The map will mostly be made up of vegitation, there will be some statics needed and i can asure you all that those will be made
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-24 21:21
by Dunehunter
Could you use Belgian soldiers as statics instead of ammo crates?
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-24 22:15
by NyteMyre
[R-CON]Glimmerman wrote:Lets keep it ontopic please, thank you
It is on topic, he tells about how the dutch will defend themselves against russian tanks
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Anyway, nice to see a map set in holland
Maybe as part of an campaign where the russians won against the germans in Steel Thunder
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-25 06:23
by Glimmerman
[R-MOD]dunehunter wrote:Could you use Belgian soldiers as statics instead of ammo crates?
Handing out ammo like in Den Helder, great thinking, will implement
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-25 06:43
by AfterDune
Soldiers as statics? Would be nice if it looked realistic, but don't forget you have to have a somewhat static soldier first, that can also move a bit (it shouldn't be a statue).
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-25 08:30
by Glimmerman
MCI, can you give me a list of possible statics that you will need complete with pictures.
wouldn't it be the same as Qinling where its all assets and no place for infantry?
Why don't you put a village or farming communtiy in it sot there will be a place to fight for infantry like the bunker complex in kashan
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-25 12:06
by Glimmerman
there will be such a thing
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-25 12:21
by MCI
Durkie wrote:wouldn't it be the same as Qinling where its all assets and no place for infantry?
Why don't you put a village or farming communtiy in it sot there will be a place to fight for infantry like the bunker complex in kashan
You'll see that there are some outskirts of local towns and villages. And I am planning to use that, and as I'm a fan of infantery fighting myself I'm gonna make sure that the vehicles will support the Infantery not the other way around . The goal of this map to me is to make sure that the players can use all possible equipment.
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-25 12:37
by UncleSmek
Since the coat of arms of Netherlands is 2 lions, why not name it. And yes! These names are a bit cheesy Garrison of Lions or Lions Den?
Just some thoughts that came in my mind. But I think the mapper should decide the name
Re: [MAP] Battle of the Netherlands
Posted: 2009-06-25 12:51
by Glimmerman
Your comming close, i like the Lion thing, i was thinking of something like the Operation Lions pit or something simmilar