Forgotten Fire Fight Laws

Jigsaw
Posts: 4498
Joined: 2008-09-15 02:31

Re: Forgotten Fire Fight Laws

Post by Jigsaw »

Bigglestheman wrote:Rambo is too unrealistic for PR.
Awesome first post, just awesome :lol:


OT:

22: Speed and surprise are crucial in a firefight. Save your sprint for when it is important, move quickly over the ground and place yourself where the enemy will not expect you to be coming from.

23: Keep your spacing. Nothing is worse than an entire squad getting wiped out in a few seconds of MG/grenade/APC fire.

24: Use defilade as much as possible. Break the line of sight to your enemy whilst maintaining your knowledge of his location as much as possible and get close with iron sights.

25: Use every weapon at your disposal. You can always reload your weapons later but you won't get that chance if you are dead.
http://www.youtube.com/watch?v=8CKjNcSUNt8
"I love the smell of napalm in the morning. You know, one time we had a hill bombed, for 12 hours. When it was all over, I walked up. We didn't find one of 'em, not one stinkin' dink body. The smell, you know that gasoline smell, the whole hill. Smelled like... victory. Someday this war's gonna end... "
Bigglestheman
Posts: 309
Joined: 2010-03-26 21:05

Re: Forgotten Fire Fight Laws

Post by Bigglestheman »

goguapsy wrote:I'm sorry to say that Chuck is gonna get you because of this post... which is your first.

Welcome to the forums ;)
But rambo is almost as unrealistic as MW2. I have yet to see the new rambo I have seen first blood and first blood II.
Jigsaw wrote:Awesome first post, just awesome :lol:
Hahaha anyways though I always thought the lone wolf route doesn't work on games you have to use strategy in unless you get luck which is a majority in why you would survive.
TmanEd
Posts: 101
Joined: 2009-09-07 23:32

Re: Forgotten Fire Fight Laws

Post by TmanEd »

26. If you or your squad are trying to remain stealthy, don't kill anyone unless you have a golden opportunity, such as being behind a tank with a HAT, sneaking up on the guy lasing your teammates, etc. Don't blow your cover just because you wanted to light up that moron wandering around by himself.
Murphy
Posts: 2339
Joined: 2010-06-05 21:14

Re: Forgotten Fire Fight Laws

Post by Murphy »

27. Incoming fire has right of way.

28. Anything that can go wrong will.
Haji with a Handgun
Posts: 443
Joined: 2010-05-09 06:18

Re: Forgotten Fire Fight Laws

Post by Haji with a Handgun »

29. A bullet may have your name on it but a grenade is addressed To Whom it May Concern.

(AKA Careful with the damn nades, they cant tell friend from foe.) *Looks at goguapsy*
In Game: Marxman
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Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Forgotten Fire Fight Laws

Post by Dev1200 »

30. Accurate fire beats Spray n Prey.
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Infantry4Ever
Posts: 113
Joined: 2010-05-31 00:31

Re: Forgotten Fire Fight Laws

Post by Infantry4Ever »

31. Use any cover that you can find.
32. Space your rounds.
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