Machineguns LAT

Suggestions from our community members for PR:BF2. Read the stickies before posting.
dominator200
Posts: 179
Joined: 2009-04-24 12:52

Re: Machineguns LAT

Post by dominator200 »

jigsaw-uk wrote:MG's are constantly being tweaked so I doubt that the current overheat times will be the same in the next build.

L-AT area affect has been tweaked to give more realistic values. Besides what do you need it for, the only thing you should be shooting with L-AT is vehicles for which you do not need area affect.
This isnt exactly true on the hints menu when ur loading a game it says use lat grenade to clear out buildings before u enter with the current slash rate it dose nothing to anyone even if u hit em square on
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Machineguns LAT

Post by Qaiex »

But it is more effective.
Especially against the passengers.

>para<
Posts: 765
Joined: 2008-07-04 18:15

Re: Machineguns LAT

Post by >para< »

UncleSmek
Posts: 1027
Joined: 2008-09-02 05:07

Re: Machineguns LAT

Post by UncleSmek »

Dr2B Rudd wrote: I think the LAT Vs APC effectiveness is perfect, but the anti-infantry aspect should be rexamined.
Yes, yes I Agree!
RHYS4190
Posts: 959
Joined: 2007-08-30 10:27

Re: Machineguns LAT

Post by RHYS4190 »

This is my two cent's, at the moment, Lat even the AT4 does not do it job very well, It cumbersome, and pretty useless at it main role taking out APC or light armour. because granted even if you score a hit which is not easy to begin with, it take 2 shots to kill a APC and you only get one rocket.


now these things are pretty bloody deadly in RL, then it be a very fare compromise if it as least could at least disable a APC.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Machineguns LAT

Post by Rudd »

This is my two cent's, at the moment, Lat even the AT4 does not do it job very well, It cumbersome, and pretty useless at it main role taking out APC or light armour. because granted even if you score a hit which is not easy to begin with, it take 2 shots to kill a APC and you only get one rocket.
yeah

cuz no1 in ur squad carries AMMO?!

though I'd actually like the LAT kit to get an ammo bag personally :P
Image
RedWater
Posts: 361
Joined: 2008-12-03 15:59

Re: Machineguns LAT

Post by RedWater »

Ahhww, thats not the Solution cuz when you throw down your Ammo-Bag you are automatically reloading your L-AT AND your Ammobag, so youre if you attempt to reload yourself you wont have anything left cuz its not enough "Ammo-points" in the bag to reload both.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Machineguns LAT

Post by CAS_117 »

Dr2B Rudd wrote:yeah

cuz no1 in ur squad carries AMMO?!

though I'd actually like the LAT kit to get an ammo bag personally :P
To quote V "You'll all be dead before you've reloaded." Or the APC will have left. The point is the LAT does not provide a spalling effect to injure the crew or damage any system on the APC.
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Machineguns LAT

Post by wookimonsta »

CAS_117 wrote: The point is the LAT does not provide a spalling effect to injure the crew or damage any system on the APC.
im not sure what you mean by a spalling effect, but from what I understand you mean that the apc is not permanently damaged. this is true if it gets back to a repair station. however i have seen lots of apcs hit by LAT that loose one or both of their treads or their turret breaks.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Machineguns LAT

Post by CAS_117 »

The spalling effect (in this context) is when the armor is penetrated, molten fragments are produced flying outward, igniting fuel and killing or injuring crewmen. Even if light damage is done to the vehicle itself, if the armor is penetrated the vehicle is no longer operational.

So considering that a LAT will make an APC smoke, it is reasonable to assume that yes the armor has been penetrated in this case, so casualties should incur. Ultimately 1 rocket is all that it should take most of the time to get at the very least a mobility kill, and two on the outside.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Machineguns LAT

Post by DankE_SPB »

because granted even if you score a hit which is not easy to begin with, it take 2 shots to kill a APC and you only get one rocket.
this heavily depends on where you hit it, yesterday my brand new LAV-25, not damaged at all, was instantly blown up by 1 RPG(which is nerfed in comparison to conventional LAT) hit to frontal armor
as for usual LAT, 1 hit to back nearly always enough for at least disabling APC
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Machineguns LAT

Post by Rudd »

^ yeah, that freaked me out a little bit
Image
wookimonsta
Posts: 681
Joined: 2008-08-31 13:16

Re: Machineguns LAT

Post by wookimonsta »

sorry cas, i didn't know that term (im just a simple german)

i think the fact that the at weapons don't hurt infantry inside might be a engine issue ( i dont know), but it also seems a balancing issue.
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Machineguns LAT

Post by Rudd »

I don't think its an engine issue, as there was that problem (or still is? I dunno) where crews that fired HEAT rounds near their vehicle were hurt by the splash damage, also molotovs used to work on crew.
Image
Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Machineguns LAT

Post by Jigsaw »

Aiite think enough people have ripped me up for saying L-AT is never used against infantry. What I meant was that this is not it's primary role, as is implied by the name. It was designed to destroy light armoured vehicles, which it does just fine. When used against infantry in RL it is usually a case of improvisation rather than using it the way it was designed to be used.

