the armed pilot, new solution (afaik)
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
the armed pilot, new solution (afaik)
This has been a hotly debated topic.
And we all know we don't want paratrooper pilots
But we want realism, and not to be defenceless.
So, make a new kit.
This kit is only requestable from choppers.
It is the 'armed pilot' kit.
The armed pilot kit CANNOT FLY AIRCRAFT.
but posesses a personal defence weapon, in what ever form that might be.
This results in, defenceless paratroopers, but if they get their bird on the ground in one piece, they have to 'remember' to pick up their survival gear before begining escape and evasion.
I believe this suggestion appeases all parties, and results in a more realistic game.
And we all know we don't want paratrooper pilots
But we want realism, and not to be defenceless.
So, make a new kit.
This kit is only requestable from choppers.
It is the 'armed pilot' kit.
The armed pilot kit CANNOT FLY AIRCRAFT.
but posesses a personal defence weapon, in what ever form that might be.
This results in, defenceless paratroopers, but if they get their bird on the ground in one piece, they have to 'remember' to pick up their survival gear before begining escape and evasion.
I believe this suggestion appeases all parties, and results in a more realistic game.
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RedWater
- Posts: 361
- Joined: 2008-12-03 15:59
Re: the armed pilot, new solution (afaik)
So you are saying that we should have:
1 Pilot-kit that can fly aircraft ( Fixed wing, helicopers)
1 "Pilot-kit" that can be requested from choppers exclusivly but cannot fly and is armed.
While I think that this is basically a good idea, Im not sure if that is needed so hard. If I get shot down in a chopper AND manage to land in savely I always drop my crate and request me a crewman or something. That one has a weapon and a field-dressing which is pretty much anything I need.
Ok, there are still the cases where you just come from a supply-run and dont have a crate anymore.
Besides: I still see to many mid-air-explosions, I think the healthlevel from aricraft should be increased even more that that it is right now.
1 Pilot-kit that can fly aircraft ( Fixed wing, helicopers)
1 "Pilot-kit" that can be requested from choppers exclusivly but cannot fly and is armed.
While I think that this is basically a good idea, Im not sure if that is needed so hard. If I get shot down in a chopper AND manage to land in savely I always drop my crate and request me a crewman or something. That one has a weapon and a field-dressing which is pretty much anything I need.
Ok, there are still the cases where you just come from a supply-run and dont have a crate anymore.
Besides: I still see to many mid-air-explosions, I think the healthlevel from aricraft should be increased even more that that it is right now.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: the armed pilot, new solution (afaik)
yeah its not imperative, but its more realistic than pilots being defenceless when they do survive. This is Project Reality, we should go in to every situation with the intention of coming out alive, that is the way the game is meant to be played.While I think that this is basically a good idea, Im not sure if that is needed so hard. If I get shot down in a chopper AND manage to land in savely I always drop my crate and request me a crewman or something. That one has a weapon and a field-dressing which is pretty much anything I need.
although I agree with that, (but making it get disabled at the same rate) I think its mostly the attack helicopters suffering from mid air explosions, the trans choppers tend to survive.Besides: I still see to many mid-air-explosions, I think the healthlevel from aricraft should be increased even more that that it is right now.
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PLODDITHANLEY
- Posts: 3608
- Joined: 2009-05-02 19:44
Re: the armed pilot, new solution (afaik)
Its probablly an old suggestion but why not pilot with a 9mm pistol with two spare clips or whatever they have IRL.
You can't go Rambo paratrooper with that can you?
You can't go Rambo paratrooper with that can you?
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: the armed pilot, new solution (afaik)
Yeh but what happens when the chopper has blown up? where do u get it then =P

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dominator200
- Posts: 179
- Joined: 2009-04-24 12:52
Re: the armed pilot, new solution (afaik)
Well i think what should happen is with the new chopper damages system it is more easier to crash land and survive so there as in the comms truck were you have the repair station when you press x, you could have a kit in the back and if you crash land succesfully you press x and a kit drops out the back rifle man or crewman kit.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: the armed pilot, new solution (afaik)
If the chopper blows up with ur survival gear inside...then "boohoo"rampo93(FIN) wrote:Yeh but what happens when the chopper has blown up? where do u get it then =P
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: the armed pilot, new solution (afaik)
The pistol was removed from the pilot kit because they WERE being used as rambo paratroopers. This pistol was more accurate and all youd have to do is find an enemy, kill him and steal his kit.PLODDITHANLEY wrote:Its probablly an old suggestion but why not pilot with a 9mm pistol with two spare clips or whatever they have IRL.
You can't go Rambo paratrooper with that can you?
