co-pilot no warmup

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snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: co-pilot no warmup

Post by snooggums »

Wow, that's some serious lack of reading skills going on in page 2.

Scared_42:
My example had 5 pilots and 4 choppers, not 5 choppers. The extra pilot is needed for the seat swapping.
The example used the condition of there being no warm up time for the co-pilot. If there is no warm up time then hopping from seat 2 to 1 would skip the warm up time so you wouldn't have to wait for it.

I stated that the also mentioned lengthening of cool down would be better since the only 'exploit' for that would be the ability to switch seats and since both pilot seats have controls it would not be an exploit...
LeadMagnet
Retired PR Developer
Posts: 1372
Joined: 2007-02-09 20:11

Re: co-pilot no warmup

Post by LeadMagnet »

The other side of the coin that you haven't addressed is that by doing this you will then tying up 8 players for transport squads rather than just 4. In terms of gameplay it's just not feasible.

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W4lt3r89
Posts: 73
Joined: 2009-02-17 22:09

Re: co-pilot no warmup

Post by W4lt3r89 »

TomDackery wrote:I actually did this in game with a Cobra when the pilot was disconnected. If you can seat switch fast enough, theres a much smaller warmup time.

But yes, increase the cool down time of the helicopter might work well also?
Happened to me too in Muttrah quite a few times, my pilot gets kicked.. And being over rather hard to land mountains.
But the warm up time seems at instant to be like 5 seconds or less. Might depend on how fast can the co-pilot change to pilot seat.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: co-pilot no warmup

Post by boilerrat »

Honestly, do you think in midair a gunner can open the glass hatch over the both of you and rip the 180lb + pilot out of the seat, jump over his seat without falling out, close the hatch and somehow keep flying while being shot at?



No.
Scared_420
Posts: 403
Joined: 2009-06-25 07:15

Re: co-pilot no warmup

Post by Scared_420 »

[R-DEV]LeadMagnet wrote:The other side of the coin that you haven't addressed is that by doing this you will then tying up 8 players for transport squads rather than just 4. In terms of gameplay it's just not feasible.
i started this thread with atk lil bird and it got taken in terms to trans huey :-?
Alex6714
Posts: 3900
Joined: 2007-06-15 22:47

Re: co-pilot no warmup

Post by Alex6714 »

boilerrat wrote:Honestly, do you think in midair a gunner can open the glass hatch over the both of you and rip the 180lb + pilot out of the seat, jump over his seat without falling out, close the hatch and somehow keep flying while being shot at?



No.
In most if not all attack helicopters both copilot and pilot have flight controls and can more or less equally operate flight and weapons equipment iirc.
Last edited by Alex6714 on 2009-10-29 16:50, edited 1 time in total.
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Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: co-pilot no warmup

Post by Rudd »

[R-DEV]LeadMagnet wrote:The other side of the coin that you haven't addressed is that by doing this you will then tying up 8 players for transport squads rather than just 4. In terms of gameplay it's just not feasible.
there are 50cals on the tanks.

But how often do you see every single tank possessing a 50cal gunner on kashan?

its choice.
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Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: co-pilot no warmup

Post by Bringerof_D »

Dr2B Rudd wrote:there are 50cals on the tanks.

But how often do you see every single tank possessing a 50cal gunner on kashan?

its choice.
rudd i think that was his point, by doing that you are only handicapping the team so no one would bother much with it.
boilerrat wrote:Honestly, do you think in midair a gunner can open the glass hatch over the both of you and rip the 180lb + pilot out of the seat, jump over his seat without falling out, close the hatch and somehow keep flying while being shot at?



No.
no i wouldnt, they would simply flick a switch and be able to operate the flight controls without having to move at all.
Rudd
Retired PR Developer
Posts: 21225
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Re: co-pilot no warmup

Post by Rudd »

Bringerof_D wrote:rudd i think that was his point, by doing that you are only handicapping the team so no one would bother much with it.
yet tanks still have the option....

regarding trans, there are some helis ingame that have a zoomable camera on the co-pilot side, so when not transporting you can scout. So if the pilot teams want they can fulfil a teamwork orientated role, also they can watch out for threats during transport/supply runs, since the pilot cannot really look around very well even with the 7, 8,9 views.

Also, for these reasons above, its something the CAS squads can do thats useful while they wait for assets to spawn.
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mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: co-pilot no warmup

Post by mat552 »

Dr2B Rudd wrote:yet tanks still have the option....

regarding trans, there are some helis ingame that have a zoomable camera on the co-pilot side, so when not transporting you can scout. So if the pilot teams want they can fulfil a teamwork orientated role, also they can watch out for threats during transport/supply runs, since the pilot cannot really look around very well even with the 7, 8,9 views.

Also, for these reasons above, its something the CAS squads can do thats useful while they wait for assets to spawn.
The way the cameras function makes this role very hard to fulfill. Helicopters either need to fly steady, slow, predictable flight paths so the cameras can do their job, or the copilot can try to get lucky on a standard run and nibble some intel from the rush of black and white.

I find it's a rare exception to the rule that anything useful ever gets done with the spotter cameras.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


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