[Weapon] Mk12 SPR [WIP]
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Rudd
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sharpie
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Re: [Weapon] Mk12 SPR [WIP]
Looking good
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ReadMenace
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Re: [Weapon] Mk12 SPR [WIP]
If you're doing the Mod 1 (You were doing a Mod 0 initially.) You should use a LaRue SPR scope mount. This mount allows the scope to be mounted a bit further forward without "bridging the gap."

-REad

-REad
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Froggy
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Re: [Weapon] Mk12 SPR [WIP]
One more suggestion: give it that magpul p mag. That would be cool. 
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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gazzthompson
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Re: [Weapon] Mk12 SPR [WIP]
are these used on a regular basis by US troops?cherrypointers wrote:One more suggestion: give it that magpul p mag. That would be cool.![]()
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Froggy
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Re: [Weapon] Mk12 SPR [WIP]
Not really, but it's the same premise as the M68 CCO with the USMC (I'm pretty sure) that they could order them themselves and use them. Theres a picture I'll attach.
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"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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ReadMenace
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Re: [Weapon] Mk12 SPR [WIP]
Well, PMags possess an NSN. In theory you could get them within the US Military without having to purchase your own..
-REad
-REad
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matty
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Re: [Weapon] Mk12 SPR [WIP]
Added the LaRue SPR scope mount




The model is finished now, I would appreciate some feedback from a DEV.




The model is finished now, I would appreciate some feedback from a DEV.

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BloodBane611
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Re: [Weapon] Mk12 SPR [WIP]
As a totally non-DEV, I think that looks fantastic!
[R-CON]creepin - "because on the internet 0=1"
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Froggy
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Re: [Weapon] Mk12 SPR [WIP]
One more suggestion: A Harris-Style bipod. If this does get into the game, it would be in the Marksman or Sniper kit. If you have haven't seen [R-DEV] Chuc's video of deployed Marksman rifles, I'll link it. The bipod would be a must for V 0.9 and up.
http://www.youtube.com/watch?v=6-HjkEm7 ... re=channel
http://www.youtube.com/watch?v=6-HjkEm7 ... re=channel
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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matty
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Re: [Weapon] Mk12 SPR [WIP]
PR already has a bipod modeled.
Last edited by matty on 2009-12-07 22:47, edited 1 time in total.

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Anhkhoa
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Re: [Weapon] Mk12 SPR [WIP]
PR has an Mk. 12 SPR Mod 0. Chuc want's an Mod 1.matty wrote:PR already has one modeled.

Spaz: I once had a dream where my psychology teacher was 10ft tall and ate me, then she gave birth to me.
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matty
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Re: [Weapon] Mk12 SPR [WIP]
I meant a bipod.Anhkhoa wrote:PR has an Mk. 12 SPR Mod 0. Chuc want's an Mod 1.

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rangedReCon
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Re: [Weapon] Mk12 SPR [WIP]
That looks really good! Much better than my models 
[img][IMG]http://i188.photobucket.com/albums/z120/rangedReCon/12303-willbomb.gif[/img][/IMG]
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Froggy
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Re: [Weapon] Mk12 SPR [WIP]
Okay, so add it. That's what I meant.matty wrote:PR already has a bipod modeled.
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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ReadMenace
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Re: [Weapon] Mk12 SPR [WIP]
I'm a fan.
-REad
The Harris Bipod is a DEV-asset, it would be added by a DEV if this were included in PR. He cannot simply add it.cherrypointers wrote:Okay, so add it. That's what I meant.
-REad
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Froggy
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Re: [Weapon] Mk12 SPR [WIP]
I understand, got it.[R-CON]ReadMenace wrote:I'm a fan.
The Harris Bipod is a DEV-asset, it would be added by a DEV if this were included in PR. He cannot simply add it.
-REad
Thanks
"I looked down this scope every single day for 18 months. I swear if I close my eyes and concentrate, I can see the shadow of the reticle when I open my eyes again." - A US Marine on the ACOG reticle.
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matty
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Z-trooper
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Re: [Weapon] Mk12 SPR [WIP]
From what I can see it looks pretty good. Can you post up a screenshot (not clay render) with a checkered texture on it? With a pretty high resolution of checkers please.




