Convincing Friends To Play PR

General discussion of the Project Reality: BF2 modification.
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: Convincing Friends To Play PR

Post by alec89 »

I got my friend addicted to it from the first try, I taught him the basics and explained stuff and we sometimes play 3 straight long rounds at a time on the weekends, I know sad. He was also skeptical about it at first when I talked about it, but I made him install it and try it and its all good. Just gotta let them experience it, thats all.
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Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

Only reason I began playing was because a friend of mine raved about how great this mod was. When I tried it out with him, I couldn't understand where he was coming from. The only things I experienced when playing Project Reality were tedium and massive frustration. There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
alec89
Posts: 436
Joined: 2009-09-28 06:33

Re: Convincing Friends To Play PR

Post by alec89 »

Jagobah wrote:Only reason I began playing was because a friend of mine raved about how great this mod was. When I tried it out with him, I couldn't understand where he was coming from. The only things I experienced when playing Project Reality were tedium and massive frustration. There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
You have to be alert and aware of your surroundings, it is not counter strike or bf2 where you just run around and do whatever you want. Its realism. I guess its not for you.
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Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

alec89 wrote:You have to be alert and aware of your surroundings, it is not counter strike or bf2 where you just run around and do whatever you want. Its realism. I guess its not for you.

Even if you're the most alert and aware of what's going on, and you even KNOW who's firing at you and from what direction, it's not gonna help you one bit. You're STILL going to die, and you're STILL not going to be able to do anything about it. At least in CS and BF2 you have an equal chance of getting revenge, or determining what killed you and how you can approach the encounter better. Project Reality has none of that. If your idea of realism is to constantly get spawn raped and do absolutely nothing for ten minutes, then I don't want that. If your idea of fun is realism, then don't play PR and go out and do it yourself... at least you don't respawn in real life.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Convincing Friends To Play PR

Post by Nebsif »

Jagobah wrote:Only reason I began playing was because a friend of mine raved about how great this mod was. When I tried it out with him, I couldn't understand where he was coming from. The only things I experienced when playing Project Reality were tedium and massive frustration. There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
Thats just you sprinting across wide open areas w/o thinking and dying. My PR experience is full of kills and is rly low on deaths and such, and I barely run for more than 2 mins anywhere. Maybe try defending, it requires less map knowledge and is bit easier than attacking.
Ive also brought a friend into PR, I was surprised when he took ironsights over scopes unlike most newbs in city/forest maps and overall he did good and "right" from start, he only doesnt know the maps.
But thats just 1 out of like 5 guys I tried to bring to PR, all the other 4 QQed about graphics and no non-stop action like in BC2 or MW. :S
Jagobah
Posts: 12
Joined: 2010-07-14 23:35

Re: Convincing Friends To Play PR

Post by Jagobah »

Nebsif wrote:Thats just you sprinting across wide open areas w/o thinking and dying. My PR experience is full of kills and is rly low on deaths and such, and I barely run for more than 2 mins anywhere. Maybe try defending, it requires less map knowledge and is bit easier than attacking.
Ive also brought a friend into PR, I was surprised when he took ironsights over scopes unlike most newbs in city/forest maps and overall he did good and "right" from start, he only doesnt know the maps.
But thats just 1 out of like 5 guys I tried to bring to PR, all the other 4 QQed about graphics and no non-stop action like in BC2 or MW. :S

At least you agree with me on the fact that going anywhere kills you, so you stand still somewhere and do absolutely nothing. Doing nothing means you can't fulfill objectives, while the enemy just bombs your location, killed from out of nowhere, and the enemy just captured your objective that you'd spend 30 minutes doing nothing but standing there. But don't be silly saying that you never die in PR, it just lends less credibility towards yourself.
Ninja2dan
Retired PR Developer
Posts: 2213
Joined: 2007-10-29 03:09

Re: Convincing Friends To Play PR

Post by Ninja2dan »

It basically comes down to this: Different people enjoy different kinds of games. That's an obvious no-brainer. Some people like to play the fast-action shooters, some prefer those that require more in-depth planning and tactics. On one end of the scale are games like Counter Strike, and on the other end are games like Operation Flashpoint (OFP) or Armed Assault (ArmA). PR sort of falls into the middle.


