Removing Kit Pickup
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Redamare
- Posts: 1897
- Joined: 2007-10-30 21:09
Re: Removing Kit Pickup
that doesnt make any sense why would we want to do that??....for one... in Real life if some one dies ... their gun and equipment dont just Disapear into thin air.. it stays next to the dead person untill some one picks it up.. how would your idea improve anything???
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Removing Kit Pickup
The soldiers should have their gun in working order - it's simply a matter of picking it up and pulling the trigger, and working out how to reload it, which is pretty simple.galeknight1 wrote:maintain guns like M16s, making the whole thing unrealistic.
ALSO - you're enemy (apart from Insurgents) have been trained - they know how to use weapons.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Removing Kit Pickup
im pretty sure most insurgents would have weapons familiarization "training"Herbiie wrote: ALSO - you're enemy (apart from Insurgents) have been trained - they know how to use weapons.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Removing Kit Pickup
Who knows?gazzthompson wrote:im pretty sure most insurgents would have weapons familiarization "training"
I doubt we know much about the Iraqi insurgents - though I suspect their level of training varies.
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martov
- Posts: 238
- Joined: 2008-10-07 19:18
Re: Removing Kit Pickup
USING an AT weapon IS HORRIBLY difficult!!!! they will never work it out!!!

ehmm, sarcasm anyone?
in most cases military equipment is fool-proof and has instructions, just in case.
also guns work all the same (until they get dirty), if you know how to use an AK you will work out instantly how to make good use of an M16 IMO

ehmm, sarcasm anyone?
in most cases military equipment is fool-proof and has instructions, just in case.
also guns work all the same (until they get dirty), if you know how to use an AK you will work out instantly how to make good use of an M16 IMO
Last edited by martov on 2009-12-03 18:57, edited 4 times in total.
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: Removing Kit Pickup
^^ Great for the insurgents that went to oxford instead of local school.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Removing Kit Pickup
well some INS are ex sadams army. Also they have training camps, i wander what they do in these training camps?Herbiie wrote:Who knows?.
Operation Iron Triangle Shuts Down Insurgent Training Camp
Iraqi Troops Attack Rebel Stronghold; Area Was Training Camp, U.S. Says - The Washington Post | Encyclopedia.com
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Removing Kit Pickup
I Like the OP's idea most of you are bashing him over the fact that its not realistic but think about what we are using right now how is it at all realistic?
Right known when your hit and you go down you pack all your gear into a sack as your falling to the ground.
also the enemy can walk up pick up your pack all of your ammo your gear etc in a blink of an eye under fire hopping around like a F-turd really? very realistic.
It should take 10 sec to pick up a kit off a crate "10 sec to spawn after selecting it".
when your trying to pick up a down persons kit you should be forced to crouch there for 16 sec as you run thro the body to remove the ammo and gear from the body.
this would fix 90% of the problems with enemy's getting your gear and then being FF on because it would be really hard to get a kit under fire.
Right known when your hit and you go down you pack all your gear into a sack as your falling to the ground.
also the enemy can walk up pick up your pack all of your ammo your gear etc in a blink of an eye under fire hopping around like a F-turd really? very realistic.
It should take 10 sec to pick up a kit off a crate "10 sec to spawn after selecting it".
when your trying to pick up a down persons kit you should be forced to crouch there for 16 sec as you run thro the body to remove the ammo and gear from the body.
this would fix 90% of the problems with enemy's getting your gear and then being FF on because it would be really hard to get a kit under fire.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Removing Kit Pickup
Like I said - who knows how well trained your basic insurgents on the ground are?gazzthompson wrote:well some INS are ex sadams army. Also they have training camps, i wander what they do in these training camps?
Operation Iron Triangle Shuts Down Insurgent Training Camp
Iraqi Troops Attack Rebel Stronghold; Area Was Training Camp, U.S. Says - The Washington Post | Encyclopedia.com
Tell me where it says all insurgents have been to these training camps
Anyway, you don't need training to know how to use weapons, they are Squaddie proof, it'll take an insurgent less than 5 seconds to work out how to use them
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Removing Kit Pickup
tell me where i said all insurgents have been trained in these camps.Herbiie wrote: Tell me where it says all insurgents have been to these training camps![]()
very true, contrary to what you said here:Herbiie wrote:it'll take an insurgent less than 5 seconds to work out how to use them![]()
Herbiie wrote: ALSO - you're enemy (apart from Insurgents) have been trained - they know how to use weapons.
