Stationary TOW usage

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cocobutter333
Posts: 152
Joined: 2008-08-09 08:55

Stationary TOW usage

Post by cocobutter333 »

I believe the stationary TOW HE damage should be reduced as it is not currently serving its perpose, its most commonly being used as anti infantry by hill campers ect, would this be the case IRL?

simply reduse the HE range damage and/or increace the AP damage? could also increase the reload time
[twl]Lan
Posts: 127
Joined: 2007-09-18 10:47

Re: Stationary TOW usage

Post by [twl]Lan »

Hmm. Not sure about this one, if the damage type is possible to mod, maybe. Reload, nope.

In my opinion if someone tries to use it as a inf killer then they will have that much fewer missiles to take down vehicles with. 1 ticket per missile is good value for the enemy team. It isn't hard to get a TOW sniper to step out of the TOW, all you need is a MG or a bit of teamwork with two players who can pop out and shoot at him. Sure, he may kill one but the other will wound and bleed him. Then you can keep him out of the TOW just fine. If you are careful you can do it solo aswell.

Frankly, the TOW is bait. Anyone jumps into it is a sitting duck. Unless the FoB builders stop building the TOW at the front of the defensive/aggressive line.

And yes, I know it can be rebuilt. But honestly, it cannot be rebuilt and manned under fire.
People without imagination, consideration and plain lacking any *ation makes me question Gods Great plan. ;)
lucidrians
Posts: 802
Joined: 2009-05-04 17:59

Re: Stationary TOW usage

Post by lucidrians »

Last night on T&T we used it for exactly that purpose, we also got two Technicals and a Bomb truck, had it sitting on a hill. But I don't see the problem, as the targets could equally see us and the TOW is pretty darn exposed up there.
ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: Stationary TOW usage

Post by ANDROMEDA »

I think you just need to reduce the number of charges from 9 to 3. First, it's very easy to do. And, in the configuration of several that is enough to repel the attack APC.
Drav
Retired PR Developer
Posts: 2144
Joined: 2007-12-14 16:13

Re: Stationary TOW usage

Post by Drav »

I think if people want to snipe with one that is fine. The disadvantages of a great big white smoke trail saying my firebase is over here and having no missile to shoot armour with balances this imo. Agree with Lan here....
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Stationary TOW usage

Post by Rudd »

I dunno drav, the problem is that the TOW has technically unlimited ammo, destroy -> rebuild

lowering the number of missiles to 3 would work great imo, still unlimited but sniping infantry becomes the 'if its perfectly safe' option
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PlaynCool
Posts: 711
Joined: 2008-04-06 21:51

Re: Stationary TOW usage

Post by PlaynCool »

I'm not sure about that Rudd, i remember a round in which we had used all our tow missles and destroyed it and tryied to rebuild it but we couldn't the game said we have reached the limit per FOB or somthing like that.
Forgive my bad English... :?
Rudd
Retired PR Developer
Posts: 21225
Joined: 2007-08-15 14:32

Re: Stationary TOW usage

Post by Rudd »

probably because you destroyed the foundation as well, that wasn't required
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Tofurkeymeister
Posts: 647
Joined: 2008-03-22 13:09

Re: Stationary TOW usage

Post by Tofurkeymeister »

On one round on... umm... the Pripyat/Chernobyl map we built a TOW on top of the barn. Unfortunately, no vehicles came, but hoards of infantry tried to take our position. I hopped on the TOW, and got around 4 kills with 2 deaths, not great, but it was quite fun.

However, I agree with the 3 missile thing, 9 is way to much. Then again... it is Project Reality, but I doubt it is used for sniping infantry in real life.