I personally come from a military background. I am a former US Army soldier and have worked quite a bit in the simulation software industry specifically relating to military simulations. For me, games like OFP and ArmA are where the most entertainment is. Games like BF2 are "okay" for a quick shoot-em-up, but to me those kinds of games get old or boring very fast.

On the other end, you have people that do not come from a combat background. Those kind of people don't like games that require a lot of strategy, tactics, or thinking. They want to get in there, rack the slide of their handgun or pull the charging handle of their rifle, and start blasting baddies. They want minimal walk/run distances, instant action, short round times, and as little down time as possible. This means instant spawns, joining rounds in progress, what ever it takes to keep players actively pressing buttons non-stop during the match.


Because of my own personal gaming interests, it's usually difficult to find friends that want to play the same games. If I asked other former soldiers to join me in a 3-hour round of OFP, they jumped at the chance. If I asked a coworker at my previous job at a cellular carrier, they'd laugh at me and go back to playing WoW. I have had some non-military friends who were also interested in the military that did enjoy playing my kind of games for a while, but for them the enjoyment burnt out quickly. For various reasons, they lost interest in the hardcore sims after a couple of months or so.


I'm guessing that your friends are the type of gamers who prefer the fast-action shooters, and not so much the tactical shooters. If you really want to get them to try PR, you need to try advertising to them the aspects of the game that appeal to their interests. Once they get a few hours of PR under their belts, they'll make their own decisions on if the game is for them or not. Just don't be disappointed if they don't stick around too long, PR isn't for everyone.
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Ccharge
Posts: 308
Joined: 2008-08-05 16:03

Re: Convincing Friends To Play PR

Post by Ccharge »

Jagobah wrote:Only reason I began playing was because a friend of mine raved about how great this mod was. When I tried it out with him, I couldn't understand where he was coming from. The only things I experienced when playing Project Reality were tedium and massive frustration. There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
Here's a little list for you to use before you go ahead and try to cross open ground.

1. Do you look both ways before crossing the street? Same idea here, look around before you move.

2.Do you Have your squad covering you? Are you in a squad at all? If you awnser no at one of these, fix it. A squad is essential to being kept alive.

3. Are you all alone? Go get back with your squad.

4. Are you waiting to be healed/revived after being shot? You should. Your squad will help deal with any problems.

5. Don't stop in the open to return fire. FIND COVER. Cover = life, Life = Your squad pulling through.

6. See something? Speak up! Your squad will be greatful.
if you miss him... try, try again
Snazz
Posts: 1504
Joined: 2009-02-11 08:00

Re: Convincing Friends To Play PR

Post by Snazz »

Jagobah wrote:The only things I experienced when playing Project Reality were tedium and massive frustration.
Initial experiences playing PR tend to be unforgiving. Every game has a learning curve PR just has an especially steep one. It separates PR from most FPS games.

You didn't mention joining a squad or using teamwork, which is almost a necessity to enjoy PR especially if you're inexperienced.
Jagobah wrote:There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
What happened to you would frustrate anyone, it's not the typical PR experience.

You obviously haven't played it enough to understand it's appeal and are making premature assumptions based on your short experience as a newbie.
Jagobah wrote:Even if you're the most alert and aware of what's going on, and you even KNOW who's firing at you and from what direction, it's not gonna help you one bit. You're STILL going to die, and you're STILL not going to be able to do anything about it.
You couldn't be more wrong about that.
Jagobah wrote:At least in CS and BF2 you have an equal chance of getting revenge, or determining what killed you and how you can approach the encounter better. Project Reality has none of that.
It does actually, but feel free to attempt to elaborate why you think it doesn't.
Jagobah wrote:If your idea of realism is to constantly get spawn raped
PR has more counter-rape features than most games, you can't even spawn at a location if the enemy is nearby. I doubt you were actually spawn raped at all.
Jagobah wrote:and do absolutely nothing for ten minutes, then I don't want that.
Just because you did nothing for ten minutes doesn't mean that is how PR is always played.
Jagobah wrote:If your idea of fun is realism, then don't play PR and go out and do it yourself... at least you don't respawn in real life.
PR is about more than just aspects of realism, but you should realize the difference between playing war games and going to war.

