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Re: RKG-3 and Armor
Posted: 2009-08-04 20:28
by Expendable Grunt
[R-DEV]Masaq wrote:Yup, grenade is directional. You get a bigger explosive force at the business-end of the grenade...
Can we make this not so, for the sake of making it useful? Say we assume our toon did all the calculations and stuff.
M.
Re: RKG-3 and Armor
Posted: 2009-08-04 20:55
by Spec
I know it's only Wikipedia, but if this is true, then having it always do full damage would be realistic.
RKG stands for Ruchnaya Kumulyativnaya Granata (Handheld Shaped Charge Grenade). When the pin is pulled and the grenade is thrown a four-panelled drogue parachute is deployed by a spring. This parachute stabilizes the grenade in flight and ensures that the grenade strikes the target at a 90 degree angle, maximising the effect of the shaped charge.
Re: RKG-3 and Armor
Posted: 2009-08-05 01:23
by ryan d ale
My personal input would be that it is merely a grenade meant for opportunity when facing anything bigger than HMMWV.
Against a HMMWV it is deadly but against bigger more heavily armored vehicles it won't do so much. It is a weapon that could help damage the vehicle rather than destroy it. It is like having a LAT and HAT but it isn't rocket propelled or as effective. Something for the infantry man to feel a bit more secure with and it can always be used against infantry if they get in your way.
I also have a personal story to share.
Towards the Southern part of Fallujah there are high buildings with lots of rooms and stairs and they have main roads near them - do you know where I'm talking about?
Me and one of my brothers were on the roof when we see an LAV firing from a stationary position in the south. It was blowing our brave men to paradise. My friend launched an RPG at the LAV and he missed.
The LAV was in distress and decided to move north along the road parallel to our position. An RPG slams into the front armor of the LAV and the beast still comes roaring north towards our house. The vehicle was smoking quite badly. I remember that I must have had something to drink that day because my next action was to throw my RKG 3 at the LAV (coming full speed straight below us) and I thought it would hit.
It landed a fair bit behind it but it was enough to disable the vehicle.
Then one crewman hops out of the rear and I unload a full mag on him with the AKSU. I reload and think 'where is the other one?'. He comes out and I unload the next full mag on him.
RKG3 is for embarrassing the enemy and fighting back with whatever you can OR... just for fighting HMWWV.
I suck at telling stories.
Re: RKG-3 and Armor
Posted: 2009-08-05 01:47
by Human_001
Ok... I was NOT saying that RKG-3 should Defunkt a Tank with 1 hit. But for reality sake it have to do some damage. In real life its not 'have effect or have no effect' like in a game. You can even cut through prison cell steel bar using Dental floss.
I threw 15 RKG-3 to scimitar and it has no effect.
And about blast direction thing, when ever I throw RKG-3 my character throw it with handle downward.
In another words when my character throw RKG-3, it flies in shape of 'T' with explosive facing up and handle down.
But in real life, there is a parachute deploying from the handle when thrown to make explosive side face down. So current "not having any effect because of angle you throw at" isn't really the way you should simulate the RKG-3.
I also think some armor are not coded properly or something is glitching and not taking any damage if these armors are ever suppose to take damage from RKG-3.
Re: RKG-3 and Armor
Posted: 2009-08-29 10:59
by Taliban-IED
RKG-3 shouldnt destroy apc´s like humvees.Well if you compare rpg´s with rkg´s penetration ability,rkg´s should do damage half as rpg´s. 2rpg´s=4rkg´s but its hard enough to get close to apc´s anyway. RKG should atleast do damage to the crewmembers if it hit on top with DOT´s(Damage Over Time)
Re: RKG-3 and Armor
Posted: 2009-08-30 11:38
by TheLean
Human_001 wrote:Ok... I was NOT saying that RKG-3 should Defunkt a Tank with 1 hit. But for reality sake it have to do some damage. In real life its not 'have effect or have no effect' like in a game. You can even cut through prison cell steel bar using Dental floss.
I threw 15 RKG-3 to scimitar and it has no effect.
And about blast direction thing, when ever I throw RKG-3 my character throw it with handle downward.
In another words when my character throw RKG-3, it flies in shape of 'T' with explosive facing up and handle down.
But in real life, there is a parachute deploying from the handle when thrown to make explosive side face down. So current "not having any effect because of angle you throw at" isn't really the way you should simulate the RKG-3.
I also think some armor are not coded properly or something is glitching and not taking any damage if these armors are ever suppose to take damage from RKG-3.
You got the highlighted part backwards. I would say that IRL it is No effect or Full effect. It is in PR that tanks, vehicles and soldiers have health bars even though they are invisible. IRL when a tank or APC is hit with an AT weapon it is usually disabled or survives with a little dent in the armor. How does that tiny dent makes the tank loose half its "health"? Answer: It doesnt. Unless the next grenade hits the same tiny spot, about he size of a coin, which is highly unlikely, it doesnt matter how many RKG-3 you hit it with. Maybe if the sights are hit it could create complications but it would not take out the vehicle.
Re: RKG-3 and Armor
Posted: 2009-08-31 00:55
by SPC.Fazio(OIF.09-10)
The RKG-3 is probably one of the most affective means in iraq besides the EFP (explosive formed projectile). Im currently serving, and if u think im joking lol im not. With 41st IBCT task force volunteer under 4 IBCT 1st armored division old iron sides.
Now, it will penetrate ASV's, MRAPs (several different kinds), 1151's (new uparmored humvees) 998's (old humvees with conversion). We dont see them often where i am unless around baghdad area. EFP's, penetrate EVERYTHING even with the side skirt armor added to MRAPs. EFP travels at 2000m per second, closer u are to the device when goes off, less time has to form a projectile so it limits its penetrability.
Concept of EFP, normally a cylinder, packed with C4 equivelent to the weight of copper used. Copper is a concave plate, so when it blows up it shoots out as a glob of molten slag but as it travels, shapes into a projectile, like a spear. It goes pierces the armor, and doesnt kill from blast.. but burns, and searing threw flesh, starting secondary explosions. It can also be shaped different ways when it explodes via a wire mesh infront of it, to create a shotgun affect etc.
I do convoy security so i get to see all diferent fobs around iraq. And, get to see first hand what IED's do. Not so fun.
Re: RKG-3 and Armor
Posted: 2009-08-31 00:59
by SPC.Fazio(OIF.09-10)
Also, with RKG-3 u wanna go for gunners turret, TC side window, or driver side window. They do massive damage IRL, if they hit right. Id say my biggest fear is the RKG-3 over IEDs. Cause anyone can carry around a handgrenade.... IED's, half the time dont go off thanks to new counter measures, and route clearance teams.