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Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-02 20:37
by salaminl
What about Secure and Build mode

There are about 10 diffrent places were the us army can build a fob, first they have to secure such an area, when that area is secure they have to build an fob there, and once that fob is placed the vietcong will start bleeding tickets slowly. So the vietcong has the attack that fob, and the americans have to defend it. Once the fob is destroyed the americans will start bleeding tickets slowly and have to choose another location to build another fob and so on.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-02 22:08
by Redamare
probly the same modes as normal PR... excpt there SHould be atleast one unique mode like.. super cache hunt lolol jungle cache crazy stuff

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-03 04:37
by TrahnLee
We'll have the same game modes as regular PR... A good portion of Search and destroy for sure!

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-03 07:04
by Goblin
Insurgency Definitly.

Would love to have to go thrue rice fields/paddies and towards an villag made off bambue houses etc were you have to look thrue all the houses in search off NVA/VC weapons and basement hole/tunnels etc and destroy them, and yes off cause the NVA/VC shut be able to spawn as civ.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-03 18:14
by boilerrat
Goblin wrote:Insurgency Definitly.

Would love to have to go thrue rice fields/paddies and towards an villag made off bambue houses etc were you have to look thrue all the houses in search off NVA/VC weapons and basement hole/tunnels etc and destroy them, and yes off cause the NVA/VC shut be able to spawn as civ.
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Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-03 22:55
by TheOldBreed
google wrote:As long as there isn't anything resembling insurgency, I'm happy.
for a mod set in Vietnam, that makes no sense at all

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-04 15:32
by cocobutter333
Kill/Defend the Taliban/Hamas leader game mode? Unknown locattion like a cache butt a known general area

looool just realised i posted ni wrong mod section :D

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-05 16:49
by Cassius
King of the Hill would make sense, your cache hunting also works fine, since its something the us did in vietnam as well and of course conventional battles, there werent as many but they did happen.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-05 21:40
by Murphy
I'd like to suggest a "Deer Hunter" mode. Where you spawn as a POW, only to get back to the US soo messed up you blow your brains out in an underground game of Russian roulette.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-06 01:10
by Hitman.2.5
rushn wrote:King of the hill! or attack and defend

maybe VIP
maybe he's on to something, Ashau valley ring any bells
Murphy wrote:I'd like to suggest a "Deer Hunter" mode. Where you spawn as a POW, only to get back to the US soo messed up you blow your brains out in an underground game of Russian roulette.
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Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-06 02:49
by Ogopogo
How about a game mode where each side has tasks to complete. Each tasks would reward points based on the type of task (ex a patrol would be worth less points than destroying a weapon shipment as it is easier). Kills would award points though not as much as completing objectives. The tasks would be something like:

US: Complete Patrols (Have a squad move from several points in a path or a point that they have to spend time at. They have to go all points in order, then be picked up and returned to base)
Ambush weapon trafficking (Capture NVA transporting weapons from a storage tunnel/cache to a point)
Destroy key NVA emplacements (such as the tunnels, cache, outposts)
Bring propaganda/food/money/bribes to villages to prevent the NVA from gaining new recruits This is similar to transporting weapons, except it reduces NVA points rather than increasing your own (occasionally gives intelligence on emeny locations?)


NVA: Move weapons to caches/tunnels. Similar to that of the US except instead of multiple points there is just two (the pickup and drop off), worth more points than patrol because of lower number of transports.
Raid US supply depots and steal supplies ( maybe the NVA could select US weapon kits. Alternatively the NVA could not take any kits for a squad and bring the US supplies to a drop off point. This would be worth more than regular shipments)
Attack and destroy US outposts, emplacements, and supply caches. Straight forward enough.
Bring propaganda/food/money/bribes to villages to gain new recruits This is similar to transporting weapons, except it reduces US points rather than increasing your own (occasionally gives intelligence on enemy locations?)

To make a fire-base/outpost the teams would have to have a supply cache in the area (maybe 50m to 100m away) this makes fire-bases less numerous as it forms part of the objectives. Too many and their will not be enough guards to cover them all. Not enough and it makes it hard to capture supplies and other similar things.

I feel that this would make an excellent representation of Vietnam as the battles would rarely fought army to army like modern armies. They were not like modern day insurgents rather they were an army fighting under insurgent methods. I also feel objectives like these would make the battles more in depth. Terribly hard for scripters if they were to make this, but it would be worth it.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-06 18:01
by SaleemAfsoonMahmoud
Whatever the game type, there needs to be some sort of penalty for the killing of civilians. Without this, the game would be very unbalanced, as the US (assuming they are given lots of firepower at their disposal) could just unleash firepower whenever the enemy is spotted.

