New Gamemode: No Respawns?

Suggestions from our community members for PR:BF2. Read the stickies before posting.
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

New Gamemode: No Respawns?

Post by Heskey »

Hey folks,

Just thought I'd spew forth my latest brain fart. Might be a good idea, might be a **** idea. I'll let you decide.

No Respawn

Designed to be played on smaller maps, 2 teams fight for control; if you go down without a medic nearby, you're out.

The concept is designed to make players more cautious and tactical with their actions and movements, and not fire on everything they see if it's not a fight they'd be able to win. Players would play as best as they could knowing that if they take a chance and lose they can't just respawn 200m away.

By the nature of this concept, I'm not saying we should have no-respawn Kashan or anything stupid like that. Have a very small ticket limit like 75 with a bleed for conquest control - 32 tickets of which are potentially lost by the entire team dying.

Perhaps a good idea for very small urban maps, like the town on Silent Eagle, or the abandonned fairground/apartments on Iron Ridge.

Again, just an idea feel free to add/adapt/develop the concept but for Christ's sake put the pitchforks down.
Image
maarit
Posts: 1145
Joined: 2008-02-04 17:21

Re: New Gamemode: No Respawns?

Post by maarit »

i would like to test this...examble in that map called street.
PLODDITHANLEY
Posts: 3608
Joined: 2009-05-02 19:44

Re: New Gamemode: No Respawns?

Post by PLODDITHANLEY »

I think this would be very interesting as an experiment on a PW'ed server. However does approach ARMA play rather alot.

Apparently has been tried:

https://www.realitymod.com/forum/f112-pr-bf2-tales-front/80786-jigsaws-zero-death-challenge.html

Mongolians post
myles
Posts: 1614
Joined: 2008-11-09 14:34

Re: New Gamemode: No Respawns?

Post by myles »

I think this would be good more realitc alternative for skirmish
Check out my Project Reaity gamplay here http://www.youtube.com/user/Projectreality1

Image
ytman
Posts: 634
Joined: 2010-04-22 17:32

Re: New Gamemode: No Respawns?

Post by ytman »

I think no respawns serve no purpose in PR. The scale of the battles here are simply large and long therefore you must require the idea of resupplies and reinforcements. It might be fine for scrim or tourney matches but even then I think it would be silly.

Leave it to Arma/II
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: New Gamemode: No Respawns?

Post by Heskey »

ytman wrote:I think no respawns serve no purpose in PR. The scale of the battles here are simply large and long therefore...
Did you read my post fully? Clearly states the gamemode would incorporate small scale maps/ticket ratios to account for that necessity. :wink:

I'm not asking for no respawn on 300 vs. 300 tickets on 64-man Kashan, here...
0331SgtSpyUSMC
Posts: 261
Joined: 2009-05-31 16:37

Re: New Gamemode: No Respawns?

Post by 0331SgtSpyUSMC »

Heskey wrote: Have a very small ticket limit like 75 with a bleed for conquest control - 32 tickets of which are potentially lost by the entire team dying.
Then might as well leave it at 32 tickets. as the last man dies, game is over anyhow :)
Image


Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away


iwillkillyouhun
Posts: 337
Joined: 2009-10-15 15:52

Re: New Gamemode: No Respawns?

Post by iwillkillyouhun »

SWEEEEEEET IDEA :) this thing would be really awesome because finnaly it would erase the noobs form the servers I AM supporting you :) why dont you make a poll and then we will see how many people like this idea :)
As my name shows....... I will kill y'all if you are screwing with me 8-) 8-) 8-)

Image

PLAYING SINCE Project Reality v0.5 :P
Startrekern
Posts: 847
Joined: 2008-08-31 21:11

Re: New Gamemode: No Respawns?

Post by Startrekern »

We tried it on TG for an event and it was kind of cool, but it was a 'siege' on Kozelsk and the defending team had the obvious advantage :P
samogon100500
Posts: 1134
Joined: 2009-10-22 12:58

Re: New Gamemode: No Respawns?

