Assult not a played class any more

General discussion of the Project Reality: BF2 modification.
[BiM]Black7
Posts: 402
Joined: 2006-01-08 22:10

Assult not a played class any more

Post by [BiM]Black7 »

For some reason when i play it seems no one playes assult so when asking for ammo there is none execpt if you have a jeep or a nice commander??

Myself play assult as often as i can witch is mostly always help ppl with ammo need..

the M16 with gl is great :D
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the.ultimate.maverick
Posts: 1229
Joined: 2006-02-19 23:49

Post by the.ultimate.maverick »

I often play assault....but I do think more people should be FORCED to - as in real life....
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

i cant understand that. NOw that support has lost its ammo pack it is less actractive.
I hope that this is not an overall trend, but i dont mind to much cos this menas i can be assult and i am sure with ammo packs that willl mean fun and continued and relentless fun!

When you get the old unlocks system working, which i really hope oyu do:

All that is needed is simply a grenade launcher or disposable rocket - i thnk the option would attract alot more player who at the same time would bring some ammo along. (this being mentioned before but might solve prob of peeps not goign assult)

p.s i really feel that we should keep the number of different classes to the minimum, becuase more classes means that abilities are spread out and the chance of their being a soldier with the ability you need is considerebly less.
- small number of classes (below 8 and poss 6) but allow some classes to choose their main weapon or attachement, this not affecting the power of a squad as a whole becuase the number of different abilities would remain the same (or higher) but at the same time the slightly different types of weapons should have no obvious effect.
Poetic_Justice
Posts: 12
Joined: 2006-05-12 18:33

Post by Poetic_Justice »

I think most people see assault as a bit of a boring class, not because of what it is, but because of what it stands for. It's like the standard class, like choosing Ryu in street fighter, alot of people do, but most want to be different by mastering someone else
Eden
Posts: 805
Joined: 2005-12-06 14:43

Post by Eden »

Dont know what your on about, Theres always at least 1 Rifleman in each squad when I play just move to a different server in the end that is why its happening , some servers just atract idiots although I hope they would realise after playing for a while that teamwork wins.
Rhino
Retired PR Developer
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Post by Rhino »

ive allways played assault for PR as 1, the m16. 2, the body armor. 3, the GL comes in handy now and again but i would much prefer to have 2 or more frag nades than GL nades as they have more of a destructive radius.
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Top_Cat_AxJnAt
Posts: 3215
Joined: 2006-02-02 17:13

Post by Top_Cat_AxJnAt »

the problem is that you are creating a game that is completely about teamwork and tactics BUT the 90% of players have almsot no idea about tactics for each particular area, even my self you has read alot of military books on and around it, is still far from being a really good PR player (using correct tactics always).

What we need is a 10 page leaflet thingy on military tactics, including how to move as a squad, how to defend an area, how to esscort a convoy ext.
Simple instruction with mabey some colour pics.
IF this was advertised enough and it became almost inappropriate and wrong not to read it, like drink driving became, players would work far better as teams, with 90% of players trying to do the same thing the same way - all read same instructions and all trying to completel them!
Solitas
Posts: 354
Joined: 2006-04-14 20:55

Post by Solitas »

Personally my role in combat is usualy either Medic, Assault, or Support in that order.
The M16 complements my marksman nature, and the SAW is just...well it's a beast if used right (I can't by the way, but I like to pretend i can).