PR rewards players who revise their tactics and stick with their teammates to provide each other cover and support.
Psyrus
Retired PR Developer
Posts: 3841
Joined: 2006-06-19 17:10

Re: Convincing Friends To Play PR

Post by Psyrus »

Jagobah wrote:At least you agree with me on the fact that going anywhere kills you, so you stand still somewhere and do absolutely nothing. Doing nothing means you can't fulfill objectives, while the enemy just bombs your location, killed from out of nowhere, and the enemy just captured your objective that you'd spend 30 minutes doing nothing but standing there. But don't be silly saying that you never die in PR, it just lends less credibility towards yourself.
Welcome to war... attacking stuff is hard against an entrenched enemy. You get cut down a lot unless your team uses great teamwork. I'll mirror snazz's comments in that you don't talk much about your squad or anything... is it safe to assume you went off as a lone blue guy into the wide world of PR? There are so many different roles you can take in PR, and mostly as a newbie you want to take support roles because as you've found out, experienced players are going to take your inexperienced head off without blinking ;) . It's not really that different from uh CS in the sense that the people who have been playing it since they were 8 years old can jump, do a 360 and shoot you across the map with an AK/M16 at the same time without any hax, just because they know the game so well. You kinda remind me of this thread's OP and subsequent posts by Brosh :)
gazzthompson
Posts: 8012
Joined: 2007-01-12 19:05

Re: Convincing Friends To Play PR

Post by gazzthompson »

Jagobah wrote:Only reason I began playing was because a friend of mine raved about how great this mod was. When I tried it out with him, I couldn't understand where he was coming from. The only things I experienced when playing Project Reality were tedium and massive frustration. There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
your doing it wrong.
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Convincing Friends To Play PR

Post by Maverick »

Jagobah wrote:Only reason I began playing was because a friend of mine raved about how great this mod was. When I tried it out with him, I couldn't understand where he was coming from. The only things I experienced when playing Project Reality were tedium and massive frustration. There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
Quote from Willy Wonka "Wrong sir wrong" YOUR DOING IT WRONG. Quote from Robotnic "NOOOOO" Darth Vader "NOOOOOO"

Just one playthrough of PR isn't enough to justify that that's really all there is to it. Play more rounds, make friends, get buddies, squad up, most importantly, STAY ALIVE. Hide if you must. Better to fire upon than to be fired upon. But you know what they say, better to be pissed off than to be pissed on.
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cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Convincing Friends To Play PR

Post by cyberzomby »

Ive been trying to convince my friend but hes just saying: All your storys about the teamwork and choppers actually coming over to pick you up or supply you are very cool and unique, but the game is so fugly! I wont play a game anymore where the wheels of trucks are squares ;)

Cant argue with that I think. I tried, but hes stubborn. Hes a trophy and graphic whore! best thing is that he calls MW2 a realistic game together with BC2. He's crazy!

Gave PR coupled with BF2 to another friend on his birthday. Downloaded a cd cover I found on internet so PR looked like a real game as well :P He played it once and never got back online after it lol ;)
Maverick
Posts: 920
Joined: 2008-06-22 06:56

Re: Convincing Friends To Play PR

Post by Maverick »

cyberzomby wrote:Ive been trying to convince my friend but hes just saying: All your storys about the teamwork and choppers actually coming over to pick you up or supply you are very cool and unique, but the game is so fugly! I wont play a game anymore where the wheels of trucks are squares ;)

Cant argue with that I think. I tried, but hes stubborn. Hes a trophy and graphic whore! best thing is that he calls MW2 a realistic game together with BC2. He's crazy!

