New Gamemode: No Respawns?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
KingKong.CCCP
Posts: 396
Joined: 2006-10-25 08:13

Re: New Gamemode: No Respawns?

Post by KingKong.CCCP »

This is how I would play it (and I think the majority of players would also):
- join the server,
- rush/kill/die,
- disconnect from the server.

NO RESPAWN MODE would be interested only for true vanilla players. There would be less than 10% of the teamwork compared to a regular PR.
l|Bubba|l
Posts: 646
Joined: 2007-03-25 03:40

Re: New Gamemode: No Respawns?

Post by l|Bubba|l »

Serbiak wrote:3. I´m not sure about this last one but is it even possible with the engine to only let everyone respawn once?
0331SgtSpyUSMC wrote:Then might as well leave it at 32 tickets. as the last man dies, game is over anyhow
Sure you can solve it this way but it would not limit the spawntime of the single player but for the team itself. It would not be equally distributed.
They just have to remove all spawn points and add some fixed rally points that expire after a few minutes.

Edit:
Or they could place only 1 main base flag for each team and move the cap range to the opposite main.
Then they only have to set the AAS_CAPTURE_RATIO to 99999 and leave the AAS_NEUTRAL_RATIO as it is.
Last edited by l|Bubba|l on 2010-05-04 22:43, edited 2 times in total.
goguapsy
Posts: 3688
Joined: 2009-06-06 19:12

Re: New Gamemode: No Respawns?

Post by goguapsy »

Startrekern wrote:We tried it on TG for an event and it was kind of cool, but it was a 'siege' on Kozelsk and the defending team had the obvious advantage :P
Don't they always?

Isn't that the rule of warfare?

I mean, have you never heard of the Holy Hand Grenade?



Anyways what happens if you get teamswitched?



KingKong.CCCP wrote:This is how I would play it (and I think the majority of players would also):
- join the server,
- rush/kill/die,
- disconnect from the server.
I don't know what you are talking about, but I try to stay alive when I play a game.

It may be just me, though. I mean, I just figured that you can't do many stuff when dead, you know?

Just my 2 cents.
Guys, when a new player comes, just answer his question and go on your merry way, instead of going berserk! It's THAT simple! :D

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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: New Gamemode: No Respawns?

Post by Brummy »

samogon100500 wrote:looks like Counter Strike =)
Serbiak wrote:No but as I stated above it will eventualy result in something similiar. Your idea is impossible with rounds much longer than 5 min.
KingKong.CCCP wrote:This is how I would play it (and I think the majority of players would also):
- join the server,
- rush/kill/die,
- disconnect from the server.

NO RESPAWN MODE would be interested only for true vanilla players. There would be less than 10% of the teamwork compared to a regular PR.

People you're forgetting the medics.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: New Gamemode: No Respawns?

Post by Heskey »

Well said Brummy.

And okay Johnny I get what you're saying about the tickets but no I didn't put a "No Respawn" title then expect people to be able to respawn; we have medics - And the extra tickets/cap point just mean it's NOT a 32-ticket team deathmatch.

Again it's a brain fart and it needs the edges trimming and rounding. Sounds like a lot of people like the concept; those who haven't so far, based on their responses, either:

A.) Didn't read the proposal properly
B.) Are trying to be funny
C.) Forgot, whilst being too busy trying to be funny, that PR has medics.
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: New Gamemode: No Respawns?

Post by alberto_di_gio »

Heskey wrote: C.) Forgot, whilst being too busy trying to be funny, that PR has medics.
yes but but than you are taking out most if the INS maps like Karbala, Fellujah, Korengal, Al Basrah, Ramiel and etc. Which are may be the most suitable and most popular for this kind of game with small and INF only maps. If you don't want to create a new faction of INS with an warrior/medic kit of course. :) Or you may change the factions of the maps but I don't think this will be so realistic.
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alberto_di_gio
Posts: 534
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Re: New Gamemode: No Respawns?

Post by alberto_di_gio »

Jonny wrote:
No, you just need a slight change to the way its set up. The INS team would be able to respawn, but they would also be able to loose by loosing tickets. They would essentially become a regular army which lacks medics and request kits. The BLUFOR would not be able to respawn, but would have a lot of armour to use. Their only methods of winning would be to kill enough insurgents that the insurgents loose because of the sheer number of casualties, or to take out enough caches (probably just one).

For a pure infantry battle involving insurgents, you would simply give the insurgents an initial advantage of high ground, cars, heavy weapons, or a fortified area.
One side can re-spawn while other can't? that will not work mate.and also armor in the map?? a tanks be ready time is only 2 min. by itself. if this is gonna be no re-spawn should be applied for both teams and it should be inf only - according to be. but still I guess I will not be in one them? :|
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alberto_di_gio
Posts: 534
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Re: New Gamemode: No Respawns?

Post by alberto_di_gio »

Jonny wrote:and doesn't hav any optics on their weapons at all.
don't you think with this one you are changing the reality itself just to create a new gamemode?
Jonny wrote:That, and IEDs/RPGs/mines/etc against armour seems to be quite a fair fight, really.
actually what I meant is tank will be disadvantage for BLUFOR in such a map because round it self should not be more than max 4-5 min. where tank will not make any sense.
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Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: New Gamemode: No Respawns?

