Insurgent deployable: a big rock

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General_J0k3r
Posts: 2051
Joined: 2007-03-02 16:01

Re: Insurgent deployable: a big rock

Post by General_J0k3r »

i would actually like that. the ability to setup roadblocks wherever insurgents want would be really nice :)
Dev1200
Posts: 1708
Joined: 2008-11-30 23:01

Re: Insurgent deployable: a big rock

Post by Dev1200 »

I vote a small minivan or SUV should be "deployed". Would take a long time to build, but would have the same effect as tank traps.

Or, Just have some sort of gate that would stop, say, a humvee or supply truck, but not an APC or tank.
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goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Insurgent deployable: a big rock

Post by goguapsy »

+1 for the rock, could add to some interesting gameplay 8-)

Also, we can make an awesome "SWAT" convoy style.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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dbzao
Retired PR Developer
Posts: 9381
Joined: 2006-06-08 19:13

Re: Insurgent deployable: a big rock

Post by dbzao »

One of the reasons we added the SL radios was to have different deployables for different factions, and the roadblocks were some of them. We just never got somebody to model/texture/export/code them yet. You want to contribute, go ahead.

"There's always one more bug." - Lubarsky's Law of Cybernetic Entomology
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent deployable: a big rock

Post by snooggums »

[R-DEV]dbzao wrote:One of the reasons we added the SL radios was to have different deployables for different factions, and the roadblocks were some of them. We just never got somebody to model/texture/export/code them yet. You want to contribute, go ahead.
Is there any chance to use the BluFor razorwire as a placeholder for game play testing (like with the vehicle depot) or is it something that would be automatically added if there was a model for it?
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: Insurgent deployable: a big rock

Post by goguapsy »

snooggums wrote:Is there any chance to use the BluFor razorwire as a placeholder for game play testing (like with the vehicle depot) or is it something that would be automatically added if there was a model for it?
Can't we get a rock static (like the ones on the hill in Op Archer, not the huge ones, the medium ones) and make it deployable, and with HP? I'm not a coder or texturer, but if it's possible to turn a static into a dynamic (?) object it should be pretty simple?
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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bullet112
Posts: 23
Joined: 2009-01-08 16:48

Re: Insurgent deployable: a big rock

Post by bullet112 »

Why a rock though? Wouldn't just a humble civvie car be more plausable, just drive your civvie car to the desired location, deploy it, then shovel it till its built and the end product would be a civvie car that is now unuseable but is surrounded by dirt/garbage/etc to create a viable roadblock.

That way insurgents can now have a choice, to stay mobile with civvie cars or to take your civvie car and turn it into a roadblock. Hell for extra effect an insurgent could throw a molotov on it to turn it into a flaming roadblock.
snooggums
Posts: 1093
Joined: 2008-01-26 06:33

Re: Insurgent deployable: a big rock

Post by snooggums »

bullet112 wrote:Why a rock though? Wouldn't just a humble civvie car be more plausable, just drive your civvie car to the desired location, deploy it, then shovel it till its built and the end product would be a civvie car that is now unuseable but is surrounded by dirt/garbage/etc to create a viable roadblock.

That way insurgents can now have a choice, to stay mobile with civvie cars or to take your civvie car and turn it into a roadblock. Hell for extra effect an insurgent could throw a molotov on it to turn it into a flaming roadblock.
Yes, I could easily see a car wreck as part of a barricade, possibly made of bricks and rubble, tires and trash with barbed wire, broken glass and other dangerous stuff to injure people who try to climb over like razor wire does. Wish I knew how to model or skin in BF2.

