What kind of gametypes do you want in PR:V?

General discussion of the Project Reality Vietnam modification.
Pvt.SmittY15
Posts: 31
Joined: 2009-10-17 06:27

What kind of gametypes do you want in PR:V?

Post by Pvt.SmittY15 »

I simply love the idea in PR to search for cashes or some sort of weapons/ammo cashe. Or Maybe just have AAS? What others can you think of?


"Edit"
I just saw another post of the same thing, sorry for making duplicate post.
Last edited by Pvt.SmittY15 on 2010-04-14 01:15, edited 1 time in total.
DevilDog812
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Re: What Kind of Gametypes? Do you want in PRV

Post by DevilDog812 »

how about booby-trap searching? tunnel hunting? village raids looking for ak47 and aa missile stockpiles in huts and tunnels
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Hitman.2.5
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Re: What Kind of Gametypes? Do you want in PRV

Post by Hitman.2.5 »

Can we have something like Base or Firebase defence Like what al basrah used to be like with the VCP.

Would it be possible to have a game mode similar for Insurgency except the VC are the insurgents...
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goguapsy
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Re: What Kind of Gametypes? Do you want in PRV

Post by goguapsy »

I'd like a Special Forces map (WAIT LET ME EXPLAIN!) I mean a map in which you have to gather intel and the squad leader is a US guy and the other classes are just normal rebel vietnamese... I read about this as a note on a book about Special Forces training...
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Bigglestheman
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Re: What Kind of Gametypes? Do you want in PRV

Post by Bigglestheman »

Hitman.2.5 wrote:Can we have something like Base or Firebase defence Like what al basrah used to be like with the VCP.

Would it be possible to have a game mode similar for Insurgency except the VC are the insurgents...
They could be the guerrilla fighters and the US is on a search and destroy mission.
Hitman.2.5
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Re: What Kind of Gametypes? Do you want in PRV

Post by Hitman.2.5 »

Bigglestheman wrote:They could be the guerrilla fighters
yeah the VC :p
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Spartan0189
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Re: What kind of gametypes do you want in PR:V?

Post by Spartan0189 »

Hm, I'd like to see something like Insurgency in PR, but instead of caches, you look for "rally stations" where opposing forces would rally and attack, It's more like, search for the spawn point or something in that nature, somewhat like insurgency.
Essentially, your looking for where people are spawning/rallying, Just minus the intel part, You have to find the intel yourself :)
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Gore
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Re: What kind of gametypes do you want in PR:V?

Post by Gore »

Just no run n' gun bullshit. Keep emphasizing teamwork. Please! Well I couldn't care less as I'm not stuck on shitty servers and happen to play regularly on one of the better. But for the sake of other people.
Northwest Fresh
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Re: What kind of gametypes do you want in PR:V?

Post by Northwest Fresh »

VietCong squadleaders could maybe deploy a tunnel entrance [like an insurgent hideout] -- VC regulars can spawn there and request a kit or two, but the Americans have to find them and destroy them?

Basically Insurgency, just mixing caches and hideouts? I dunno. :o ops:
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rushn
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Re: What kind of gametypes do you want in PR:V?

Post by rushn »

King of the hill! or attack and defend

maybe VIP
archerfenris
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Re: What kind of gametypes do you want in PR:V?

Post by archerfenris »

Just keep insurgency in there as well as AAS. Maybe add in some type of defend against the onslaught map?
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Sneak Attack
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Re: What kind of gametypes do you want in PR:V?

Post by Sneak Attack »

some hard core jungle firefights, where the jungle is ridiculously thick and it would be easy to disappear into the foliage and pop out in a new spot. stuff like that...
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Zemciugas
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Re: What kind of gametypes do you want in PR:V?

Post by Zemciugas »

Maybe something like Defend the hill/base/flag ? Where 1 team has to hold up in a series of lines on a hill or some good place against enemy units, and the defender spawn like 2 minutes earlier so that they could lay mines, set up defences and when the time ends. Hell breakes loose xD. The attacking forces have several spawnpoints around the base and need to attack and destroy some object or take a flag to capture that place. To win as the defenders you would need to kill all attackign to 0 tickets :D , maybe sounds hard, but Its very fun and without teamwork you wouldnt win..
rampo
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Re: What kind of gametypes do you want in PR:V?

Post by rampo »

Insurgency (tunnel hunt)
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Adetter
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Re: What kind of gametypes do you want in PR:V?

Post by Adetter »

Yes, that sound good!
rubberpigeon17
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Re: What kind of gametypes do you want in PR:V?

Post by rubberpigeon17 »

maybe a game mode where the us team has a WHOLE SH*T load of choppers (cobras, hueys, etc.) and try to destroy a heavily defended nva position? maybe have it be a comm tower, undrivable truck, etc. *ride of the Valkyries plays*
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DeadSmile187
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Re: What kind of gametypes do you want in PR:V?

Post by DeadSmile187 »

im for uhm so called Defense Mode- it would be build like AAS , a bit smaller map , but lets say a fully operational Base or a part of it atleast, where US Team needs to Defend the First Defense Line of 3 Bunkers and Trenches,then goes to the second line with trenches , mortar foxholes 3rd.ammo dump, 4th. MASH and last but not least the Operations Command Center with lots of Emplacments , surely the enemy would have massive tickets.

somebody remember the Frontline Mode in World in Conflict? i was thinking of something like that.
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Re: What kind of gametypes do you want in PR:V?

Post by google »

As long as there isn't anything resembling insurgency, I'm happy.
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speedhound1-WYD-
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Re: What kind of gametypes do you want in PR:V?

Post by speedhound1-WYD- »

I've been thinking, how about a reverse of normal insurgency, were the NVA/VC have to build weapons cashes instead of Blufor having to find them their job is to interdict the flow of arms.
when the NVA/VC have built enough cashes under their ticket/time limit they win.

not sure how possible it would be but basically every NVA/VC starts with a ammo bag that they have to place at 1 of say 3-4 dynamically hidden locations, when that 'dump' has had enough 'ammo' bags it is complete and is taken out of the game.

i dunno just some thoughts based on the ho chi min trail.

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