Post by Serbiak »

Heskey wrote: A.) Didn't read the proposal properly
B.) Are trying to be funny
C.) Forgot, whilst being too busy trying to be funny, that PR has medics.
So you are trying to say that everyone that does not agree with your proposal has no idea what he is talking about? A bad idea imo when you want to get a decent public opinion on your idea (and i guess that´s why you posted this).
not very diplomatic i have to say...
Brummy wrote:People you're forgetting the medics.
Yes maybe you are right brummy and we forgot the medics. But don´t you think this is kinda hard to achieve in a public game?
As we all know that there are always incomplete squads and that the team does not stick together the whole round.
Also think of only half populated servers.

And most importantly some time eventually people/squads die and somebody will be first. Do you really expect that that person/squad will wait for the round to end?

I think this might work out in an tournament or an event where everything is organised before the game starts. In that case i like the idea.
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alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: New Gamemode: No Respawns?

Post by alberto_di_gio »

Jonny wrote:
People dont just run into battle to die here, not like regular PR. They really do move cautiously, slowly, covering every corner. They retreat when they come into contact, and cautiously flank to get a better shot. They spend time carefully checking their surroundings for enemy troops, and dont run around thinking that if they get shot then the others will know where the enemy was. Its about 15x as scary as infantry combat in PR, every corner you go around you make sure you do it safely and you make sure you check every possible enemy hiding place.
I'm on that with you to the end. But as far as I remember originally one of the first aims of PR is exactly this one. To make people play in extra care and well planned tactics under tension of death and stress of being under fire. Now if we are trying to bring a new mode to re claim this aim I think we have a problem here with PR. :? : :confused:
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Brummy
Posts: 7479
Joined: 2007-06-03 18:54

Re: New Gamemode: No Respawns?

Post by Brummy »

Serbiak wrote: Yes maybe you are right brummy and we forgot the medics. But don´t you think this is kinda hard to achieve in a public game?
As we all know that there are always incomplete squads and that the team does not stick together the whole round.
Oh really, has PR sunk to the point that there's not even medics in your squad willing to revive?

The medic is requestable even with only 2 people in a squad, so there's no problem here.
Also think of only half populated servers.
I hate playing 4km² maps with only 20ish peeps, still AAS is a great gamemode. Plus this would be great with 10v10 on a small skirmish size map in my opinion. A quick, fun round to populate the server.
And most importantly some time eventually people/squads die and somebody will be first. Do you really expect that that person/squad will wait for the round to end?
These rounds wouldn't be a dreadful 3 hours long like some PR rounds.

I'd like to see a slightly longer revive time for this gamemode, say 7~10 minutes, would be easy to revive someone.
I think this might work out in an tournament or an event where everything is organised before the game starts. In that case i like the idea.
The PRT is hardly any different from a normal public game.
boilerrat
Posts: 1482
Joined: 2009-09-02 07:47

Re: New Gamemode: No Respawns?

Post by boilerrat »

I would try this, but obviously it should be on small maps unlike being on jabal and end up just sniping eacother for an hour.

It would start out with everyone dying really fast at the start then people would camp on their own and the map would get boring.
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Redamare
Posts: 1897
Joined: 2007-10-30 21:09

Re: New Gamemode: No Respawns?

Post by Redamare »

Easy :) ... AR Wins lolol Just look at A^A its set up the same way ... and it gets REALLY old REALY fast
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: New Gamemode: No Respawns?

Post by Heskey »

Serbiak wrote:So you are trying to say that everyone that does not agree with your proposal has no idea what he is talking about? A bad idea imo when you want to get a decent public opinion on your idea (and i guess that´s why you posted this).
not very diplomatic i have to say...
May not be diplomatic but what I actually said is clearly very true as you've just proved.

What I actually said was; a lot of people like the concept, and those who don't based on the responses so far...

Option B.) Applies to you, sir!
billdan
Posts: 319
Joined: 2007-04-13 22:58

Re: New Gamemode: No Respawns?

Post by billdan »

Even with a longer revive time like 10min or even more, I just don't see pubbers willing to wait that long for a revive that may never come. You and I might, but the average joe will disconnect to play somewhere else.

If anything, this gamemode would depopulate a public server. Like CnC, it will only shine in scrims and organized play.

The current skirmish layers work fine with server seeding; there are other games like America's Army, Insurgency, CS, DoD, etc. that have done "one life" and do it a lot better than Bf2 ever will.
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RedAlertSF
Posts: 877
Joined: 2008-10-07 14:21

Re: New Gamemode: No Respawns?

Post by RedAlertSF »

I'm interested to see how this would play out. Idea is nice and how can anyone be against this? Nothing is taken away from you, it's just a new game mode for those who want it. The rounds will be quite short (compared to normal PR rounds) so it's no problem for anyone.

But I still wonder, what would dead people do? Go AFK until the round is over? Stare at the black screen for 10 minutes? Or would they have a spectator camera or something (would be very nice, especially if chat could be turned off)?
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