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Re: Insurgent Technical

Posted: 2010-07-17 01:54
by sylent/shooter
boilerrat wrote:PR is not all about reality actually.

It goes Gameplay -> Realism.

So in fact, technicals need to be how they are.
I know gameplay comes first, but in terms of gameplay this change won't effect it much other than the fact that it's slightly easier to kill the technical. This is a very controversial subject as we get people who think it's gonna nerf and people who think it isn't. I think that the Dev's should look into lowering the armour count a small amount, and testing that out in the BETA, theoretically it would be an easy change and if people negatively respond then it can be changed back.

I think that most people wouldn't even notice the reduction in the technical much anyways.

WE ARE NOT TALKING ABOUT NERFING IT... we are talking about changing it so that it's slightly more realistic, and how it won't effect gameplay as much

Re: Insurgent Technical

Posted: 2010-07-17 02:05
by Vision_16
Put a recoil-less rifle on technicals. ;)

Re: Insurgent Technical

Posted: 2010-07-17 02:47
by WhatMan
Do not change the technical at all

Insurgents do not have
  • Boats
  • TOW
  • Tanks
  • APC
  • HMG
  • and even weapon scopes
Technicals even out the battlefield, keep it as is.

Remember that insurgents have only 3 vehicles

Re: Insurgent Technical

Posted: 2010-07-17 03:20
by boilerrat
sylent/shooter wrote:I know gameplay comes first, but in terms of gameplay this change won't effect it much other than the fact that it's slightly easier to kill the technical. This is a very controversial subject as we get people who think it's gonna nerf and people who think it isn't. I think that the Dev's should look into lowering the armour count a small amount, and testing that out in the BETA, theoretically it would be an easy change and if people negatively respond then it can be changed back.

I think that most people wouldn't even notice the reduction in the technical much anyways.

WE ARE NOT TALKING ABOUT NERFING IT... we are talking about changing it so that it's slightly more realistic, and how it won't effect gameplay as much
Making something weaker, also known as "nerfing"

Urban Dictionary: nerf

Re: Insurgent Technical

Posted: 2010-07-17 12:05
by FunkDoctorSpot
You need only a couple of rounds of the AH-6's chainguns to destroy one of the destroyable houses, while you need to shoot and shoot on a technical till it finally goes down
Now thats what i call a civilian truck :P

Re: Insurgent Technical

Posted: 2010-07-17 13:40
by sylent/shooter
I meant nerfing it completely. I think you are thinking that what I'm suggesting here is that we completely lower the armour value. I'm mainly suggesting we lower it a bit. Just a TINY bit so it's slightly more realistic. Gameplay won't be effected much by this. As people will still be able to charge into a firefight. My point being that instead of shooting it so many times say we lower it so one less bullet kills it, or something like that. Not completely stating that if you touch it the whole thing explodes. Have some logical sense guys. What I'm suggesting won't change the technical that much. :S

Re: Insurgent Technical

Posted: 2010-07-17 14:43
by a0jer
sylent/shooter wrote:WE ARE NOT TALKING ABOUT NERFING IT... we are talking about changing it so that it's slightly more realistic, and how it won't effect gameplay as much
hehe realistic... we're talking about exploding a car by shooting it in the bumper.

as I see it they're even enough as it is, aim for the driver, aim for the gunner, then blow up the techie. It usually takes 3-5 seconds to accomplish and I have never had a problem doing this.

You can't do that if you're the one in the techie, you have to shoot the CF Jeep's doors and windows until it explodes, and maybe you might get a lucky shot on the gunner while you do it.

