Removing Kit Pickup

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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Removing Kit Pickup

Post by Celestial1 »

What if players could not drop a kit on the ground for others to pick up when killed?

Pros:
  • A medic/AT/etc killed means you've got some real breathing room. They have to be revived to be brought back into use.
  • No more running around with enemy helmets or weapons, causing friendly fire. If we can't use their vehicles for fear of friendly fire, why are we picking up their helmets and weapons? (I know the helmet is a side effect of kit geometries)
  • Can still pick up kits from crates, but not off of dead bodies.
Cons:
  • Limited kits would not be saved, even if revived quickly. A possible solution might be to make them drop an invisible kit that cannot be picked up, but will still be given back to the player on revive (and if it stays there for 5 minutes, even better, since only the revived player can get it back)
  • Insurgents cannot steal enemy weaponry. I'm tossed on this, as it's not likely they'd have the ability to use enemy AT, etc; but then they would not be able to use enemy rifles either. It's a tossup.
  • If the medic goes down, there is no healing available for the squad. A possible solution would be to make room in other kits by removing or reallocating kit pieces between other kits (such as removing incendiaries from all kits but specialist, officer, and engineer) to make room for a 'CPR/Drag' slot, which would act as a revive, allowing any player to 'drag' another to safety. (Also, to stop players from acting as impromptu medics by just using this in conjunction with field dressings, it might be of use to also look into implementing my other suggestion: Field Dressings that actually 'stop' bleeding

Feedback is welcome.
Acemantura
Posts: 2463
Joined: 2007-08-18 06:50

Re: Removing Kit Pickup

Post by Acemantura »

I think the issue is looking like the enemy. I have been shot numerous times due to this annoying fact.

So how 'bout it DEV's, is attaching the helmet to the player model possible? Or should I have asked?
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bad_nade
Support Technician
Posts: 1499
Joined: 2008-04-06 18:26
Location: Finland

Re: Removing Kit Pickup

Post by bad_nade »

acemantura wrote:So how 'bout it DEV's, is attaching the helmet to the player model possible? Or should I have asked?
Player models are copyrighted by EA and cannot be modified. IIRC.
Herbiie
Posts: 2022
Joined: 2009-08-24 11:21

Re: Removing Kit Pickup

Post by Herbiie »

Tbh I like having enemy helmets - don't want to look like them? Don't take their kits.

Especially in insurgency, when you've got a US kit.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: Removing Kit Pickup

Post by l|Bubba|l »

*deleted*

Reason: Wrong thread
Killer2354
Posts: 407
Joined: 2008-11-19 02:48

Re: Removing Kit Pickup

Post by Killer2354 »

well, some insurgents are trained to shoot some of the Coalition weapons and that includes sometimes AT4 (just take for example during the cold war when the US troops gave and trained some afgans to operate things like stinger portable missile launchers. I remember saying that the devs PUT IN picking up the gear and weapons, not a side effect of kit geometries.
Don't quote me on it, though.
ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Removing Kit Pickup

Post by ankyle62 »

horrible idea, in real life insurgents would be able to pick up your equipment, and you would be able to man a fallen members weapon if they go down.
Rabbit
Posts: 7818
Joined: 2006-12-17 15:14

Re: Removing Kit Pickup

Post by Rabbit »

ankyle62 wrote:horrible idea, in real life insurgents would be able to pick up your equipment, and you would be able to man a fallen members weapon if they go down.
except you dont have their zero is your aim would be off.
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ankyle62
Posts: 556
Joined: 2009-07-12 21:41

Re: Removing Kit Pickup

Post by ankyle62 »

gx wrote:except you dont have their zero is your aim would be off.
true, but getting rounds down range would be better than staring at a unused gun with your thumb in your butt.

kentucky windage ftw.
sniperrocks
Posts: 258
Joined: 2009-11-25 01:38

Re: Removing Kit Pickup

Post by sniperrocks »

It's a pretty good idea
but personally, especially if I'm an insurgent, I would hunt down the US or British forces specifically to take their kits :\
badmojo420
Posts: 2849
Joined: 2008-08-23 00:12

Re: Removing Kit Pickup

Post by badmojo420 »

I would rather take things the other way and make the kits never disappear. It would be great, you could be out fighting and grab a nice coalition kit, run back to cache and get an insurgent kit, leaving the american kit by the cache for someone else to use. Find an AA kit as coalition? Take it back to main and hide it somewhere.

