Forgotten Fire Fight Laws
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cocobutter333
- Posts: 152
- Joined: 2008-08-09 08:55
Forgotten Fire Fight Laws
1. Once you have killed an enemy do not run over thier body, the downed enemy will see that you are over him and alert his sqauud
1b. do not also be tempted to run and grab the enemy kit as well putting yourself in fanger "1" will also apply
2. Don't get into the habbit of constantly reloading (this is COD) try using the 5 shot count rule
3. do NOT give up until the medic or SL says so, also if possible dont call out "MEDIC", use voip as it will stop the enemy knowing your medic is reviving
4. try not to be so predictable, on most maps you can tell where the enemy will be and where they will come from, take the long way round, its worth it
more welcome...
1b. do not also be tempted to run and grab the enemy kit as well putting yourself in fanger "1" will also apply
2. Don't get into the habbit of constantly reloading (this is COD) try using the 5 shot count rule
3. do NOT give up until the medic or SL says so, also if possible dont call out "MEDIC", use voip as it will stop the enemy knowing your medic is reviving
4. try not to be so predictable, on most maps you can tell where the enemy will be and where they will come from, take the long way round, its worth it
more welcome...
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Forgotten Fire Fight Laws
5. F***ing suppress! If you know an enemy is behind cover but can't see him keep shooting - if you're shooting at him he won't be able to shoot back.
6. Try and tell your squad exactly where the enemy is using the bearings and landmarks.
6. Try and tell your squad exactly where the enemy is using the bearings and landmarks.
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: Forgotten Fire Fight Laws
7. Keep cool and wait for deviation to settle if the enemy hasnt spotted you.
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McCree
- Posts: 74
- Joined: 2008-02-02 00:37
Re: Forgotten Fire Fight Laws
8. Use them 'nades! They are there to be used and might make all the difference between firefight
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Nick_Gunar
- Posts: 215
- Joined: 2009-10-20 07:54
Re: Forgotten Fire Fight Laws
It is unbelievable how a lot of players don't use that or just don't simply think about this (especially when medic tries to revive his buddy).Herbiie wrote:5. F***ing suppress! If you know an enemy is behind cover but can't see him keep shooting - if you're shooting at him he won't be able to shoot back.
This has to be a golden rule lol.
9. Temperance is your closest friend, impatience your nemesis.
The best victory is when the opponent surrenders of its own accord before there are any actual hostilities... It is best to win without fighting.
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Jarryd_455495
- Posts: 175
- Joined: 2009-02-19 06:20
Re: Forgotten Fire Fight Laws
10. stick with a buddy, don't try n flank by ur self unless ur sqd lead told u too.
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Raic
- Posts: 776
- Joined: 2007-02-24 15:59
Re: Forgotten Fire Fight Laws
11. RUN RUN RUN! If you are in bad position, change it, even if you have to run towards the fire for a moment, staying put gets you killed faster.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Forgotten Fire Fight Laws
12. Suppressed an enemy? MOVE! Get another POV so he wonders where are you as you apply rule number 7 to take a precise "wtf happened?" headshot.
13. Long range firefights? Gain fire superiority! Use them nades and nade launchers! And remember, if you really judge necessary to use it, remember you won`t use your AT4 at a light armor or truck if you die right there right now. Sure don`t anticipate that much but rockets have a HUGE psycological effect against enemies (so do GLs) and suppressive effect. You may be useful to push-back
14. (Still not tested by me) Got in a firefight of which you have a chance of winning? Don`t fall back to fight another day, get fire supperiority, suppress, MOVE! Pop smoke! Get in grenade-toss distance! But remember - they also have nades...
13. Long range firefights? Gain fire superiority! Use them nades and nade launchers! And remember, if you really judge necessary to use it, remember you won`t use your AT4 at a light armor or truck if you die right there right now. Sure don`t anticipate that much but rockets have a HUGE psycological effect against enemies (so do GLs) and suppressive effect. You may be useful to push-back
14. (Still not tested by me) Got in a firefight of which you have a chance of winning? Don`t fall back to fight another day, get fire supperiority, suppress, MOVE! Pop smoke! Get in grenade-toss distance! But remember - they also have nades...