MA3-USN Former
クラナド ァフターストーリー
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Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: the armed pilot, new solution (afaik)
Bah, make pilot spawnable kit with pistol, but with the inability to pick up kits like civilians. 
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Rissien
- Posts: 2661
- Joined: 2008-11-07 22:40
Re: the armed pilot, new solution (afaik)
Still wouldnt stop people from paradropping in and just taking advantage of the pistols accuracy. Entire squads would do it.
MA3-USN Former
クラナド ァフターストーリー
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Ferron
- Posts: 47
- Joined: 2009-03-08 11:06
Re: the armed pilot, new solution (afaik)
How about knifes? If you have a parachute you need a knife to cut messed ropes (in reality its a landing in forest). Or you can cut messed enemies 
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SgtFailure
- Posts: 115
- Joined: 2009-01-28 15:41
Re: the armed pilot, new solution (afaik)
Hehe think about giving the enemy a surprise when they stop by the bunker restroom in kashan desertFerron wrote:How about knifes? If you have a parachute you need a knife to cut messed ropes (in reality its a landing in forest). Or you can cut messed enemies![]()
When you see a house land on somebody and they're still kicking, you know something is wrong
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Ferron
- Posts: 47
- Joined: 2009-03-08 11:06
Re: the armed pilot, new solution (afaik)
If knife is not OK, can devs create a firearm (probably pistol) with a horrible deviation and reduced damage representing lack of shooting experience and stressful situation of a crash-landed pilot?
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Garmax
- Posts: 288
- Joined: 2008-06-13 00:52
Re: the armed pilot, new solution (afaik)
https://www.realitymod.com/forum/f18-pr-suggestions/64482-arming-pilots-kit-requestion-suggestion.html
basically this is a resugestion which i've already made.. i already suggested seperating the aircraft pilots from the chopper pilots and suggested a very good way of dealing with all this..
but basically the answer was final. no. taking away the pistols solved the problem and it doesnt look like their coming back for some time
basically this is a resugestion which i've already made.. i already suggested seperating the aircraft pilots from the chopper pilots and suggested a very good way of dealing with all this..
but basically the answer was final. no. taking away the pistols solved the problem and it doesnt look like their coming back for some time
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Drunkenup
- Posts: 786
- Joined: 2009-03-16 20:53
Re: the armed pilot, new solution (afaik)
Heres my idea, make the aircraft kit in two pieces, Fixed wing, and rotor kits. The survivability of a helicopter pilot is much higher, say he makes a hard landing, and survives, as I've heard, most Army pilots carry a M4, with a 2 or 3 magazines, but a parachute? Ok, Apache pilot engine's fail, opens cockpit doors, gets out, launches parachute, but NO! Its gets torn up by the rotors and you fall to a undignified death. I've made a few crash landings and lived in the blackhawk and made it back to base (Cept this one time when the tunguskas were camping our main and he ran me over). Its known that Navy and possibly Marine pilots carry the M9, Not sure bout Airforce pilots though, but they all carry a parachute. The fact that people may be acting as paratroopers is the Server Admin's responsibility to take care of.
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: the armed pilot, new solution (afaik)
ehhhhh i guess it could work...... not a huge fan though
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Garmax
- Posts: 288
- Joined: 2008-06-13 00:52
Re: the armed pilot, new solution (afaik)
im pretty sure in real life theres a way to eject out of those choopers not just open the cockpit and get shredded up..
before anything in pr they have to add crash animations of some sort and more chances of crashlanding and making it alive so then for transport choppers the pilots could be given a pistol or somethin
before anything in pr they have to add crash animations of some sort and more chances of crashlanding and making it alive so then for transport choppers the pilots could be given a pistol or somethin
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Gosu-Rizzle
- Posts: 610
- Joined: 2009-06-06 13:23
Re: the armed pilot, new solution (afaik)
I think it would work to make 1 kit for fixed wing and 1 for choppers, like Drunkenup said. The first would be unamred but have a parachute, while the chopper one would have an M9 instead. It really sucks being stranded in the middle of Karbala/Mutra etc. with NO chance of deffending yourself what so ever
??: And i really dont see how this system can be abused...
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killonsight95
- Posts: 2123
- Joined: 2009-03-22 13:06
Re: the armed pilot, new solution (afaik)
how about this:
every kit requested from helis will have a parachute this would mean you can have a PARA squad but how about you can only have 2 para kits of the same type for each team?
not sure if its possible but it helps and is realistic
ioh and some helis not sure about all have rotors that come off when needed so you can eject in the forum of a button
every kit requested from helis will have a parachute this would mean you can have a PARA squad but how about you can only have 2 para kits of the same type for each team?
not sure if its possible but it helps and is realistic
ioh and some helis not sure about all have rotors that come off when needed so you can eject in the forum of a button


