Celestial1 wrote:Especially hard when the Insurgent doesn't read English.
I don't doubt that the text from an AT4 has been translated into Arabic and distributed to insurgents. Or the insurgent would have easy access to an English speaking insurgent.
Insurgents are not a bunch of kids running around with guns. They are an established military force. They've decided to fight this war using insurgency tactics, but that does not mean they are lacking intelligence, spies, training, interpreters, etc.
Celestial1 wrote:It seems a lot of you are going on about the Insurgents needing to be able to use US weapons: is it really necessary, though? Have you thought about maybe the insurgents being MORE dependent on their own weapons (more civilians being used (properly), more kits being available to the insurgents...) I personally think the WW2/Russian weaponry is interesting to fight with and against in an Insurgency map, and most of the time I see an insurgent with a US kit it is usually Medic or AR, instead of utilizing their own PKMs and Civilians/Medics. Is it really SO bad that a team would stick to using their own weapons?
In my opinion, yes. Picking up and using enemy weapons not only has the effect of gaining superior optics or technology, but it also has the effect of hurting the morale of the enemy. Most players can tell the sound of a weapon. So, as a US soldier, if you see your squad mate get mowed down by a US SAW, your going to fear that SAW. Not because it's a weapon in the hands of an enemy, but because you know how well that weapon system works against infantry, and you respect its power.
Its fact that insurgents are outgunned. That's why they rely on insurgency tactics. But, even those odds out, by insurgents picking up superior weapons, and the game just got a bit more interesting. They still rely on their own weapons, since you can't get an enemy kit without someone using an insurgent weapon. (well in most cases anyway)
The medic is in a totally different class. And with the kit becoming limited but still spawnable, i believe the medic kits should act like the old civ kits, and disappear when the medic is wounded. This would avoid the situations where an average insurgent becomes a fully training medic instantly. And also situations where the medic goes down, but a fellow squad member just picks up his kit and revives him. If your dumb enough to put a medic in a vulnerable position and get him killed, there should not be an easy way out.