PR SP is pretty much a mod for a mod.
FuzzySquirrel
Posts: 1410
Joined: 2008-06-18 06:13

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by FuzzySquirrel »

Ye it's been in testing for a while now. And it's fun :D

Plus the FCS for tanks is nice also
Last edited by FuzzySquirrel on 2009-04-16 03:33, edited 1 time in total.
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Sniperdog
Retired PR Developer
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Sniperdog »

Hopefully it will be a place to both test new concepts for PR and a place where people can vent their "I really want to go have an epic tank battle" or get revenge on the pilots with a little thing we like to call AA with radar... (ie kill jets from 3km away)
Sgt. Mahi
Posts: 984
Joined: 2008-03-27 07:44

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Sgt. Mahi »

I don't care about all that fancy pancy weaponary.. I would just like to see that wake island map in the future in PR. That is if it's proberly balanced of course.
Peace is that brief glorious moment in history when everybody stands around reloading
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Zimmer »

I dont see why it will be hard for the air assets to get a little love I mean right now its impossible to do anything in the air because of AA. Sure the AA is realistic, but shouldnt air assets be to? I am no air whore or assets whore I usually play INF, but with the theme around AA and air, I feel that when you have done A you should do B to not just one of them.
Killarfromduty
Posts: 24
Joined: 2009-01-04 01:53

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Killarfromduty »

I really want the top down rocket, actually it's extremely important in PR.

The lock on thingy in jets are.. Well, i don't know. If a second pilot is using it, i guess it's okay.

But if it's all just one player then it's bullshit. It's also impossible to hit anything while you are in a two seat jet (as the second gunner seat)
Spaz
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Joined: 2006-06-01 15:57

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Spaz »

Killarfromduty wrote:I really want the top down rocket, actually it's extremely important in PR.
Why? Why is it extremely important to PR? I know it realistic and tanks have weak armour on the turret but what does it EXTREMELY important?
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Sniperdog
Retired PR Developer
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Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Sniperdog »

Spaz wrote:Why? Why is it extremely important to PR? I know it realistic and tanks have weak armour on the turret but what does it EXTREMELY important?
Because it could give infantry a valuable tool to use against armor that actually exists irl (the shoulder fired version at least)
Sgt. Mahi wrote:I would just like to see that wake island map in the future in PR. That is if it's proberly balanced of course.
FYI for those who dont know. That wake island map is called seethed waters, and it is a functional 8km * 8km map where the jets can land on the aircraft carrier conventionally (Its actually quite hard to do and take a bit of practice).
Aquiller
Posts: 884
Joined: 2008-03-25 09:43

Re: PR combined Arms ? A mod for a mod ? wtf !?

Post by Aquiller »

Well it looks nice, a mod itself however leads to one conclusion: It'll be a mod for pilots. They'll have hell of a fun flying and bombing and other players will have to act as their moving ground targets. Unless, of course, I'm just an ignorant and havent digg enough to see the other side of Combined Arms mod.

Good luck, however - new HUDs are looking beautiful.
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