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Laki
- Posts: 34
- Joined: 2006-11-13 14:32
Re: Removing Kit Pickup
Iam all for pickin up weapons, but the probelm here is bf engine that is kit based. Its realistic that when an insurgent kills us medic he can pick up his gun and other supplys, but it doesn't make him a combat medic. So if it would be possible just to pick up weapons (which i know is not possible) that would be great. But for a soldier to be able to change combat role in a second is unrealistic.
So i say no picking up kits.
So i say no picking up kits.
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gazzthompson
- Posts: 8012
- Joined: 2007-01-12 19:05
Re: Removing Kit Pickup
you have to see the flip side of the "realism coin".Laki wrote:Iam all for pickin up weapons, but the probelm here is bf engine that is kit based. Its realistic that when an insurgent kills us medic he can pick up his gun and other supplys, but it doesn't make him a combat medic. So if it would be possible just to pick up weapons (which i know is not possible) that would be great. But for a soldier to be able to change combat role in a second is unrealistic.
So i say no picking up kits.
Yes its unrealistic to pick up a dead soldiers kit and be able to use it (mainly medical gear and advanced AT weapons) but it would also be unrealistic not to be able to pick up enemy weapons/ammo. so which is less unrealistic and/or better for gameplay? i say the latter is better.
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Herbiie
- Posts: 2022
- Joined: 2009-08-24 11:21
Re: Removing Kit Pickup
THe last quote (about insurgents) isn't saying insurgent's can't use weapons - merely that they haven't been through all the training that professional soldiers have.gazzthompson wrote:tell me where i said all insurgents have been trained in these camps.
very true, contrary to what you said here:
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TristanYockell
- Posts: 340
- Joined: 2007-01-21 05:03
Re: Removing Kit Pickup
Sorry, taking out the ability to pick up enemy weapons is retarded....
Insurgents do it in real life, and so do other forces, when need be, or even for personal preference.
Not only would it be unrealistic, but it would just eliminate another fun factor of pr.
I swear some PR players are dead set on sucking the life out of this mod.
Give your heads a shake.
Personally, if this is implimented, it will piss me off so badly, that I will no longer play.
Insurgents do it in real life, and so do other forces, when need be, or even for personal preference.
Not only would it be unrealistic, but it would just eliminate another fun factor of pr.
I swear some PR players are dead set on sucking the life out of this mod.
Give your heads a shake.
Personally, if this is implimented, it will piss me off so badly, that I will no longer play.
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TheLean
- Posts: 483
- Joined: 2009-03-15 20:26
Re: Removing Kit Pickup
You know what pisses me off? People saying they will quit the mod if they dont get their will. Its especially annoying if the issue is very minor as this one. Therefore I vote yes to this change just to get rid of another immature player. Not that you will stand by your word though.TristanYockell wrote:Sorry, taking out the ability to pick up enemy weapons is retarded....
Insurgents do it in real life, and so do other forces, when need be, or even for personal preference.
Not only would it be unrealistic, but it would just eliminate another fun factor of pr.
I swear some PR players are dead set on sucking the life out of this mod.
Give your heads a shake.
Personally, if this is implimented, it will piss me off so badly, that I will no longer play.
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maarit
- Posts: 1145
- Joined: 2008-02-04 17:21
Re: Removing Kit Pickup
this should be ingame.maybe make suggestion about it?R.J.Travis wrote:I Like the OP's idea most of you are bashing him over the fact that its not realistic but think about what we are using right now how is it at all realistic?
Right known when your hit and you go down you pack all your gear into a sack as your falling to the ground.
also the enemy can walk up pick up your pack all of your ammo your gear etc in a blink of an eye under fire hopping around like a F-turd really? very realistic.
It should take 10 sec to pick up a kit off a crate "10 sec to spawn after selecting it".
when your trying to pick up a down persons kit you should be forced to crouch there for 16 sec as you run thro the body to remove the ammo and gear from the body.
this would fix 90% of the problems with enemy's getting your gear and then being FF on because it would be really hard to get a kit under fire.
Last edited by maarit on 2009-12-03 22:08, edited 1 time in total.
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Bringerof_D
- Posts: 2142
- Joined: 2007-11-16 04:43
Re: Removing Kit Pickup
again, why is it every one says an insurgent shouldnt be able to pick up HAT or LAT kits? its not that ahrd to figure out how to use...especially when the instructions are printed on the side of the damn things
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R.J.Travis
- Posts: 707
- Joined: 2007-12-09 21:27
Re: Removing Kit Pickup
Sorry Maarit but I do not see them adding this to PR they are more focused on there C4 project I sure they will still pass out update that have had done and holding them so they can put new content out at the same rate even when they are not working on the mod at the same rate but it is all cool and understandable.maarit wrote:this should be ingame.maybe make suggestion about it?
