RKG-3 and Armor

General discussion of the Project Reality: BF2 modification.
Human_001
Posts: 357
Joined: 2008-08-02 10:26

RKG-3 and Armor

Post by Human_001 »

It seems RKG-3 has no effect what so ever against vechicle in category of 'Armor'.

It's very strange considering it can destroy humvee with 1 RKG-3 in this game.

Is this bug or way it was intended?
Naruto-kun
Posts: 1369
Joined: 2008-08-16 22:39

Re: RKG-3 and Armor

Post by Naruto-kun »

If i'm right its supposed to be against old tanks and stuff, and compared to today's armoured vehicles its not effective against armor.

But Unarmored vehicles likeHumvees aren't heavily armored so they will easily take damage from such grenades ;)
Known as LABANEN3 ingame :mrgreen:
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CyrusPI
Posts: 216
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Re: RKG-3 and Armor

Post by CyrusPI »

Well, in my experience with the RKG, it does slight damage to APCs. I had to land it right on the vehicle, which can be tough if the APC's moving.

Landing one directly on a stationary Humvee resulted in instant yet silent destruction. Of course, the Humvee may have been damaged by road bumps and other sorts of fire before the finishing blow of the throw AT weapon.

I'm not sure if this weapon is meant to damage armor that badly. My guess is, it's supposed to be used alongside RPGs in-game, and maybe a few other players with RKGs never hurt.
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flem615
Posts: 358
Joined: 2008-04-29 22:30

Re: RKG-3 and Armor

Post by flem615 »

ive been wondering what the exact purpose of this grenade is myself. i cant seem to destroy any vehicles with it. APCs dont seem to take damage and Humvees are always to quick for me, unless i sneak up on them
Spartan0189
Posts: 1277
Joined: 2008-07-11 21:22

Re: RKG-3 and Armor

Post by Spartan0189 »

Well, It can be capable against APCs who are unloading soldiers, while it's stopped, ambush it with RKG-3s and Gunfire, then it should be enough to get it stopped or even dead..
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[EC]DR.NOobFragger
Posts: 265
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Re: RKG-3 and Armor

Post by [EC]DR.NOobFragger »

On Korangal valley, my squad found a flipped Stryker by the outpost so when we all died we ALL spawned as the rifleman with RKG's we all threw them on the top of the Stryker and even the bottom of the Stryker and it only started smoking. We all had to rearmed and throw them on it again to make it catch fire. I think they should do a bit more damage against APC's like the LAV and the Stryker if they land on the top of it.

According to wikipedia.

TNT/RDX with a steel lined shaped charge with 125 mm penetration of RHA and 20 m fragment radius.

RKG-3 grenades have been used North of Baghdad against coalition forces as recently as late 2008 and early 2009. The attacks have mainly been on the U.S. Army Stryker vehicle.
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Expendable Grunt
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Joined: 2007-03-09 01:54

Re: RKG-3 and Armor

Post by Expendable Grunt »

Yeah, not had much luck with them myself; humvees only SOMETIMES get hurt, but usually not.

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rangedReCon
Posts: 880
Joined: 2007-05-28 04:14

Re: RKG-3 and Armor

Post by rangedReCon »

Yeah RKG's for me are also really hit or miss, they never seem to work on stationary humvees. However, if I can score a hit on a moving one then it's usually a goner.
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Bringerof_D
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Joined: 2007-11-16 04:43

Re: RKG-3 and Armor

Post by Bringerof_D »

it's more of a jump out in front of the car and hope it goes off before it runs you over weapon. it works great if you position yourself ahead of a moving vehichle and jump out to throw it
nick20404
Posts: 1746
Joined: 2007-06-30 23:36

Re: RKG-3 and Armor

Post by nick20404 »

rangedReCon wrote:Yeah RKG's for me are also really hit or miss, they never seem to work on stationary humvees. However, if I can score a hit on a moving one then it's usually a goner.
Because they bounce off stationary Humvee, throw the RKG under the Humvee for instant destruction.
Feenan.
Posts: 108
Joined: 2008-04-16 15:40

Re: RKG-3 and Armor

Post by Feenan. »

Against humvees and trucks ive always caused instant destruction or they catch fire. No luck what so ever against any armoured targets.

