Just thought I'd spew forth my latest brain fart. Might be a good idea, might be a **** idea. I'll let you decide.
No Respawn
Designed to be played on smaller maps, 2 teams fight for control; if you go down without a medic nearby, you're out.
The concept is designed to make players more cautious and tactical with their actions and movements, and not fire on everything they see if it's not a fight they'd be able to win. Players would play as best as they could knowing that if they take a chance and lose they can't just respawn 200m away.
By the nature of this concept, I'm not saying we should have no-respawn Kashan or anything stupid like that. Have a very small ticket limit like 75 with a bleed for conquest control - 32 tickets of which are potentially lost by the entire team dying.
Perhaps a good idea for very small urban maps, like the town on Silent Eagle, or the abandonned fairground/apartments on Iron Ridge.
Again, just an idea feel free to add/adapt/develop the concept but for Christ's sake put the pitchforks down.






