Is it possible to jump over a wall doing a 360 spin and fire off a perfectly accurate shot to someones head the instant you land on your feet in real life?zelatur wrote:But look from real side, and tell me is it possible.
new to PR (with "feedback")
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Smegburt_funkledink
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Re: all about PR
[R-Div]Robbi "There's nothing more skanky than eating out of a tub of hummus with a screwdriver."
[R-DEV]Matrox "CHINAAAAAAA!!!"
[R-DEV]Matrox "CHINAAAAAAA!!!"
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zelatur
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Re: all about PR
Is it possible to jump over a wall doing a 360 spin and fire off a perfectly accurate shot to someones head the instant you land on your feet in real life?
lelelele??
Cmon guys this is unreal and unfair ;/ You dont show it in game with any huds stuffs ;/ You know like crosshair make bigger or smaller and i know when i should fire ;/ You Didnt show that! Just i'm beggin you! Make some upgrade who will give us Clear Situation! In real life i know when im ready to Fire RIGHT?
Not exacly crosshair but some small think in corner of screen who show us what is our accurary.
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rampo
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Re: all about PR
I believe theres a dev whos allready made a hud icon to show if youre completely settled or not, however i hope it will never be used as the current system actually requires skill and experience to use effectivelyzelatur wrote:lelelele??
Cmon guys this is unreal and unfair ;/ You dont show it in game with any huds stuffs ;/ You know like crosshair make bigger or smaller and i know when i should fire ;/ You Didnt show that! Just i'm beggin you! Make some upgrade who will give us Clear Situation! In real life i know when im ready to Fire RIGHT?
Not exacly crosshair but some small think in corner of screen who show us what is our accurary.

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0331SgtSpyUSMC
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Re: all about PR
If you are not going to LISTEN to what people trying to TELL you, you are not going to LEARN, then there is no point for any further discussion imo. period.zelatur wrote:lelelele??
Cmon guys this is unreal and unfair ;/ You dont show it in game with any huds stuffs ;/ You know like crosshair make bigger or smaller and i know when i should fire ;/ You Didnt show that! Just i'm beggin you! Make some upgrade who will give us Clear Situation! In real life i know when im ready to Fire RIGHT?
Not exacly crosshair but some small think in corner of screen who show us what is our accurary.

Handle every stressful situation like a dog.If you can't eat it or hump it. Piss on it and walk away
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zelatur
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Re: all about PR
If devs cant simulate it becose BF2 engine doesnt have any option or whatever.. you know.
So dont make soldiers Blind, they can See or Feel weapon. He's know when he weapon are not shaking and be able to get perfect shot damn it ;/ But in PR i dont see it, we are BLIND YeAh! Awesome Real!! Do something with that! Show us with some HUD Stuffs!!! :O OOOO
So dont make soldiers Blind, they can See or Feel weapon. He's know when he weapon are not shaking and be able to get perfect shot damn it ;/ But in PR i dont see it, we are BLIND YeAh! Awesome Real!! Do something with that! Show us with some HUD Stuffs!!! :O OOOO
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rampo
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Re: all about PR
Are you reading the posts people are giving to you?zelatur wrote:If devs cant simulate it becose BF2 engine doesnt have any option or whatever.. you know.
So dont make soldiers Blind, they can See or Feel weapon. He's know when he weapon are not shaking and be able to get perfect shot damn it ;/ But in PR i dont see it, we are BLIND YeAh! Awesome Real!! Do something with that! Show us with some HUD Stuffs!!! :O OOOO

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Arnoldio
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Re: all about PR
zelatur, go play Arma if its so CLEAR!
My 2 cents.
My 2 cents.

Orgies beat masturbation hands down. - Staker
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Dude388
- Posts: 404
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Re: all about PR
**EDIT**
Upon further insight, I retract my earlier claims.....however I do still believe that the OP still doesn't fully understand the engine limitations.
Upon further insight, I retract my earlier claims.....however I do still believe that the OP still doesn't fully understand the engine limitations.
Last edited by Dude388 on 2010-05-06 20:27, edited 1 time in total.
Reason: Retraction of earlier accustations
Reason: Retraction of earlier accustations
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zelatur
- Posts: 24
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Re: all about PR
Yes i'm not blind. everyone say "Wait 5s", "You must wait", "Cant move you wsad", "wait 5s".
I'm trying to give some ideas for devs ;/ i'm trying do some good ;/
I'm fan of simulators and i got piss off when devs are forgot about something very important. Thats all.
I'm trying to give some ideas for devs ;/ i'm trying do some good ;/
I'm fan of simulators and i got piss off when devs are forgot about something very important. Thats all.
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Welshboy
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Re: all about PR
They havent forgot something. ITS THE BEST THEY CAN DOzelatur wrote:Yes i'm not blind. everyone say "Wait 5s", "You must wait", "Cant move you wsad", "wait 5s".
I'm trying to give some ideas for devs ;/ i'm trying do some good ;/
I'm fan of simulators and i got piss off when devs are forgot about something very important. Thats all.
/caps
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Zimmer
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Re: all about PR
I will tell you something there is alot of devs who actually are doing the real thing they are not all just some wannabe devs who want to play tacticool and some of them have had more hours in hell holes then most have had behind the screen playing video games. There are also alot of serving members of this community who have not complained about the deviation,zelatur wrote:Yes i'm not blind. everyone say "Wait 5s", "You must wait", "Cant move you wsad", "wait 5s".
I'm trying to give some ideas for devs ;/ i'm trying do some good ;/
I'm fan of simulators and i got piss off when devs are forgot about something very important. Thats all.
R-Dev Gaz
Is some sort of SF or paratrooper, but you can read his blog. He is getting deployed to A-stan this fall and have started blogging:
1, https://www.realitymod.com/forum/f389-p ... v-gaz.html
2, https://www.realitymod.com/forum/f389-p ... v-gaz.html
R-dev Ninja2Dan has been in the army and as far as I know he is re enlisting
R-dev Uk_force Armor operator was it a scimitar?
R-dev Tonnie was over shores
R-dev Nosefaru From the deep tundras of Mother russia.
R-dev Zezz israelian so he is conscripted
R-dev the fist conscripted aswell
R-dev [Insert name] cant remember them all.
R-Mod KP was also conscripted as a border guard or jeager or what he wants to call what he was.
People don't realize that autism doesn't mean they're "stupid". Just socially inept. Like rhino... > > or in a worst case scenario... Wicca. =)- Lithium fox