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Pronck
- Posts: 1778
- Joined: 2009-09-30 17:07
Re: Forgotten Fire Fight Laws
15. Take them by their Nose and kick them by their ***!
16. Act if you're falling back (Scream "Falling Back") and let one guy obvious retreat. And shoot the enemy then.
17. Act that you've to reload (Scream "Reloading") and let them stand up, after that you shoot them.
16. Act if you're falling back (Scream "Falling Back") and let one guy obvious retreat. And shoot the enemy then.
17. Act that you've to reload (Scream "Reloading") and let them stand up, after that you shoot them.
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rampo
- Posts: 2914
- Joined: 2009-02-10 12:48
Re: Forgotten Fire Fight Laws
18. when possible stay in high ground when advancing or digging in. Gives you a great advantage on a firefight

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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Forgotten Fire Fight Laws
19. When on mumble and killed all the other enemies, say on squad VOIP "Ok squad, let's go East" and on mumble say "Squad, go back West to where we were before".
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archerfenris
- Posts: 122
- Joined: 2009-11-12 21:06
Re: Forgotten Fire Fight Laws
14. (Still not tested by me) Got in a firefight of which you have a chance of winning? Don`t fall back to fight another day, get fire supperiority, suppress, MOVE! Pop smoke! Get in grenade-toss distance! But remember - they also have nades...[/QUOTE]
Maybe you're not talking about what I am but if you are...I very much disagree. I was once the last guy alive in my squad in a firefight with multiple insurgents in the basement of the Hospital on Fallujah. I was trading shots with maybe 4-5 insurgents. I was outnumbered, outgunned, and running low on ammo. Instead of charging forward and taking on a force 4 to 5 times bigger than me, I chose to fall back and save a ticket. This should always be the policy when you're an American on insurgency.
Maybe you're not talking about what I am but if you are...I very much disagree. I was once the last guy alive in my squad in a firefight with multiple insurgents in the basement of the Hospital on Fallujah. I was trading shots with maybe 4-5 insurgents. I was outnumbered, outgunned, and running low on ammo. Instead of charging forward and taking on a force 4 to 5 times bigger than me, I chose to fall back and save a ticket. This should always be the policy when you're an American on insurgency.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Forgotten Fire Fight Laws
archerfenris wrote:Maybe you're not talking about what I am but if you are...I very much disagree. I was once the last guy alive in my squad in a firefight with multiple insurgents in the basement of the Hospital on Fallujah. I was trading shots with maybe 4-5 insurgents. I was outnumbered, outgunned, and running low on ammo. Instead of charging forward and taking on a force 4 to 5 times bigger than me, I chose to fall back and save a ticket. This should always be the policy when you're an American on insurgency.
Yes that is what I mean
If you are outnumbered, outgunned and out everything fall back, regroup, and stryke! Flank with the full squad while another one suppresses!
Last edited by goguapsy on 2009-12-15 22:14, edited 1 time in total.
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Lagsalot 56k
- Posts: 35
- Joined: 2009-10-19 20:50
Re: Forgotten Fire Fight Laws
20. Don't go Lonewolf, you are not Rambo.
Ingame Name-Lig3rZ3r0
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Just because I'm 15 years old doesn't mean I ruin the game, am immature, or a "Newb".
Tavor 21
5.56x45 NATO
Dream Gun
Just because I'm 15 years old doesn't mean I ruin the game, am immature, or a "Newb".
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themartini
- Posts: 44
- Joined: 2009-03-12 06:09
Re: Forgotten Fire Fight Laws
21. People WILL soil themselves if you attempt to shoot them with an HMG
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Forgotten Fire Fight Laws
Corrected.Lagsalot 56k wrote:20. Don't go Lonewolf, you are not IF Rambo or Chuck.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Forgotten Fire Fight Laws
So if Rambo played PR could he lone wolf?Lagsalot 56k wrote:20. Don't go Lonewolf, you are not Rambo.
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Rudd
- Retired PR Developer
- Posts: 21225
- Joined: 2007-08-15 14:32
Re: Forgotten Fire Fight Laws
he's Rambo...he can do whatever he likes, he would even prefer a bow an arrow to a gun in PR.Herbiie wrote:So if Rambo played PR could he lone wolf?![]()
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Bigglestheman
- Posts: 309
- Joined: 2010-03-26 21:05
Re: Forgotten Fire Fight Laws
Rambo is too unrealistic for PR.[R-CON]Rudd wrote:he's Rambo...he can do whatever he likes, he would even prefer a bow an arrow to a gun in PR.
Last edited by Bigglestheman on 2010-03-27 19:52, edited 1 time in total.
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goguapsy
- Posts: 3688
- Joined: 2009-06-06 19:12
Re: Forgotten Fire Fight Laws
I'm sorry to say that Chuck is gonna get you because of this post... which is your first.Bigglestheman wrote:Rambo is too unrealistic for PR.
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