It might create some bugs by having so many kits laying around the map. But, if it worked it would be a nice addition, especially if they're all being replaced by actual weapon models, like the new Russian kits are.
BloodBane611
Posts: 6576
Joined: 2007-11-14 23:31

Re: Removing Kit Pickup

Post by BloodBane611 »

Celestial1 wrote:A medic/AT/etc killed means you've got some real breathing room. They have to be revived to be brought back into use.
It's already easy enough to lose the medic kit and have your whole squad picked apart while he's humping it back from the nearest FOB. If there are no rallies, or if rallies are harder to place in 0.9, this would be a nightmare.
No more running around with enemy helmets or weapons, causing friendly fire. If we can't use their vehicles for fear of friendly fire, why are we picking up their helmets and weapons? (I know the helmet is a side effect of kit geometries)
I've never had a problem with this. Even with changed helmets, the rest of kit geometry is noticeably different. I've definitely been shot at more by my own team when I'm using a friendly kit than an enemy one.
Can still pick up kits from crates, but not off of dead bodies.

I don't understand why this is a pro. If you shoot someone, their equipment, weapon and ammo do not magically disappear. They are dead on the street, and you can steal it. Give it to your friends, sell it for drug money, whatever. It's physically present, so it seems awfully foolish to make it different when trying to emulate reality.
Limited kits would not be saved, even if revived quickly. A possible solution might be to make them drop an invisible kit that cannot be picked up, but will still be given back to the player on revive (and if it stays there for 5 minutes, even better, since only the revived player can get it back)
That would be a bother, but if a workaround could be devised, I'd be all for it.
Insurgents cannot steal enemy weaponry. I'm tossed on this, as it's not likely they'd have the ability to use enemy AT, etc; but then they would not be able to use enemy rifles either. It's a tossup.
Yeah, it's an annoying one. Personally, given that AT kits are used only rarely on insurgent maps, I would vote for continuing to allow insurgent to steal kits.
If the medic goes down, there is no healing available for the squad. A possible solution would be to make room in other kits by removing or reallocating kit pieces between other kits (such as removing incendiaries from all kits but specialist, officer, and engineer) to make room for a 'CPR/Drag' slot, which would act as a revive, allowing any player to 'drag' another to safety. (Also, to stop players from acting as impromptu medics by just using this in conjunction with field dressings, it might be of use to also look into implementing my other suggestion: Field Dressings that actually 'stop' bleeding
Dragging isn't possible, or it would have been done a long time ago.
[R-CON]creepin - "because on the internet 0=1"
galeknight1
Posts: 252
Joined: 2009-08-15 22:33

Re: Removing Kit Pickup

Post by galeknight1 »

This is quite a good idea, but wouldn't weapons be reloaded every time you died? But I agree on the terms that you don't actually see that many soldiers picking up enemy kits (Particulary conventional forces) and most Taliban/Insurgents don't know how to maintain guns like M16s, making the whole thing unrealistic.
gaurd502
Posts: 366
Joined: 2008-03-22 14:59

Re: Removing Kit Pickup

Post by gaurd502 »

I don't like it. If it's there you should be able to grab it. If your buddy get shot you should be able to take his gun. It seems that it's getting rid of realism and gameplay so that you can't wear the other teams helmets. It doesn't make sense. If it's there and he was just using it you should too. It's not like guns are complicated, and half the time it will probably be a friendly kit with a gun pretty close to what you had.
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Celestial1
Posts: 1124
Joined: 2007-08-07 19:14

Re: Removing Kit Pickup

Post by Celestial1 »

BloodBane611 wrote:It's already easy enough to lose the medic kit and have your whole squad picked apart while he's humping it back from the nearest FOB. If there are no rallies, or if rallies are harder to place in 0.9, this would be a nightmare.

