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Posted: 2006-05-22 02:06
by S.O.P
One way, without actually 'limiting' kits, would be to put in a prone delay so Snipers and Support guys wouldn't be able to totally go rambo as they do now. I think if they died more often and weren't totally effective at getting kills (which is what a lot of people focus on, rather than objectives), the kits wouldn't be used as much.

But I'm assuming thats a EA/DICE problem more than anything.

Posted: 2006-05-23 01:51
by OverwatchX
Malik wrote:You're not asking for class limitations, you're asking to get rid of the snipers.
How do you make that logical conclusion based on all of my posts on this topic. Im for limiting ALL classes (except for assault).

I think you simply like being a sniper to the degree that you want to make sure you can be one whenever you want. Therefore, you stand in the way of any proposals that might limit you that way. I can understand that. I like sniping too, I like ATing, I like being a medic, but Im all for making the gameplay experience more balanced and ending the insta counter snipers popping up to take on a well placed sniper or the all to present insta AT gang that respawns to render tanks virtually useless other than to momentarily harass a position until 10-15 AT rockets freshly respawned hit it from 15 directions at once.

Temper your lust for sniping with whats better for the mod (IMHO). Heck, you might just like it. You might just find that with class limitations, and in the sniper role you adore, you might actually become more of a threat to a squad then to 10-20 other snipers out there all scanning every possible hiding spot at zoom until they see you hiding...then POP! You're dead.

Posted: 2006-05-23 02:17
by six7
The only thing that everyone spawning AT does is it shows me where they are (smoke trails) then i get to rack up more kills. Armour shoudl not lead the charge, it should give heavy cover fire and let infantry clear the way. </off topic>

Posted: 2006-05-23 02:35
by Armand61685
S.O.P wrote:One way, without actually 'limiting' kits, would be to put in a prone delay so Snipers and Support guys wouldn't be able to totally go rambo as they do now. I think if they died more often and weren't totally effective at getting kills (which is what a lot of people focus on, rather than objectives), the kits wouldn't be used as much.

But I'm assuming thats a EA/DICE problem more than anything.
Yea, they shouldnt get so many kills when standing up and on the run. But when prone, as i have been arguing, all support gunners should even be MORE accurate and MORE deadly, as they are in real life.

Posted: 2006-05-23 05:29
by SilvuR
Im going to have to agree with Malik and say that, in my opinion, class limitation sounds like a bad idea. I have yet to see a good class limitation system on any game, period.

All it does is create tension within the server because people are constantly battling to get the limited kit, and then 0mgl00keyePwnz0r3z who cant hit water from a boat if he tried is able to click the kit before anyone else and causes the team to lose.

Snipers in PRMM are terribly easy to kill considering that the Assault weapons are just about as accurate as the sniper rifles, and that Tanks and APCs can zoom in like a hawk and pick them off with ease. If you are being constantley pounded by snipers then I suggest that you employ some counter sniper tactics or move from flag to flag inside vehicles. I do agree that having half of an entire team sniping is way too much, but thats up to either the Vote Kick system, or the Server admin to decide.

Posted: 2006-05-23 05:29
by OverwatchX
six7 wrote:The only thing that everyone spawning AT does is it shows me where they are (smoke trails) then i get to rack up more kills. Armour shoudl not lead the charge, it should give heavy cover fire and let infantry clear the way. </off topic>
I agree. Tanks should support..but wouldnt you also agree that the deluge of incoming AT rockets makes this really pointless? That was my point.

Posted: 2006-05-23 15:31
by Malik
As I've said countless times, the key is not to hardwire in silly methods of blocking people doing these things, it's to make other things more appealing. Currently, the AT kit and the sniper kit seem to most people to be the best ways of getting lots of kills. What we want people to do is to use the standard kits more and support their squad, so the fix surely is to make these kits more appealing?

Yes, I do love sniping, but I'm not seeing enough of a gameplay hit to agree that it needs to be restricted. On all the servers I've played on, the only problem I get with snipers is when I play Strike at Karkand 2. All the vBF2 players seem to love that map and I can see why. When the bridges are down it becomes Karkand Stalemate as everyone just gets the sniper kit and shoots accross the water. I must've died 5 seconds after every spawn from a damn camper, and when I tried spawning at further back bases they even had campers throughout the city who don't get the rules of AAS. My solution? I play on different servers on different maps. There are some people out there who like balanced play and I try to find them.

Posted: 2006-05-24 00:54
by OverwatchX
No class limitations = devalued specialty classes and tanks.

Posted: 2006-05-24 00:58
by Armand61685
SilvuR wrote:Im going to have to agree with Malik and say that, in my opinion, class limitation sounds like a bad idea. I have yet to see a good class limitation system on any game, period.

All it does is create tension within the server because people are constantly battling to get the limited kit, and then 0mgl00keyePwnz0r3z who cant hit water from a boat if he tried is able to click the kit before anyone else and causes the team to lose.

Snipers in PRMM are terribly easy to kill considering that the Assault weapons are just about as accurate as the sniper rifles, and that Tanks and APCs can zoom in like a hawk and pick them off with ease. If you are being constantley pounded by snipers then I suggest that you employ some counter sniper tactics or move from flag to flag inside vehicles. I do agree that having half of an entire team sniping is way too much, but thats up to either the Vote Kick system, or the Server admin to decide.

With America's Army it worked, and no tension was created.

Posted: 2006-05-24 01:10
by BlitzQuick
i think the spawn times are fine...30sec is long enough for me

Posted: 2006-05-24 01:18
by Szarko
Armand61685 wrote:With America's Army it worked, and no tension was created.
Well in AA you have to take a course in sniping and you have to hit like 36/40 targets on the basic training test. So that limits the amount of snipers right there. The only people who can play sniper are the people who took the time and effort to take the sniper test. Same goes for medic in AA. I can also remember countless times where some new guy would take the sniper and do horribly with it. So realy it kind of worked in AA but its quite different than BF2 and PR.

Posted: 2006-05-24 01:20
by six7
that test was os easy though....