Assult not a played class any more

General discussion of the Project Reality: BF2 modification.
RikiRude
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Post by RikiRude »

Wild_Wokman wrote:Support class sucks. The spread is so bad that if you lay down some covering fire, in about 3 to 5 secs you will be dead. I feel like the support role needs a more accurate weapon.
the support class was weakened BECAUSE of how accurate and deadly the gun is.

I always see people playing the assualt class, in fact i never have t oplay it because i always have one or two guys in my squad that are it already. plus my friend that i play with is my dedicated assualt most of the time =)
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MrD
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Post by MrD »

So thats who has the ammo that I never get off people? i've asked 100 times and seen 2 x ammo packs to date :(

No ones playing AT due to a lack of personal weapon. The engineer class is useful except when you end up getting kicked due to FF, the Medic class is fine, The support class needs a pistol for when you run out of ammo for the LMG since repeatedly requesting mystical ammo and then waving your knife at the enemy who are blasting hell out of you from 50m away is a bit distressing!

The teamplay? .,........oh gawd the teamplay :(

I use my Mic and the small number of others using mics nowadayswhenever I play is bad. cannot control a squad properly, even when you give orders your squad gets up and runs around attracting attention. Ask your squad to lay an ambush and it's virtually impossible as they start blasting off rounds at people they can't possibly hit, they even lay right next to you and fire then move away leaving you on the receiving end of everything that saw the muzzle flashes!

as for teaching people battlefield tactics, that will be a long day and need a fair bit of practise to get right :) taking people for a walk in the middle of the country laden down with packs and rifles and screaming "ambush right!", "enemy front" and other assorted commands and making sure they do the right thing on each command, together, is an unlikely situation outside of your average mature clan.
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Top_Cat_AxJnAt
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Post by Top_Cat_AxJnAt »

I remember vBF2, when i used to plea with players to be medics, screeming at the top of my typing voise. Soemtimes they listened but mostly they ignored the truth.
Rhino
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Post by Rhino »

dont tell me no one plays AT. Ive played AT today and i had the most kills on the server due to me shooting down choppers, hummers and tanks.

the AT has a 1 shot kill weapon if used right, hes overpowered if used in the right way. The thing is he need to stick with a squad to keep him protected from little guys running around wanting to shoot him and if he loane wolfs, he will die :p
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xMACx
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Post by xMACx »

I rather have nades than a noob tube.
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trogdor1289
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Post by trogdor1289 »

I've had to pratice quite a bit to be able to use the GL effectivly as i have decided to be assualt a lot recently to provide backup. That plus i happen to love the m16/203.
SiN|ScarFace
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Post by SiN|ScarFace »

Best way to use the tube is eye ball it and launch one. The sights are not as effective I have found from experience, its like shooting basket ball, its all about the feel.
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Kire
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Post by Kire »

I'm pretty much a dedicated assault player because of its great balance of attributes (alright sprint, good health, versatile weapon, plenty of ammo by default), but I admit I have a hard time remembering to drop ammo for people.

With medics, or when support had the bags, it was easier to keep a kind of defensive mentality and hang back a bit to drop bags and support the team; but with assault, I'm always trying to...well, assault. So I'm either up front on the trigger, lonewolfing for an GL ambush or waiting to respawn.

I think people just need to get used to playing assault a little differently to get the ammo bags out (yes, with more teamwork). Right now, I still think of assault as a kind of lemming for the team.

Regardless, there is nothing more satisfying than ambushing a stacked squad with a well-placed grenade shot. A little patience goes a long way sometimes.

Anyway, thank you, PR team, for such a great mod. You guys did an incredible job.
~WPN~ Buggies
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Post by ~WPN~ Buggies »

The whole ammo bag thing sucks still. I understand the reasonsing behind why it is the way it is. The problem is the when guys call for ammo, you run up and wip a bag at his feet. If it lands too far from him, or he doesn't see you throw it, than the bag is wasted. Also, the bag is hard to loose since it looks like a dam rock.

I think the bag should be either played like the medic bag, or place some sort of icon on top of the bag (like the mines, claymores, etc), or change the color of them so you can see them beter on the ground.
Last edited by ~WPN~ Buggies on 2006-05-19 01:06, edited 1 time in total.
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Cerberus
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Post by Cerberus »

xMACx wrote:I rather have nades than a noob tube.
Hey, it takes some skill to use the 203 now :p

Anyway, I'm proud to say that I use the Assault kit more than any other! The grenade launcher can be extremely useful in situations where clusters of enemy infantry are huddled together behind cover, and the M16 is a damn fine rifle. Not to mention the class has smoke grenades and ammo bags :m1helmet:
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Armand61685
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Post by Armand61685 »

Wild_Wokman wrote:Support class sucks. The spread is so bad that if you lay down some covering fire, in about 3 to 5 secs you will be dead. I feel like the support role needs a more accurate weapon.
I agree. The saw needs to be as accurate as real life, and then limited. Maybe a spawn able kit.
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NikovK
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Post by NikovK »

If you could hand out ammo while holding the bag, we would never have a limit to how much ammo you could pass out by yourself. At present you can drop three bags before someone has to reload you.

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Armand61685
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Post by Armand61685 »

SiN|ScarFace wrote:Seriously, the support weapons are deadly. If you cant hit somebody prone with one, your aim sucks.
it's not about aim dude, there's too much spread. The saw and rpk are much more accurate. Almost as accurate as an m16 or Ak, respectively. It's just the recoil that messes them up, so that's why you have to burst.
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NikovK
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Post by NikovK »

I had this idea for the general-purpose machine guns (like a 240) where you had 200 magazines of one bullet each, automatically reloading to fire 900 rounds per minute, and the only way to keep it going was to have an ammo supply (like a guy holding a bag, doh!) right next to you while you fired. That would be just like a crew-served machine gun with an assistant gunner feeding belts.
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RikiRude
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Post by RikiRude »

'[R-CON wrote:NikovK' (like a guy holding a bag, doh!)
hehehe

that would be a cool idea! but how often does this happen nowadays? :? :
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six7
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Post by six7 »

i dont see enough medics because of limited charges and smokes instead of frags. I also see alot fewer supports. There are some assaults, but unfortunatly, the most played calss is sniper. I have a feeling that after the SPR looses its "new toy" status, that everyone will go back to noram though
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Ferocious_Imbecile
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Post by Ferocious_Imbecile »

Grenade launcher sucks now. There's hardly any ammo to give out and it takes forever, roosting on that ammo pack like a hen on her eggs to get any ammo out of it. And the assault gun is inaccurate and slow shooting and clumsy to fire, particularly the AK 47.

And unless you're defending at Muttrah, you're going to die before you run through your ammo...
NikovK
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Post by NikovK »

I'd imagine they still have MG's belt fed in combat, even if only out of a case on the ground. A 240B or PMK would be a very nice two-man infantry weapon to secure a good emplaced position, deny exposed areas or provide covering fire. I'd -really- love to see it replace the SAW's as bipod weapons.

You reload and fire the GL as fast as you reload from your kit, its absolutely perfect in that regard. The only thing I would change is the arming radius from apparently 0 to 1 meter, assuming this doesn't enable holding and rearming again.
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AJ.UcHy
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Post by AJ.UcHy »

What I'd like to know is howcome the Support troop was robbed of his ammo distribution ability and then this given to the Assault? Can some please explain the realism behind this (as I don't have a clue)?
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