Dragging isn't possible, or it would have been done a long time ago.
I know that dragging isn't possible. I'm suggesting a pair of hands that act as a revive (it's like the epipen, only there's no epipen to be seen).

This way, everyone can revive. The medic would be the only one who could still heal, though. Which means that losing the medic means that you will have to go 'drag' him out of fire and get him into cover to get yourselves moving again.
galeknight1 wrote:This is quite a good idea, but wouldn't weapons be reloaded every time you died? But I agree on the terms that you don't actually see that many soldiers picking up enemy kits (Particulary conventional forces) and most Taliban/Insurgents don't know how to maintain guns like M16s, making the whole thing unrealistic.
No. Weapons are only reloaded when you die if there is NO kit on the ground nearby, and it defaults back to your spawn kit.

If there are invisible kits that last the entire 5 minute wounded time, it would mean that if you are revived you are guaranteed to spawn with your kit, with the ammo it had when you died.

gaurd502 wrote:I don't like it. If it's there you should be able to grab it. If your buddy get shot you should be able to take his gun. It seems that it's getting rid of realism and gameplay so that you can't wear the other teams helmets. It doesn't make sense. If it's there and he was just using it you should too. It's not like guns are complicated, and half the time it will probably be a friendly kit with a gun pretty close to what you had.
The idea isn't to have you steal your buddy's gun while he's sitting there wounded; instead, you get out there and drag his *** to cover, he needs to keep his gun because he's got some more fighting to do.
Ghost_1ll1
Posts: 45
Joined: 2009-09-13 01:39

Re: Removing Kit Pickup

Post by Ghost_1ll1 »

DO NOT take out the ability to pick up kits, that would first and foremost be unrealistic.

Secondly, Taking enemy uniforms can be an advantage and should DEFINITELY be kept in game. Yes you risk getting shot by comrades just like the US soldiers who took AK's in lue of their AR-15 b/c it jammed so much but hell, thats how it goes
TheLean
Posts: 483
Joined: 2009-03-15 20:26

Re: Removing Kit Pickup

Post by TheLean »

Can we separate the specialist kit from the normal kits and make the specialist kit unable to pick up? Operating an ERYX is probably not something you learn in ten seconds, similar with a sniper and their adjustable scope, same with AA missiles. This is also true for regular factions, an american soldier would be unlikely to instantly learn how to operate a chinese AT launcher. Sure, the enemy could steal the kit and then learn how to use it another day, but its not likely in the heat of battle.
sylent/shooter
Posts: 1963
Joined: 2009-04-10 18:48

Re: Removing Kit Pickup

Post by sylent/shooter »

Wouldn't it be easier if when u said "check fire" it showed up on the persons screen that was shooting at u?

That may be imposible to do. But it would obviously fix this problem.

And don't think that u need to be trained to shoot the gun. If you think about it the insurgents rarely use sights anyuways so all they do is press the trigger in the general direction :D

Killing the enemy sylently
mat552
Posts: 1073
Joined: 2007-05-18 23:05

Re: Removing Kit Pickup

Post by mat552 »

TheLean wrote: This is also true for regular factions, an american soldier would be unlikely to instantly learn how to operate a chinese AT launcher. Sure, the enemy could steal the kit and then learn how to use it another day, but its not likely in the heat of battle.
The majority of specialized kits that I have ...uh...found have been with the enemy soldier conveniently getting the weapon system entirely ready to fire for me, with all I need to do being point and shoot.
Players might be hardcoded, but that sure doesn't seem to stop anybody from trying.


The only winning move is not to play. Insurgency, that is.
ma21212
Posts: 2551
Joined: 2007-11-17 01:12

Re: Removing Kit Pickup

Post by ma21212 »

tbh if your with your squad when you pick up enemy kits then its very unlikley for a TK.
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