Post by samogon100500 »

looks like Counter Strike =)
Image
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: New Gamemode: No Respawns?

Post by Heskey »

samogon100500 wrote:looks like Counter Strike =)
Intelligent input.

Not that I've suggested 2 minute timed rounds, with a buy menu and individual cash for weapons, or VIP/bomb disposal gamemodes, or maps centred around one building.... :roll:

---

As I say, was just a brainfart and needs refining. I thought the tickets would add a strategic depth and an objective as opposed to just being a 32-man team death match. There needs to be some sort of objective why folk need to play tactically, and not just KILL 'EM ALL. :25_flamer
Imchicken1
Posts: 512
Joined: 2008-11-08 05:09

Re: New Gamemode: No Respawns?

Post by Imchicken1 »

I like this idea. But it would need to be on a VERY small map

hmm, if they brought in the Iron Gator from BF2SF, it would be pretty cool map to play this on.. Minus the heli's and APC's of course :razz:
Image

I won't cluck for you
Zimmer
Posts: 2069
Joined: 2008-01-12 00:21

Re: New Gamemode: No Respawns?

Post by Zimmer »

I would say that 32 people is to few I would rather see a big map with few tickets, why would 32 people be to few? the inf squads will be 2 or 3 people support roles as pilots is non exsistant etc after 10-20 minutes.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox
Image

I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
alberto_di_gio
Posts: 534
Joined: 2009-12-11 09:47

Re: New Gamemode: No Respawns?

Post by alberto_di_gio »

definitely counterstrike mode which I used love it very much but I don't know if I would choose them to play among other modes. Even right now I do not play any small maps or skirmish modes. I'm a fan of long going games with strategies, all walking burdens, waiting in tense situations and so on.
Image
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: New Gamemode: No Respawns?

Post by Serbiak »

Hasn´t this been discussed in the past? I think I remeber some discussion about this.

Anyhow. I´m against this idea!

1. I would not want to wait until the round ends. PR is a game of paitience. You cannot do this unless you limit the round time to a max. of 5 min and limit the map so that you hardly can avoid each other.
Doing this brings you to something similiar to cs though.

2. Why would you still want to play PR if you change the respawn to 0. You just wish the gameplay will stay the same...

3. I´m not sure about this last one but is it even possible with the engine to only let everyone respawn once?
0331SgtSpyUSMC wrote:Then might as well leave it at 32 tickets. as the last man dies, game is over anyhow :)
Sure you can solve it this way but it would not limit the spawntime of the single player but for the team itself. It would not be equally distributed.
Image

"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
- [R-CON]Rudd -
Bonsai
Posts: 377
Joined: 2006-11-10 13:39

Re: New Gamemode: No Respawns?

Post by Bonsai »

https://www.realitymod.com/forum/f10-pr ... tives.html

Rather modify AAS with different flag dynamics?
If you know the enemy and know yourself you need not fear the results of a hundred battles. Sun Tzu
Heskey
Posts: 1509
Joined: 2007-02-18 03:30

Re: New Gamemode: No Respawns?

Post by Heskey »

Johnny, you're a cheeky sod saying I don't understand what I'm suggestion

Second of all, I can't see how this concept is hard for people to understand? I'm not suggesting CS-style team-deathmatch here...
Serbiak
Posts: 608
Joined: 2008-01-22 16:40

Re: New Gamemode: No Respawns?

Post by Serbiak »

Heskey wrote:Johnny, you're a cheeky sod saying I don't understand what I'm suggestion

Second of all, I can't see how this concept is hard for people to understand? I'm not suggesting CS-style team-deathmatch here...
No but as I stated above it will eventualy result in something similiar. Your idea is impossible with rounds much longer than 5 min.
Image

"Remember, your penis size is proportional to your post count...or was it inversely proportional...I can't remember"
- [R-CON]Rudd -
Post Reply

Return to “PR:BF2 Suggestions”