There should be a game type called Search and Destroy. During the war, the US had a hard time finding the enemy, so they used Search and Destroy missions in order to find the enemy. They would use large numbers of men to sweep through areas looking for the enemy. This should not be necessarily to destroy any objective, but just a gametype where the US is looking for NVA or VC.

Also, the NVA or VC should have a much higher ticket meter than the US. This would properly implement into the game the attitudes of both sides during the war. The NVA and VC were fighting for independence from years of French oppression, and were willing to give up much more to achieve their goals. This can be seen in the battle of the Ia Drang Valley, where the NVA looked at the whole battle as a tie even though the kill ratio was a 10:1 in favor of the US. The US really had no goals in Vietnam except not to lose, and the losses were seen as very bad even though they were much lower.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-07 00:26
by TheOldBreed
SaleemAfsoonMahmoud wrote:Whatever the game type, there needs to be some sort of penalty for the killing of civilians. Without this, the game would be very unbalanced, as the US (assuming they are given lots of firepower at their disposal) could just unleash firepower whenever the enemy is spotted.
haha, you've just described the Vietnam War there lad :p

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-07 02:13
by Bringerof_D
SaleemAfsoonMahmoud wrote:Whatever the game type, there needs to be some sort of penalty for the killing of civilians. Without this, the game would be very unbalanced, as the US (assuming they are given lots of firepower at their disposal) could just unleash firepower whenever the enemy is spotted.
and why do you think they lost? particularly on the home front where no one supported the war.
Murphy wrote:I'd like to suggest a "Deer Hunter" mode. Where you spawn as a POW, only to get back to the US soo messed up you blow your brains out in an underground game of Russian roulette.
LOL

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-07 20:37
by Pronck
LZ Defense/Attack: The Vietnamese need to attack a random LZ (Marked by the AAS) Marker, the U.S. Need to defend it, and hold it the whole round (This round is shorter than the "normal" one).

Ambush:Valleys where the U.S. spawn, and they need to move up to their objectives while getting constantly ambushed by the Vietcong/ NVA.

Outpost Defense:The U.S. need to defend 2 to 3 outposts on the map, during the round. They only got 1/2 hueys to reinforce the outposts from their main. When they lose all, they have 30 minutes to get one back or they will lose the round.
village raid: The U.S. need to attack and control villages, the Vietcong/NVA needs to defend, the U.S. do not need to defend after captured it, when taken the next village needs to be attacked.

That were mine ideas, some of them are needed to be balanced so the U.S. /NVA will not dominate the map every time.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-10 23:41
by Murphy
I've put some thought into it, I think a POW rescue mission would be really challenging. While not entirely realistic, it would be somewhat akin to insurgency with the intel point system. Instead of destroying a cache, you would gain intel on an imprisoned serviceman and then launch a rescue attempt. You could have a timer counting down till the prisoner is debriefed/executed, at which point the US would take a lose of tickets.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-20 17:51
by CCCode
CTF :D

No im just kidding :P Something like Ins in PR would be great

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-21 20:21
by yakuz
I'm not expert but I think some of you might need to remember what engine this mod is based on..

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-21 20:27
by MajorPwnag3
Definitely agree with the ideas for an Insurgency-ish mode. Jungle mixed with open fields would be even better for ambushes than cities in some respects. A few big city maps are a must as well, but probably for a more traditional assault match. You can't do a good Vietnam game without Hue. Maybe some smaller maps with push/pull gameplay up only one or two streets?

I'd also like to see some sort of defense map for the US side. This comes to mind as a good scenario: a map with one capturable flag for the VC or NVA, and one for the US. The US starts in a firebase or airstrip on a hill, while the VC start deep in a jungle area on the other side of the map. Both sides could have forward positions where they can spawn closer to the opposing side, but there's only the two flags, so winning means going deep into enemy territory and holding out. Maybe once a flag is captured, that side can't reinforce unless they take it back, so winning on a capture is far quicker. It would make for longer games, but it would get the feel of Khe Sanh or another major siege down to a tee in my estimation.
Edit: this could also work with the NVA in a hilltop firebase and the US in a lowland staging area.

Re: What kind of gametypes do you want in PR:V?

Posted: 2010-06-21 21:13
by Bigglestheman
CCCode wrote:CTF :D

No im just kidding :P Something like Ins in PR would be great
Except you would have to rename it Search and Destroy.