Re: Insurgent Technical

Posted: 2010-07-17 14:47
by Rudd
a0jer, the technical has a 50cal, teh gwagon has a m249 :P in a one on one fight teh technical has a clear advantage, thats not a reason to nerf it imo since blufor have plenty of other things going for them but lets not pretend the technical is at a disadvantage :P

Re: Insurgent Technical

Posted: 2010-07-17 14:49
by Brummy
[R-CON]Rudd wrote:a0jer, the technical has a 50cal, teh gwagon has a m249 :P in a one on one fight teh technical has a clear advantage, thats not a reason to nerf it imo since blufor have plenty of other things going for them but lets not pretend the technical is at a disadvantage :P
It's so easy to shoot out the gunner.

Re: Insurgent Technical

Posted: 2010-07-17 16:09
by Looy
Maybe you could give INS a new vehicle that could realistically take on a BLUFOR guncar, but be rarer than current techies or un able to offroad so well. At the same time make techies weaker and more common.

The new vehicle could be a modified VW camper van or something:
Image

With bits of armour welded on and maybe the ability to drop ammo crates.

Re: Insurgent Technical

Posted: 2010-07-17 18:18
by Teh0
It is too easy to kill the gunner.

Re: Insurgent Technical

Posted: 2010-07-17 19:23
by Murphy
The G-Wagon has a firepower disadvantage to the Technical, but the gunner of the Techie is soo exposed it often results in the driver turning around because he lost his firepower. The G-Wagon absorbs a lot of rounds for its gunner, who is just another saw with more ammo, so it feels really even in an a-symmetrical fashion.

Against Hummers the balance is shot though. If you wanted to reduce the overall survivability of the vehicle I'd like to see an improvement for the gunner. Give him a barrel cut in half to shield small arms in front, well maybe not as a barrel would just mask your silhouette and not stop rounds...but the idea is still there.

I think the balance is better with some factions more then others, so presently it seems to be a decent middle ground in my opinion.

Re: Insurgent Technical

Posted: 2010-07-17 22:36
by placiddavid
Just get rid of the techie. or make it limited. more ammo trucks would be more accurate.

Re: Insurgent Technical

Posted: 2010-07-18 00:46
by FunkDoctorSpot
placiddavid wrote:Just get rid of the techie. or make it limited. more ammo trucks would be more accurate.
Yeah and take them nasty RPGs away either! Also you should remove all weapons, and let them throw stones!
Or no, better! Let them throw pink cotton-balls!

:d uh:

Re: Insurgent Technical

Posted: 2010-08-22 15:06
by blackhatch46
Ome99 wrote:I think the insrugents are already way too under-powered, nerfing their truck, would just make the insurgents a punching bag.
but the point all of you are missing is they ARE a punching bag IRL. if anything we should increase their numbers on maps to make it more even, not give them unrealistic powers.

Re: Insurgent Technical

Posted: 2010-08-29 22:05
by illidur
the tech should be a truck with a .50 on it. nothing more. if you make it as weak as it should be then it will be used for hit and runs instead of an insurgent abrams. park it in ditches or behind walls etc for defense. insurgents have the advantage of defending and should be forced to use it.

Re: Insurgent Technical

Posted: 2010-09-01 11:59
by WilsonPL
Nerf technicals
Give more technicals to insurgents.
Give URAL 4320 with mounted ZSU to Talibans and Militia

Re: Insurgent Technical

Posted: 2010-10-04 23:16
by ChallengerCC
The main Problem is the Hitbox of the Passengers, the Hitbox is not on the same Position like the Visuals. Also the gun hase no recoil. Spawns to often and takes a Heli in less then 8 seconds down. Techs need a nerf !

Re: Insurgent Technical

Posted: 2010-10-05 04:00
by amazing_retard
You guys are forgetting that blufor armor and air assets are getting a HUGE buff. Do not Nerf the techy! It is all the insurgents have left.

Re: Insurgent Technical

Posted: 2010-10-05 04:37
by dtacs
No it isn't, Insurgents are getting new small arms plus the SPG-9 deployable and SPG-9 technical which will kill vehicles with thermals so long as they are looking in another direction.

The technical issues need to be addressed plain and simple, in the respect of realism and ironing out bugs.