Personally the Assualt is great class, body armour actually does mean alot now. Something people overlook, not to mention the key feature of the Assault class...Versatility, not sure what to pick, pick Assault.
Learn to laugh at yourself, before you laugh at the people around you
NikovK
Retired PR Developer
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Post by NikovK »

I don't agree, I see a lot of assault running around and play it more often than not myself. The real change the ammo bag caused is the support kit no longer makes up 50% of the USMC, the numbers are now much more reasonable. We're still seeing a lot of snipers and spec ops while the new weapons grab attention, and I imagine these players will soon start enjoying the Assault kit. That people continue to whine about noob toobs (even when I frag them at 150m) also shows a certain stigma about using that class.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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luizinhuu
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Post by luizinhuu »

in otherhand i see TOO MUCH medics! that is certainly because of the fast autohealing!
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

I play assault mainly. I can pull some stupid shots with the gl. Its nice not to run out of ammo also.
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NikovK
Retired PR Developer
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Post by NikovK »

The healing is pretty slow. I really think the people who play medic to heal themself just need a more attractive rifle-wielding class.
Mapper of Road to Kyongan'Ni and Hills of Hamgyong;
Genius behind many Really Stupid Ideas, and some Decent Ones.

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~WPN~ Buggies
Posts: 37
Joined: 2006-04-04 03:21

Post by ~WPN~ Buggies »

I play assult nearly 90% of the time.

I just wish you didn't have to throw the ammo packs down to reload someone. That is kind of stupid IMO. If it is to be like that, why shouldn't the med pack have to thrown also? It doesn't make sense to have it one way for first aid and another for ammo?
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Eden
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Post by Eden »

Fast autohealing? with the exeption of healing people in vehicles automaticly ive never seen that before.

If you see to many medics then tell them theres to many medics, a lot of the time people dont realise how many of one class there is, Ive said a couple of time, theres to many support or we need more Riflemen and a minute or two later it sorts its self out.
Solitas
Posts: 354
Joined: 2006-04-14 20:55

Post by Solitas »

~WPN~ Buggies wrote:I play assult nearly 90% of the time.

I just wish you didn't have to throw the ammo packs down to reload someone. That is kind of stupid IMO. If it is to be like that, why shouldn't the med pack have to thrown also? It doesn't make sense to have it one way for first aid and another for ammo?
Think of it like this, the medic bag contians all the medical gear that ONLY the medic knows how ot use.

However, the ammo bags contain ammo anyone can pick up. It's like a mini supply crate. The Assault doesn't need to relaod your gun for you :)
Learn to laugh at yourself, before you laugh at the people around you
Rhino
Retired PR Developer
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Post by Rhino »

~WPN~ Buggies wrote:I play assult nearly 90% of the time.

I just wish you didn't have to throw the ammo packs down to reload someone. That is kind of stupid IMO. If it is to be like that, why shouldn't the med pack have to thrown also? It doesn't make sense to have it one way for first aid and another for ammo?
the healing bit with the medic represents the medic doing his shit on the wounded guy.

any guy is capable of taking ammo out of a bag.

if the "ammo here" sounds where taken off when you chuck a bag it would be much better :)
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Wild_Wokman
Posts: 27
Joined: 2005-11-11 18:25

Post by Wild_Wokman »

Support class sucks. The spread is so bad that if you lay down some covering fire, in about 3 to 5 secs you will be dead. I feel like the support role needs a more accurate weapon.
Eden
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Joined: 2005-12-06 14:43

Post by Eden »

Wild_Wokman wrote:Support class sucks. The spread is so bad that if you lay down some covering fire, in about 3 to 5 secs you will be dead. I feel like the support role needs a more accurate weapon.
:-?

You have to be kidding, did you play .25?

Even now a couple of controlled bursts from the support class will kill anyone at any range.
SiN|ScarFace
Posts: 5818
Joined: 2005-09-08 19:59

Post by SiN|ScarFace »

Eden wrote: :-?

You have to be kidding, did you play .25?

Even now a couple of controlled bursts from the support class will kill anyone at any range.
Seriously, the support weapons are deadly. If you cant hit somebody prone with one, your aim sucks.
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the.ultimate.maverick
Posts: 1229
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Post by the.ultimate.maverick »

Wild_Wokman wrote:Support class sucks. The spread is so bad that if you lay down some covering fire, in about 3 to 5 secs you will be dead. I feel like the support role needs a more accurate weapon.
I'm actually choking over here!!

I'm guessing your not using the iron sights....
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