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Re: Stationary TOW usage

Posted: 2010-02-22 18:05
by Killer-Ape
ANDROMEDA wrote:9 charges were justified for the TOW, located on the main base, but not on the FOBs. In the discipline of the players hope to be foolish. Just yesterday, I witnessed how the guys from the some squad, on Mutrah City on the side of MEC was built in the mountains above the town TOW and a few hours doing that shot on the docks infantry, trucks and helicopters of the American team just like with MG. I was on the MEC side too, but I don't like It.

Wait, so nobody on the US team decided to laser mark it and call in gunship support? Even if it was stationary and extremely visible on the mountains? Sorry but I don't buy it. You can't blame game mechanics if your whole team sucks.

Face it, MEC cannot drop crates magically like the US from choppers. So give them credit for doing it so far out.

And as someone stated above; "You are a sitting duck without cover", "You are stationary" If a sniper, marksmen or automatic spots you first you are basically dead, and lots more can kill you just as easy.

Fire-bases are easy overrun as it is, so don't make it even easier. This version is all about fire-bases, now the only stable way to spawn.

Anyway, you can still camp the H-AT at crates, and I bet you get more then 9 shots. But you wont risk losing it to the enemy if you place a TOW, especially insurgents.

And never had any problem killing TOW operators as an insurgent. And it has great anti- personnel uses in real life so why not. Watch this video.


Re: Stationary TOW usage

Posted: 2010-02-22 18:27
by Pariel
If people want to waste TOWs on infantry, that's fine. The TOW gunner is more than exposed enough that this should not be a problem

Re: Stationary TOW usage

Posted: 2010-02-22 20:02
by ANDROMEDA
I am not against TOW. I am not against the use of TOW in the infantry or even against something. Please, can use. But if you have available will be a 3 charge, you will think twice before firing a shell, worth several thousand dollars in a single infantryman, and learn how to aim better, not to shoot several times)))

Re: Stationary TOW usage

Posted: 2010-02-22 20:21
by Pariel
ANDROMEDA wrote:I am not against TOW. I am not against the use of TOW in the infantry or even against something. Please, can use. But if you have available will be a 3 charge, you will think twice before firing a shell, worth several thousand dollars in a single infantryman, and learn how to aim better, not to shoot several times)))
LiveLeak.com - New Operation Moshtarak Battle Footage

There's a link to Brits using a Javelin on a lone target. Javelins cost at least as much as TOWs, and I'm pretty sure this isn't an uncommon use for them, as I've read multiple reports (I suggest looking up the Battle of Wanat report, or I can e-mail it to you if you'd like) that say a unit used Javelins in combat, yet I don't know of any enemy units fielding heavy vehicles in Afghanistan or Iraq.

Again, the TOW gunner is extremely vulnerable, as the sandbags do not provide cover to them. They have a long warm-up and reload time. If you can't prevent a TOW gunner from raping your team, it's because of your incompetence, not the overpowered TOW.

Re: Stationary TOW usage

Posted: 2010-02-22 21:39
by ANDROMEDA
Here we talking about gameplay in PR, and in PR the TOW was made on suggestions of community who don't like the overpowered APCs, which always destroying the FOBs, who can not defend themself. So, please, use the TOW for this and only for this. You always can use it like you want, but it makes you FOB mach more weak, when the APC is coming to destroy you. Deсide. This is just gameplay and taktics.

Now the players just mindlessly shoot from TOW to everywhere and not worry about the number of charges and about security of them FOB.

Re: Stationary TOW usage

Posted: 2010-02-22 22:51
by Pariel
ANDROMEDA wrote:Here we talking about gameplay in PR, and in PR the TOW was made on suggestions of community who don't like the overpowered APCs, which always destroying the FOBs, who can not defend themself. So, please, use the TOW for this and only for this. You always can use it like you want, but it makes you FOB mach more weak, when the APC is coming to destroy you. Deсide. This is just gameplay and taktics.

Now the players just mindlessly shoot from TOW to everywhere and not worry about the number of charges and about security of them FOB.
Nerfing the TOW is not the answer to bad players.

Re: Stationary TOW usage

Posted: 2010-02-22 22:58
by DrugKoala
LOL, I have yet to see the TOW in AT role, so far I've only seen it being ultimate AA weapon...

Re: Stationary TOW usage

Posted: 2010-02-22 23:12
by ANDROMEDA
Pariel wrote:Nerfing the TOW is not the answer to bad players.
Good players will correctly assess the value of the TOW and apply it for the appointment, and bad will go on foot from the main base when shot anywhere the important charges and not be able to destroy the enemy APC, to protect the FOB. :grin:

In addition, with these TOW, players started to forget about such an important deployable asset as HMG.

Re: Stationary TOW usage

Posted: 2010-02-22 23:20
by Oddsodz
Change the zoom to x2 instead of x3. Can't TOW Snipe if the gun can't see that far. this would make killing infantry just that bit harder. But will not take away it's ability to hit tanks/APC's/Jeeps at long ranges. Tanks/APC's/Jeeps are still big targets to see at any range.

Re: Stationary TOW usage

Posted: 2010-02-22 23:28
by ComradeHX
ANDROMEDA wrote:9 charges were justified for the TOW, located on the main base, but not on the FOBs. In the discipline of the players hope to be foolish. Just yesterday, I witnessed how the guys from the some squad, on Mutrah City on the side of MEC was built in the mountains above the town TOW and a few hours doing that shot on the docks infantry, trucks and helicopters of the American team just like with MG. I was on the MEC side too, but I don't like It.

