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Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 11:25
by CodeRedFox
rampo93(FIN) wrote:Why dont you get why the pistol was taken away!? Boored pilots take their kit whit a pistol and knife go whit a chopper behind enemy lines and parachute to the enemy firebases to knife em out, now that the knife and pistol are out they cant touch the firebases
THIS IS WHY we originally did it.

As for all the other ideas, we've hear them and for now will still stand our ground. The pilots only job if shot down is to get back to base. If you get shot, caught, followed, maced, ran over, sniped, drag into a orgy then you didnt get back to base.

Pilot is shot down and parashoots:
Options:
  • Find your way back to base
  • See enemy, hide until gone
  • Cant move enemy around or chasing you, call for extract.
It really comes down to if you get shot down, survive, caught then you will become a POW or killed. Sure we could give you one mag or different pilots kits but the way we see it is we want that scare for your life feeling making back to base. Because no matter how many mags we do or dont give you the average player will say "instead of walking back to base might as well fight it out, maybe I can take out at least one guy".

Not the attitude we want...Ever.
[R-COM]Ragni&lt wrote:I've noticed a lot less unrealistic behaviour since the weapons from the pilot kit were removed.

:-D see how that works.

Case closed

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 11:29
by j45h89
Para drops still happen, heli flys low and drops supply crate behind enemy lines/ objective. Squad full of pilots jump out over said supply crate at very high altitude, land request kits and go and cause mayhem without the enemy knowing they were there.

The pistol was never a problem, it just simply eliminated the need for a crate to be dropped as you could kill the enemy and pick their kits. The parachute is the real problem, without the parachute how are pilots meant to para drop?

While i don't have a problem myself with the pistol being removed, as i try to at-least get back to base or get evac, just pointing out the problem still lys.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 11:33
by Spaz
I have bailed from a jet and helis a couple of times since the pistol got removed and belive me there is no better feeling then making it back to the main by staying hidden from enemy troops. ;) I even got saved by Cougars squad on TG once using mumble.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 11:33
by CodeRedFox
Those supply crate should be getting destroyed, sounds like a exploit we need to fix. Hope server admins take note of this. Even then we still stand on the no pistols as they were a problem.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 11:45
by FuzzySquirrel
Err Heli flys low, drops crate, gets squad, paradrops, Grab kits off said crate, boom back to square 1...

You didnt solve anything with Para, You just forced players to be more creative about it...

See how that works?

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 11:50
by AnimalMother.
FuzzySquirrel wrote:Err Heli flys low, drops crate, gets squad, paradrops, Grab kits off said crate, boom back to square 1...

You didnt solve anything with Para, You just forced players to be more creative about it...

See how that works?
if it flew low to drop the crate, why not just drop a squad off conventionally? seems like alot of effort.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 11:59
by Rudd
I serisouly think a 3mins spawn time and seperated jet and helicopter pilots would have accomplished your goals CRF

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 12:01
by j45h89
Sars99 wrote:if it flew low to drop the crate, why not just drop a squad off conventionally? seems like alot of effort.
That would mean the heli would have to stop and land, much quicker to drop crate. Plus i suppose with the crate there already you could do numerous jumps unless the enemy destroys the crate.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 12:16
by Expendable Grunt
It's a playermod. The devs are trying to force players to act realistically, as opposed to making the game realistic. When I had the pistol and chute, I never fought it out. I discharged my pistol only when I had to, often when about to be discovered by a lone infantryman or a pair of guys.

I never went around "ramboing" because everyone else has scopes. I don't. It's still just as tense, if not more, because there's the *chance* of being able to defend yourself, whereas now you are essentially a free kill.

M.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 12:17
by Epim3theus
j45h89 wrote:That would mean the heli would have to stop and land, much quicker to drop crate. Plus i suppose with the crate there already you could do numerous jumps unless the enemy destroys the crate.
So crates don't take damage when dropped at high speed as long as they are dropped low enought to the ground?

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 12:22
by FuzzySquirrel
Expendable Grunt wrote:It's a playermod. The devs are trying to force players to act realistically, as opposed to making the game realistic. When I had the pistol and chute, I never fought it out. I discharged my pistol only when I had to, often when about to be discovered by a lone infantryman or a pair of guys.

I never went around "ramboing" because everyone else has scopes. I don't. It's still just as tense, if not more, because there's the *chance* of being able to defend yourself, whereas now you are essentially a free kill.

M.
That's the problem, you cant code the players, you're always going to have Rambos pistols or not, for some people no weapon might work, for others it just makes it more fun...

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 12:54
by j45h89
Epim3theus wrote:So crates don't take damage when dropped at high speed as long as they are dropped low enought to the ground?
To be honest i don't know, but a drop hover, were you essentially come in high speed, pitch up and lower throttle to quickly slow, press alt fire to drop crate and fly off, all can be done in less than a couple of seconds, still quicker than dropping off a squad.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 12:58
by DankE_SPB
Epim3theus wrote:So crates don't take damage when dropped at high speed as long as they are dropped low enought to the ground?
yep, speed doesnt matter, always dropped them in fly-by "mode"

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 13:12
by Rudd
when I'm dropping a squad I often drop the crate as I'm coming in, like you say, that way there is no risk of crushing som1

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 13:51
by Clypp
j45h89 wrote:Para drops still happen, heli flys low and drops supply crate behind enemy lines/ objective. Squad full of pilots jump out over said supply crate at very high altitude, land request kits and go and cause mayhem without the enemy knowing they were there.

The pistol was never a problem, it just simply eliminated the need for a crate to be dropped as you could kill the enemy and pick their kits. The parachute is the real problem, without the parachute how are pilots meant to para drop?
This is not an exploit IMO. In fact, this is a great way to make paradrops realistic. IRL paradrops happen but they require the troops to be deployed directly from base as to not fight with a parachute on back. Also, when landing it can take a few minutes to cut off the chute, pull on the pack and ready the weapon. This is what walking to the crate replaces. This kind of plan should be an option for strategic gameplay.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 14:47
by j45h89
Clypp wrote:This is not an exploit IMO. In fact, this is a great way to make paradrops realistic. IRL paradrops happen but they require the troops to be deployed directly from base as to not fight with a parachute on back. Also, when landing it can take a few minutes to cut off the chute, pull on the pack and ready the weapon. This is what walking to the crate replaces. This kind of plan should be an option for strategic gameplay.
But the fact that its pilots doing the paradrops make it totally unrealistic, if people insist on para drops then i would much prefer an airbourne kit and only on maps like kashan and qinling, possibly on cuda aswell.

The problem is that no matter what the dev's do to stop it, people will still come up with creative ways to carry on the same, as a post said before, you can't change the players. Giving the pilots back their weapons would just go straight back to square 1.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 14:53
by snooggums
Clypp wrote:This is not an exploit IMO. In fact, this is a great way to make paradrops realistic. IRL paradrops happen but they require the troops to be deployed directly from base as to not fight with a parachute on back. Also, when landing it can take a few minutes to cut off the chute, pull on the pack and ready the weapon. This is what walking to the crate replaces. This kind of plan should be an option for strategic gameplay.
I agree that it shouldn't be an issue since it takes longer than a regular drop and just achieves the same goal as a regular slow dropoff.

Re: Arming Pilots.. Kit requestion suggestion

Posted: 2009-07-28 17:27
by Dunehunter
Hm...why is this still open? :p