I for see this being added to the C4 game with a nicly done animation tho so all is not lost.
xD ah the days back when I played this mod and gave suggestions have come and gone.
If you would like to suggest it your self please feel free you can always put a link to my post in your suggestion.
Twisted Helix: Yep you were the one tester that was of ultimate value.
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Celestial1
- Posts: 1124
- Joined: 2007-08-07 19:14
Re: Removing Kit Pickup
Bringerof_D wrote:again, why is it every one says an insurgent shouldnt be able to pick up HAT or LAT kits? its not that ahrd to figure out how to use...especially when the instructions are printed on the side of the damn things
Especially hard when the Insurgent doesn't read English.martov wrote:USING an AT weapon IS HORRIBLY difficult!!!! they will never work it out!!!
I agree. He's gonna be hurting if the DEVs implement no rallies. (Which has been quite a successful test, in my opinion. But that's another discussion entirely.)TheLean wrote:You know what pisses me off? People saying they will quit the mod if they dont get their will. Its especially annoying if the issue is very minor as this one. Therefore I vote yes to this change just to get rid of another immature player. Not that you will stand by your word though.
Look, guys. This thread is truly meant for feedback on the suggestion. I don't think anyone wants to hear whining or flamewars over your opinions. Please keep your manners in check when posting, there's PROs and CONs to the situation; state them, not bash them into my head for thinking a little outside of the box. I posted the cons in the first place that I was uncertain of how I felt about the suggestion, but I felt I should suggest it to others to see what they thought.
It seems a lot of you are going on about the Insurgents needing to be able to use US weapons: is it really necessary, though? Have you thought about maybe the insurgents being MORE dependent on their own weapons (more civilians being used (properly), more kits being available to the insurgents...) I personally think the WW2/Russian weaponry is interesting to fight with and against in an Insurgency map, and most of the time I see an insurgent with a US kit it is usually Medic or AR, instead of utilizing their own PKMs and Civilians/Medics. Is it really SO bad that a team would stick to using their own weapons?
Last edited by Celestial1 on 2009-12-04 00:38, edited 1 time in total.
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badmojo420
- Posts: 2849
- Joined: 2008-08-23 00:12
Re: Removing Kit Pickup
I don't doubt that the text from an AT4 has been translated into Arabic and distributed to insurgents. Or the insurgent would have easy access to an English speaking insurgent.Celestial1 wrote:Especially hard when the Insurgent doesn't read English.
Insurgents are not a bunch of kids running around with guns. They are an established military force. They've decided to fight this war using insurgency tactics, but that does not mean they are lacking intelligence, spies, training, interpreters, etc.
In my opinion, yes. Picking up and using enemy weapons not only has the effect of gaining superior optics or technology, but it also has the effect of hurting the morale of the enemy. Most players can tell the sound of a weapon. So, as a US soldier, if you see your squad mate get mowed down by a US SAW, your going to fear that SAW. Not because it's a weapon in the hands of an enemy, but because you know how well that weapon system works against infantry, and you respect its power.Celestial1 wrote:It seems a lot of you are going on about the Insurgents needing to be able to use US weapons: is it really necessary, though? Have you thought about maybe the insurgents being MORE dependent on their own weapons (more civilians being used (properly), more kits being available to the insurgents...) I personally think the WW2/Russian weaponry is interesting to fight with and against in an Insurgency map, and most of the time I see an insurgent with a US kit it is usually Medic or AR, instead of utilizing their own PKMs and Civilians/Medics. Is it really SO bad that a team would stick to using their own weapons?
Its fact that insurgents are outgunned. That's why they rely on insurgency tactics. But, even those odds out, by insurgents picking up superior weapons, and the game just got a bit more interesting. They still rely on their own weapons, since you can't get an enemy kit without someone using an insurgent weapon. (well in most cases anyway)
The medic is in a totally different class. And with the kit becoming limited but still spawnable, i believe the medic kits should act like the old civ kits, and disappear when the medic is wounded. This would avoid the situations where an average insurgent becomes a fully training medic instantly. And also situations where the medic goes down, but a fellow squad member just picks up his kit and revives him. If your dumb enough to put a medic in a vulnerable position and get him killed, there should not be an easy way out.