Gave PR coupled with BF2 to another friend on his birthday. Downloaded a cd cover I found on internet so PR looked like a real game as well :P He played it once and never got back online after it lol ;)
You'll NEVER convice him, but at least BC2 is a tad more realistic than that campfest MW2 Which is the MOST overhyped game of all time.
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HiTeknology
Posts: 12
Joined: 2010-07-14 13:16

Re: Convincing Friends To Play PR

Post by HiTeknology »

Show them videos of "muitocomplicado" from Youtube, hes awesome, he shows exactly what PR is about.
Nebsif
Posts: 1512
Joined: 2009-08-22 07:57

Re: Convincing Friends To Play PR

Post by Nebsif »

Jagobah wrote:Even if you're the most alert and aware of what's going on, and you even KNOW who's firing at you and from what direction, it's not gonna help you one bit. You're STILL going to die, and you're STILL not going to be able to do anything about it. At least in CS and BF2 you have an equal chance of getting revenge, or determining what killed you and how you can approach the encounter better. Project Reality has none of that. If your idea of realism is to constantly get spawn raped and do absolutely nothing for ten minutes, then I don't want that. If your idea of fun is realism, then don't play PR and go out and do it yourself... at least you don't respawn in real life.
Roflmao, I didnt say that going anywhere kills u, its about HOW u go and where u go.. I have no problem to understand where im being shot from, and usually im sneeky enuff not to get shot 1st.

YouTube - PR 0.91 Silent Eagle FoB Assault - Just one example of how epix I am :)
cyberzomby
Posts: 5336
Joined: 2007-04-03 07:12

Re: Convincing Friends To Play PR

Post by cyberzomby »

Maverick wrote:You'll NEVER convice him, but at least BC2 is a tad more realistic than that campfest MW2 Which is the MOST overhyped game of all time.
I know ^-^ Ive stopped trying
killacure2
Posts: 25
Joined: 2009-03-16 01:11

Re: Convincing Friends To Play PR

Post by killacure2 »

The Guide for Converting non-PR playing Infidels

Different strokes for different folks. Basically, PR is a great game, and the sense of accomplishment when you work tightly with a squad and win a match is unrivaled. The only thing that will vary from case to case is how you sell the game to them.

I've found that often the best way is to tell them a story (STORYTIME STORYTIME).
For example, I have told several of my friends about a time when my 2-man sniper squad got overrun on Ramiel and we had to exfil under heavy fire. I'm bleeding out and my SL and I had to take turns covering each other as we retreated. I go black and white only to see the silhouettes of a blackhawk and a humvee land/pull up. The humvee unloads a medic, heals me, while the gunner picks off a few stragglers. We get in the chopper and we're off.

Anyone who has played PR for a while has had something like this happen to them, and i've found that telling them about it will sell the more teamwork oriented people over.

As for the more skeptical friends, I suggest gameplay montages/reviews of the game.

Also, it's important to know the person you are converting. For example, I have yet to convert a dedicated MW2 player (I am one of the few people I know who enjoy PR, MW2 and BC2). On the other hand, BC2 players who appreciate things like the (exceedingly exaggerated) bullet drop in BC2 and the teamwork are more willing to accept PR.

Finally, it's important that their first round be good. Make sure they are in a squad with voip. If all goes well, you've got one more PR player.

If not, THEN HE IS A HERETIC AND WILL FEEL THE WRATH OF 1000 BIG REDS :twisted:
Veterans-Gaming
Posts: 382
Joined: 2010-04-06 20:25

Re: Convincing Friends To Play PR

Post by Veterans-Gaming »

I would say DO NOT try to convince them. Chances are they won't have the same passion for it as we do and they will become the dirtbags I end up banning for team killing, asset stealing, etc... Leave them to their misery with those crappy console games, eventually the dizzyness of it all will get boring.

PR is for guys that want a more real world experience through Shoot, Move, Communicate! It takes allot more patience and discipline.
BUT! We're making our own Mod based from PR for guys like your friends, I would say wait until the Mod is done, then you can ask them again. ;)

VETERANS-GAMING: Forums / Everything Else / Coop Zombie Mod.

=VG= BLuDKLoT
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