nk87 wrote: Its just a way to get the freaking cloud visibility out of the way. But do you think my intention was for it to function as "wallhack"? God grow up!
nk87 wrote:You again took the numbers presented as I said not to shoot me down on. 1km would be fine also, just out of the view range of HAT/AA, even 100 meters more view distance would make an impact.
first you say its not wallhack and then you say you want the chopper to see further than the rest.. doesnt seem right to me.
and to quote some of your videos:
Doing some CAS gigs on muttrah city, didn't put all the "kill scenes" in the movie, but focused primarily on strafing runs.
-Tactics&Teamwork server.
-Pilot(both huey and cobra): nk87 - Gunner: TAW_CutthroatJake - Spotter: D. Busby.
-7 Vehicles, 35kills'ish and a few firebases brought down in the end of it, keept the cobra airbourne for 55 minutes, and didnt manage to get a second go, due to ticket-lack!
P.s I hate the new lockon!!! ...
A short montage from muttrah city on Tactical Gamer. Iam(nk87) piloting and |TG|Orpal is gunning. The first cobra was wasted instantly by another pilot team, and by the time it was up again, we only had 90 tickets left, fast game.. So the last 25 minutes we did what we could to even the score, even though we were far behind. When we get shot down there was less than 10 tickets left, so we did go in slightly recklessly after that APC - 42 kills was made during the movie.
To me it doesnt look like this is for realism sake. looks to me like just another tool to increase you killcount.
but hey, thats just my opinion. you have every right to not give shits about it and i wouldnt care, but hopefully you would learn to think what other feel about this suggestion instead of being so defencive and piss people off. think of something that will benefit the core values in pr: Teamplay and realism not fragging and being leet in a chopper.