Powerful zoom, high speed projectile, a large supply of ammunition and also an opportunity to rebuild every 5 minutes. This is too cool in my opinion!
I think that if the enemy team does not do anything while there is so OBVIOUSLY a FOB on the mountain and is shooting down their assets... they deserve to get pwned.

Anyway, shooting a footsoldier = lose FOB if a hostile APC happens to be hiding nearby.

Re: Stationary TOW usage

Posted: 2010-02-23 02:22
by rushn
I definitely agrree with comrade there the it is easy to take out an tow the cover they get is not much an dit is a stationary target

Re: Stationary TOW usage

Posted: 2010-02-23 03:33
by Pariel
Oddsodz wrote:Change the zoom to x2 instead of x3. Can't TOW Snipe if the gun can't see that far. this would make killing infantry just that bit harder. But will not take away it's ability to hit tanks/APC's/Jeeps at long ranges. Tanks/APC's/Jeeps are still big targets to see at any range.
Again, nerfing the TOW is not the answer to players using it against infantry.

The TOW has greater zoom than APCs because it is not mobile, and is extremely exposed. The point is that the TOW needs friendly infantry to screen it from basically all enemy fire, while enemy APCs need to work in concert with infantry or aircraft to remove TOW emplacements that would otherwise destroy them.

Dumbing down the game so less team work is required is a bad thing -- especially when it's just to get people to hop off a particular weapons system.

Re: Stationary TOW usage

Posted: 2010-02-23 03:54
by glowjack177
Just to draw a comparison, people Hat snipe all the time.

SO what is the difference between Hat spamming and TOW spamming? Hat spammers can go on forever if they have crates.

and I also agree with rushn. TOWs are not covered, one well-hidden player can keep it off-limits for the other team for an entire game.

And in reality a TOW worth thousands is little compared to the 400,000 $ mininum required to train, equip and provide for a basic soldier in the US army.

Re: Stationary TOW usage

Posted: 2010-02-23 04:53
by Pariel
glowjack177 wrote:Just to draw a comparison, people Hat snipe all the time.

SO what is the difference between Hat spamming and TOW spamming? Hat spammers can go on forever if they have crates.

and I also agree with rushn. TOWs are not covered, one well-hidden player can keep it off-limits for the other team for an entire game.

And in reality a TOW worth thousands is little compared to the 400,000 $ mininum required to train, equip and provide for a basic soldier in the US army.
TOW missiles are worth around $40,000. Yes, still far less than the average American soldier, but that's not necessarily true in other countries.

You take out the enemy with whatever tools you have available. Reducing the TOW count to three just means people will rebuild the TOW emplacements more often, it doesn't mean that they'll stop shooting at infantry. More importantly, it gives APCs a serious advantage against FOBs, which is actually a bad thing for game play at this point.

Re: Stationary TOW usage

Posted: 2010-02-23 05:27
by Oddsodz
Pariel wrote:Again, nerfing the TOW is not the answer to players using it against infantry.

The TOW has greater zoom than APCs because it is not mobile, and is extremely exposed. The point is that the TOW needs friendly infantry to screen it from basically all enemy fire, while enemy APCs need to work in concert with infantry or aircraft to remove TOW emplacements that would otherwise destroy them.

Dumbing down the game so less team work is required is a bad thing -- especially when it's just to get people to hop off a particular weapons system.
My way is not nefing the TOW. My way just makes it that bit harder to TOW snipe infantry at long range. It does not stop it. And it will still be able to see as far as it does now. Just not so much zoom. Think about it some more. Tanks/Jeeps/APCs will still be able to be killed just the same as they are done now.

Re: Stationary TOW usage

Posted: 2010-02-23 11:02
by Skull
its absoluty fine the way it is, since you have only 10 rounds and if you "waste" that ones, it renders the fob undefended against vehicle attacks

Re: Stationary TOW usage

Posted: 2010-02-23 11:13
by dtacs
Skull wrote:its absoluty fine the way it is, since you have only 10 rounds and if you "waste" that ones, it renders the fob undefended against vehicle attacks
Incendiary it, and get whoever is around to pitch in on building a new one, presto new TOW with full ammo.

Re: Stationary TOW usage

Posted: 2010-02-23 12:03
by ANDROMEDA
I do not propose to reduce the combat characteristics of the TOW. I would like to see more judicious use of this powerful weapon in the game. Fewer charges discipline players and force them to think more before you shoot.

As for this:
Pariel wrote: Reducing the TOW count to three just means people will rebuild the TOW emplacements more often, it doesn't mean that they'll stop shooting at infantry. More importantly, it gives APCs a serious advantage against FOBs, which is actually a bad thing for game play at this point.
War - is hard work, PR - and more heavy teamwork. The conclusion is simple: "Do you want to keep the FOB safe from APC, do not shoot at what should not. You want to shoot with TOW where you want - then work your shovel!" :D

Re: Stationary TOW usage

Posted: 2010-02-23 13:04
by BlackFallout
Pariel wrote:LiveLeak.com - New Operation Moshtarak Battle Footage

There's a link to Brits using a Javelin on a lone target. Javelins cost at least as much as TOWs, and I'm pretty sure this isn't an uncommon use for them, as I've read multiple reports (I suggest looking up the Battle of Wanat report, or I can e-mail it to you if you'd like) that say a unit used Javelins in combat, yet I don't know of any enemy units fielding heavy vehicles in Afghanistan or Iraq.

Again, the TOW gunner is extremely vulnerable, as the sandbags do not provide cover to them. They have a long warm-up and reload time. If you can't prevent a TOW gunner from raping your team, it's because of your incompetence, not the overpowered TOW.
AWESOME! So the sniper gets a javelin also!!

(in the video the guy carrying the Javelin had a bolt action rifle with a scope.)