My main point was that the designers of the weapon IRL would not tweak it to make it more effective against infantry, so why should the designers of the weapon in-game do the same?

Referring to this excellent video:


You'll notice that the round used in the early part of the video (HEAT, the same round used in PR) is a penetration round, able to penetrate armour up to 420mm thick, but it creates very little area effect as the force of the explosion is directed into a very small area to allow said penetration.

There are different round types available which give better penetration against buildings and structures (for ex. the CS AST), so I would support the introduction of this type of round into PR but it should be done so there are 2 separate ammo types rather than trying to get the best of both worlds out of 1 round, which is unrealistic.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Qaiex
Posts: 7279
Joined: 2009-02-28 21:05

Re: Machineguns LAT

Post by Qaiex »

Dr2B Rudd wrote:yeah

cuz no1 in ur squad carries AMMO?!

though I'd actually like the LAT kit to get an ammo bag personally :P


Like CAS said theres no time for that.
In the video they did use 2 AT4 rockets at the same time, which is not to say a necessity, but a precaution. One rocket does the trick if it hits, but theres always a chance that it might miss or just glance the armour, hit in a bad location etc. and when your actual life is on the line you don't risk these things to conserve ammo.

However these are both fired simulateously, not with a minute of staring at an ammo box in between.


When an APC get's hit by a L-AT ingame the gunner checks for enemies and fires at anything he sees, while the driver just turns around and makes a beeline for a repair station.
Even if by some chance the riflemen in your squad react in a timely manner (which is, speaking from experience, a very rare occurance) by the time you get your second L-AT rocket and then wait for the time to remove the safety, the APC will be long gone.


The AT4 is an integral part of any army squad and needs to be more effective, and I'd even go as far as saying it should be represented on the weapon selection screen.
Last edited by Qaiex on 2009-07-23 21:06, edited 1 time in total.
CAS_117
Posts: 1600
Joined: 2007-03-26 18:01

Re: Machineguns LAT

Post by CAS_117 »

jigsaw-uk wrote:Aiite think enough people have ripped me up for saying L-AT is never used against infantry. What I meant was that this is not it's primary role, as is implied by the name. It was designed to destroy light armoured vehicles, which it does just fine. When used against infantry in RL it is usually a case of improvisation rather than using it the way it was designed to be used.

My main point was that the designers of the weapon IRL would not tweak it to make it more effective against infantry, so why should the designers of the weapon in-game do the same?
And our point Jigsaw is that they wouldn't have to. Look at the first 30 seconds of that video... Having one of those land by you is like having someone push a stick through your ears, eyes, nose and mouth.
Ca6e
Posts: 231
Joined: 2008-12-08 12:40

Re: Machineguns LAT

Post by Ca6e »

In real life Lat is working good against infantry behind wall, if u shoot inf. which is 10 or more in front of wall it would do nothing or they sustained minor injuries, couse it have comulative projectile all force is pointed in one spot, if u stand 20m away of wall u should be OK, in this case is better to throw nade. In case of APC is very very deadly, couse Apc is not Armour. U can also kill APC with 0.50 Barret in RL, even others sniper rifels with smaller caliber penetrate the shield of APC or BMP but dont do much damage to personel inside.
So i think the Lat it could be little bit stronger against APC in PR, but not Against infantry.
Its not the lat who kill or destroy, its type of projectile.

-Only thing R-dev could try to do is that Lat have two types of projectile, like as Rifle have semi and auto, but with more time between change about 15 - 20 sec. And u have to choose what u will use HE or AP couse u have only one shoot.
Solute
Human_001
Posts: 357
Joined: 2008-08-02 10:26

Re: Machineguns LAT

Post by Human_001 »

jigsaw-uk wrote:Would it be used this way in RL? No. So you shouldn't need to in PR. It does it's job as it does in RL and that is all it needs to do.
I heard U.S. soldier carry LAT to patrol to take out sniper inside of building shooting from window.

I also heard Insurgent fire RPG-7 against foot patrol.

The shrapnel from these things even though its made to penetrate armor is leathal I guess. I don't know. Any experts?
Last edited by Human_001 on 2009-07-24 05:03, edited 1 time in total.
DankE_SPB
Retired PR Developer
Posts: 3678
Joined: 2008-09-30 22:29

Re: Machineguns LAT

Post by DankE_SPB »

The shrapnel from these things even though its made to penetrate armor is leathal I guess. I don't know. Any experts?
hardly a source but
i've read memories of officer who served in A-stan, he said that winter clothes were enough to save you from shrapnel of usual PG-7V grenade on 5m distance
Image
[R-DEV]Z-trooper: you damn russian bear spy ;P - WWJND?
Post Reply

Return to “PR:BF2 Suggestions”