Aficionado since 0.5
Twonkle
Posts: 549
Joined: 2009-07-27 09:07

Re: RKG-3 and Armor

Post by Twonkle »

nick20404 wrote:Because they bounce off stationary Humvee, throw the RKG under the Humvee for instant destruction.
But then in reality, people would survive :(
Viper5
Posts: 3240
Joined: 2005-11-18 14:18

Re: RKG-3 and Armor

Post by Viper5 »

Considering the RKG has a rough RHA Penetration of 125mm according to an earlier post, and the simplest RPG-7 warhead has a penetration of 330mm, I would think the Stryker should be all but impervious considering it has taken RPG and IED hits a plenty.
Masaq
Retired PR Developer
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Re: RKG-3 and Armor

Post by Masaq »

The RKG has a directional charge, by the way. How much damage it does is directly in relation to the angle at which it strikes the target - for maximum effect the base of the cylinder needs to strike the target; if the handle smacks the target and the grenade is facing upwards, most of the blast won't go towards the vehicle and will be wasted...

...LOTS of practice and more than a little luck is required for good hits :)

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gazzthompson
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Re: RKG-3 and Armor

Post by gazzthompson »

[R-DEV]Masaq wrote:The RKG has a directional charge, by the way. How much damage it does is directly in relation to the angle at which it strikes the target - for maximum effect the base of the cylinder needs to strike the target; if the handle smacks the target and the grenade is facing upwards, most of the blast won't go towards the vehicle and will be wasted...
in game, can you change the way the avatar throws the thing in ANY way though? all that is true IRL but ingame he throws it the same everytime , so it will hit the same way everytime?
Masaq
Retired PR Developer
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Re: RKG-3 and Armor

Post by Masaq »

Ey?

You can adjust the angle at which you throw from and the distance you throw it also - by adjusting those two you can effect how it hits the target.

You could hit the vehicle low down on the front or by raising your aim a little say, ensure it lands smack bang on the roof....

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
snooggums
Posts: 1093
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Re: RKG-3 and Armor

Post by snooggums »

[R-DEV]Masaq wrote:The RKG has a directional charge, by the way. How much damage it does is directly in relation to the angle at which it strikes the target - for maximum effect the base of the cylinder needs to strike the target; if the handle smacks the target and the grenade is facing upwards, most of the blast won't go towards the vehicle and will be wasted...

...LOTS of practice and more than a little luck is required for good hits :)
That explains my inconsistent results.
Expendable Grunt
Posts: 4730
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Re: RKG-3 and Armor

Post by Expendable Grunt »

Hm, I didn't think it was ACTUALLY directional.

M.
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Masaq
Retired PR Developer
Posts: 10043
Joined: 2006-09-23 16:29

Re: RKG-3 and Armor

Post by Masaq »

Yup, grenade is directional. You get a bigger explosive force at the business-end of the grenade...

"That's how it starts, Mas, with that warm happy feeling inside. Pretty soon you're rocking in the corner, a full grown dog addict, wondering where your next St Bernand is coming from..." - IAJTHOMAS
"Did they say what he's angry about?" asked Annette Mitchell, 77, of the district, stranded after seeing a double feature of "Piranha 3D" and "The Last Exorcism." - Washington Post
Psyko
Posts: 4466
Joined: 2008-01-03 13:34

Re: RKG-3 and Armor

Post by Psyko »

i find them to be very effective. allthough i often have problems with the actual throwing bit. the ping seems to make the release a little laggy and 50% of the time i miss the intended vehicle.
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