P.S. Its awesome to hit a hostile standing straight up with a TOW missile in the chest.
Tim270
PR:BF2 Developer
Posts: 5166
Joined: 2009-02-28 20:05

Re: Stationary TOW usage

Post by Tim270 »

Got 6 kills on Yamalia by shooting a crate a whole squad was reloading on :D tow is awesome. Although the splash does seem a little large, you can easily make people bleed if not kill them by blind firing at trees in yamalia fairly close to enemies.
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General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Stationary TOW usage

Post by General_J0k3r »

[R-CON]Rudd wrote:probably because you destroyed the foundation as well, that wasn't required
it's not required to destroy the foundation to reload? thx for that tip :D
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Stationary TOW usage

Post by Tirak »

Only way I'd support reducing the number of TOW missiles would be if the emplacement could be reloaded off an ammo bag or supply crate, destroying and rebuilding takes too long, especially if the enemy is pushing in on the FOB.
ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: Stationary TOW usage

Post by ANDROMEDA »

That's the whole point of reducing the number of charges. Economize them and do not use vain, but only to fight the real threat in the form of APC!
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Stationary TOW usage

Post by Tirak »

And how about tanks? Or FAVs? You simply do not have enough firepower to take on a determined push if you're getting out, incendiarying your position, then rebuilding it.
Gore
Retired PR Developer
Posts: 2491
Joined: 2008-02-15 21:39

Re: Stationary TOW usage

Post by Gore »

Setting it up at the castle on Archer is M-M-M-M-MONSTER KILL!
ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: Stationary TOW usage

Post by ANDROMEDA »

Tirak wrote:And how about tanks? Or FAVs? You simply do not have enough firepower to take on a determined push if you're getting out, incendiarying your position, then rebuilding it.
In PR there is no tank armies. FOB in the game can simultaneously attack the 2, maximum of 3 APC. For their defeat 3 missiles will be sufficient. In addition to the stationary TOW, FOB should protect the infantry, armed with HAT and LAT, which is now in the game quite a lot. Furthermore FOB can cover friendly APC. FOB is only a slight entrenchment, but not impregnable fortress!
Tirak
Posts: 2022
Joined: 2008-05-11 00:35

Re: Stationary TOW usage

Post by Tirak »

ANDROMEDA wrote:In PR there is no tank armies. FOB in the game can simultaneously attack the 2, maximum of 3 APC. For their defeat 3 missiles will be sufficient. In addition to the stationary TOW, FOB should protect the infantry, armed with HAT and LAT, which is now in the game quite a lot. Furthermore FOB can cover friendly APC. FOB is only a slight entrenchment, but not impregnable fortress!
Kashan Desert, Quinling come to mind, with quite a few tanks, and more APCs. On Qwai alone there's 6 APCs. :roll: 3 missiles is not sufficient, and if you're tieing down your own armor to defend an outpost you're handicapping yourself greatly.
ComradeHX
Posts: 3294
Joined: 2009-06-23 17:58

Re: Stationary TOW usage

Post by ComradeHX »

I think that the current one is fine.

After all, you only get one per firebase, and a well-placed shot from a DM or Sniper(though so many people ignore that kit these days) can easily kill the person on TOW.

I believe that PR is about doing what is possible in real life.

And in real life, you CAN shoot infantry with AT weapon if you want/absolutely have to.
Wolfguard
Posts: 86
Joined: 2005-03-07 05:41

Re: Stationary TOW usage

Post by Wolfguard »

I once took down 5 APCs right after each other on Yamalia with the TOW asset. I missed some of my attempts because the missile either hit a branch on a tree or the tree it self. It's a good but balanced defense against armor, especially the heavy APCs. The TOW would have been greatly inferior and it would be a bit unrealistic if it had only 3 missiles. I think 9 are somewhat more realistic and still quite balanced. Please don't tamper with the TOW asset; it's perfect as it is in my honest opinion.

Beside, I think the vast majority who plays PR takes it seriously and knows that they shouldn't waste the ammunition on infantry unless their lives directly depends on it - just like in the real world. At least I always tell that to my squad mates and I usually assign one to stay close and defend him from infantry.
Opinions are like ******** - we all got 'em and they all stink!
ANDROMEDA
Posts: 113
Joined: 2010-01-25 12:17

Re: Stationary TOW usage

Post by ANDROMEDA »

9 charges were justified for the TOW, located on the main base, but not on the FOBs. In the discipline of the players hope to be foolish. Just yesterday, I witnessed how the guys from the some squad, on Mutrah City on the side of MEC was built in the mountains above the town TOW and a few hours doing that shot on the docks infantry, trucks and helicopters of the American team just like with MG. I was on the MEC side too, but I don't like It.

Powerful zoom, high speed projectile, a large supply of ammunition and also an opportunity to rebuild every 5 minutes. This is too cool in my opinion!
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