Re: the armed pilot, new solution (afaik)
Posted: 2009-09-28 16:48
Make a Jet pilot kit and a Heli pilot kit .. Heli pilot is armed but has no parachute, while the jet pilot has a parachute but no weapon. Simple 
I have used my parachute in a number of occasions in PR while hopping out of a VERY heavily damaged jet(dontcha call me a bailer there was no way for me to save emjbgeezer wrote:I think its a very nice idea, the only flaw is that if your chopper blows up, you dont have a PDW. And a jet pilot will never have the chance to pickup such a kit, in the event of a shootdown.
IRL pilots carry a PDW with them when they fly. I can perfectly understand why the PDW was removed from the pilot kit, but I really think you should remove the parachute completely from PR. There are very few jet maps, and usually when you are hit, then you are dead. Also we have no realistic eject system. And helo pilots dont jump in parachutes to get out if they are hit (exept the KA-50). They crashland instead. If the parachute was removed there would be no rambo paratroopers. SIMPLE![]()
Yeah yeah, thats not the point. I'd rather have a realistic PDW system, than parachutes. Its like 1 ticket for your death. And there are like two jet maps in PR... And alot more helo maps. If we really need to have parachutes for jets, make separate kits (I know it has been suggested before)rampo93(FIN) wrote:I have used my parachute in a number of occasions in PR while hopping out of a VERY heavily damaged jet(dontcha call me a bailer there was no way for me to save em![]()
Helo pilots aint issued parachutes, but jet pilots do. They also have an ejector seat, that allows you to stand on the ground, but be ejected high enough for you parachute to open properly. Another thing that we dont have, and AFAIK will never have in PR, due to engine limitations.killonsight95 wrote:rampo has a good point there we all know pilots have parachutes in real life so thye should be in
Because the age old question has yet to be answered[R-DEV]CodeRedFox wrote:Dr2B Rudd while you had a real new suggestion, this thread turning into every other "Why no weapons for pilots" banter.
It's, what 10? for an aircraft. Might as well be 11 I say, my AA kills go up to 11. In fact no, they start at 11 but can often be 15 or 16.Yeah yeah, thats not the point. I'd rather have a realistic PDW system, than parachutes. Its like 1 ticket for your death. And there are like two jet maps in PR... And alot more helo maps. If we really need to have parachutes for jets, make separate kits (I know it has been suggested before)
'[R-MOD wrote:Mongolian_dude;1148329']I feel that this over complicates things in terms of kits. Having two pilot kits, especially for new players would not appear very apparent, even to those who would read the manual. Also, it is especially hard to find the time to request a kit from an aircraft, when your meant to be creating distance between you and the heap of smouldering metal thats pissing jet-fuel.
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I think a better method would be to drastically increase the pilots spawn time after death.
Now jumping into the fray is cost-ineffective for players, as they will then be forced to wait a long time to re spawn. There would be greater consequences for the pilot who goes down with his bird, or the '1337 paratrooper'; giving players the incentive to bail out and not just accept the doom of a failing warbird.
Then, it would make sense to arm pilots, as the weapon now really are their last ditch hope of making it out from enemy lines. Escape and Evasion would be preferable, as the risk of being discovered and hunted after firing is very high and should only be done when totally necessary.
Going down with your ship= 00:02:10
Capture and execution= 00:01:30
Team-kills of a pilot not mounted in a vehicle results in= 00:00:40 for the pilot
And an additional 00:01:00 for his killer, on death, to prevent escape of penalty through TKing; as well as reduce the impact of trouble-makers intentionally TKing to inflict larger spawn times on others
The TKing of two pilots within 3 minutes would result in an auto-suicide of the culprit and a 00:04:00 minute spawn time, to arrest those intentionally killing pilots are a carrier/airfield and allowing admins sufficient time to deal with them.
With such high risks involved, perhaps even a Personal Defence Weapon is justifiable for the pilot's inventory.
Additionally, it may also discourage those players who make it hard for their team by flying aircraft, simply because there are aircraft available and not because they are useful at that point.
...mongol...