@goguapsy: The giant rock idea is terrible for random locations, absolutely terrible. Did Wile E. Coyote come through looking for the Roadrunner? How is a big rock any more realistic than a low tech barricade?
Hitman.2.5
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Joined: 2008-03-21 20:54

Re: Insurgent deployable: a big rock

Post by Hitman.2.5 »

beware of "Big Rock"

Big Rock > all
Derpist
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Insurgent deployable: a big rock

Post by Bringerof_D »

ok just to clarify when i say big rock, i dont mean a giant boulder. i just mean maybe a 2-3 by 2-3 foot rock. something 2 men could easily roll onto the road from the side of the road.

yes i do agree a pile of trash would be more realistic in the city maps but again someone would then have to model that. the rock we could use pre existing statics. and hell even if it needs to be modeled its probably 1/10th of the work by comparison to a pile of ruble

also i think someone mentioned that it is possible to change it from map to map
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rushn
Posts: 2420
Joined: 2010-01-01 02:51

Re: Insurgent deployable: a big rock

Post by rushn »

what about just digging trenches like the did in WWII easy to model I think big fox hole although would be kind of hard in the cities :)
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Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: Insurgent deployable: a big rock

Post by Imchicken1 »

I think changing the terrain DURING a match is hardcoded. I'm not sure though

I like the idea of a disabled civi car, but the problem is, to make it disabled (safely, cuz if you got blufor to destroy it then chances are it wont be used as a roadblock) you would need to destroy it yourself, causing you to cause team vehicle damage.


Just saying
Bringerof_D
Posts: 2142
Joined: 2007-11-16 04:43

Re: Insurgent deployable: a big rock

Post by Bringerof_D »

rushn wrote:what about just digging trenches like the did in WWII easy to model I think big fox hole although would be kind of hard in the cities :)
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i believe the reason the foxholes are raised currently is because we cant do this. hell the trench idea's been going around for a while, reason we dont have it is the same as the raised fox holes. as chicken said, the terrain cant be changed in game.

in anycase the specific object to be used is not really my suggestion. just the road block itself. the point of the rock really is to keep it simple and in maps like "something valley" dont remember the name, rocks should be common enough in the mountains
Information in the hands of a critical thinker is invaluable, information alone is simply dangerous.
Smiddey723
Posts: 901
Joined: 2010-03-27 18:59

Re: Insurgent deployable: a big rock

Post by Smiddey723 »

Bringerof_D wrote:ok just to clarify when i say big rock, i dont mean a giant boulder. i just mean maybe a 2-3 by 2-3 foot rock. something 2 men could easily roll onto the road from the side of the road.
So if 2-3 men can push it onto the road. How does this stop Jeeps, APC's, Tank and Trucks which im sure we all know, have more pulling/pushing power than people. Seriously if 2-3 Insurgents can push it whats saying 2-3 BLUFOR soilders that have to do 14 weeks training requiring intense excersise drills from pushing it? :confused:
.:2p:.Smiddey
Qaiex
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Joined: 2009-02-28 21:05

Re: Insurgent deployable: a big rock

Post by Qaiex »

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DrugKoala
Posts: 285
Joined: 2008-08-20 14:23

Re: Insurgent deployable: a big rock

Post by DrugKoala »

Well, if anyone played Opposing Fronts, you should know PE could build roadblocks which were basically all types of tank traps and junk put together, creating an impassable barrier... If you ask me, it sounds quite plausible to me. Those cities look like junkyard pretty much, as there is enough destroyed cars, junk and stuff to make such a roadblock...
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ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: Insurgent deployable: a big rock

Post by ytman »

The whole INS with deployable road blocks idea needs to have maps designed with this in mind for us to get a proper assessment of their power and role.

Speaking of Iron Ridge INS this is the perfect testing grounds of the Road Block idea and it has already been done to an extent. Unlike Fallujah West the roads in Iron Ridge's West City are designed perfectly to facilitate the use of Wire Traps. This leads to a minimum of two FOs to block off the City completely to vehicular traffic. The effects of this is an incredible multiplier to the ability to defend caches in the urban setting.

However, as the West City is quite small when compared to Ramiel or Gaza the full potential of Wire Traps as an assist to ambush tactics is unknown.

Therefor, I suggest allowing the Hamas to build active FO's and give them the Wire Trap option much like the Militia have on Iron Ridge INS. For the Hamas it is not so far fetched as to be able to build Wires and Tank Traps.
Spinkyone
Posts: 200
Joined: 2008-07-02 22:40

Re: Insurgent deployable: a big rock

Post by Spinkyone »

Yes, but opt for something in PR's timescale and not Sisyphus's. Something like a couple of tyres set on fire would be nice temporary barrier, provides some cover and looks good in an urban environment.
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