I found this sentence quite funny and since this is a war game forum I will put it here. No offense to the french just a good laugh.
"Going to war without France is like going deer hunting without an accordion. All you do is leave behind a lot of noisy baggage."
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CodeRedFox
- Retired PR Developer
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Re: all about PR
Hello zelatur,
The bf2 engine limits allot of ideas we would like to do. So things that you think we forgot to do might be something we cant do because of the limitations. We would love to use things like correct bullet drops, arms shaking after running, and sniper scope are shaking after running. The bf2 engine doesn't allow us to add these cool things in.
Because we cant not add these things in we have to come up with a way to simulate fatigue. For example if you run 500 meters you shouldn't be able to hit a target very well.
The other thing we have done in PR which is not realistic, and we admit this, is that we wanted to slow down the combat in PR so we have made the players a bit slower on everything. The bf2 engine allows a player to do allot of things that your cant do in real life. So we decided that we would restrict the player a little bit and slow the game play down.
This can be a little frustrating but we feel like it has made game play allot better. Players think before they shoot, they stay in groups (which is a very important part of PR), and players have overall slowed down.
It take allot of practices and patients and in the end you will realize why we have done this.
The bf2 engine limits allot of ideas we would like to do. So things that you think we forgot to do might be something we cant do because of the limitations. We would love to use things like correct bullet drops, arms shaking after running, and sniper scope are shaking after running. The bf2 engine doesn't allow us to add these cool things in.
Because we cant not add these things in we have to come up with a way to simulate fatigue. For example if you run 500 meters you shouldn't be able to hit a target very well.
The other thing we have done in PR which is not realistic, and we admit this, is that we wanted to slow down the combat in PR so we have made the players a bit slower on everything. The bf2 engine allows a player to do allot of things that your cant do in real life. So we decided that we would restrict the player a little bit and slow the game play down.
This can be a little frustrating but we feel like it has made game play allot better. Players think before they shoot, they stay in groups (which is a very important part of PR), and players have overall slowed down.
It take allot of practices and patients and in the end you will realize why we have done this.

"apcs, like dogs can't look up" - Dr2B Rudd
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zelatur
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Re: all about PR
Yes i know you cant simulate a better weapons reactions. But you can make some indicator on screen who showing us Accurary level? Right?
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Excavus
- Posts: 539
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Re: all about PR
I think what the OP wants is a deviation meter, like the one in Mosquill's video. That's all he's asking for and it's completely possible.
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zelatur
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rampo
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Re: all about PR
zelatur wrote:Yes i know you cant simulate a better weapons reactions. But you can make some indicator on screen who showing us Accurary level? Right?
rampo93(FIN) wrote: And people please stop complaining about the deviation! Its one big thing i love about this game because it takes skill and practice to be able to use the weapons effectively in PR.
rampo93(FIN) wrote:I believe theres a dev whos allready made a hud icon to show if youre completely settled or not, however i hope it will never be used as the current system actually requires skill and experience to use effectively
are ya?...rampo93(FIN) wrote:Are you reading the posts people are giving to you?

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PLODDITHANLEY
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Re: all about PR
Even if he's winding us all up, this thread is the best operators manual for deviation I've yet seen.
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karambaitos
- Posts: 3788
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Re: all about PR
IMHO if you don't like it don't play it or learn to live with it when there are a lot of people who will tell you and have told you the same thing about the damn deviation and there are hundreds of posts from people like you complaining about it, also an indicator should never be put in the game right now it takes experience to shoot a target correctly that would eliminate it and PR is all about learning and patience.
although my connection has gone worse after the patch but iI blame it on my ISP cuz its all their fault, always.
although my connection has gone worse after the patch but iI blame it on my ISP cuz its all their fault, always.
There is only one unforgivable lie That is the lie that says, This is the end, you are the conqueror, you have achieved it and now all that remains is to build walls higher and shelter behind them. Now, the lie says, the world is safe.? The Great Khan.
40k is deep like that.
40k is deep like that.
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Mj Pain
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