Jagobah wrote:The only things I experienced when playing Project Reality were tedium and massive frustration.
Initial experiences playing PR tend to be unforgiving. Every game has a learning curve PR just has an especially steep one. It separates PR from most FPS games.
You didn't mention joining a squad or using teamwork, which is almost a necessity to enjoy PR especially if you're inexperienced.
Jagobah wrote:There's nothing worse than walking to a location in 10 minutes and then suddenly dying, not knowing what killed you, or from where. Repeat this over and over and over, and this is the typical PR experience; not doing anything, not ABLE to do anything, and just dying over, and over, and over, and over. This is the polar opposite of fun. I can't understand why he enjoys it, or why other people enjoy it so much.
What happened to you would frustrate anyone, it's not the typical PR experience.
You obviously haven't played it enough to understand it's appeal and are making premature assumptions based on your short experience as a newbie.
Jagobah wrote:Even if you're the most alert and aware of what's going on, and you even KNOW who's firing at you and from what direction, it's not gonna help you one bit. You're STILL going to die, and you're STILL not going to be able to do anything about it.
You couldn't be more wrong about that.
Jagobah wrote:At least in CS and BF2 you have an equal chance of getting revenge, or determining what killed you and how you can approach the encounter better. Project Reality has none of that.
It does actually, but feel free to attempt to elaborate why you think it doesn't.
Jagobah wrote:If your idea of realism is to constantly get spawn raped
PR has more counter-rape features than most games, you can't even spawn at a location if the enemy is nearby. I doubt you were actually spawn raped at all.
Jagobah wrote:and do absolutely nothing for ten minutes, then I don't want that.
Just because you did nothing for ten minutes doesn't mean that is how PR is always played.
Jagobah wrote:If your idea of fun is realism, then don't play PR and go out and do it yourself... at least you don't respawn in real life.
PR is about more than just aspects of realism, but you should realize the difference between playing war games and going to war.
PR rewards players who revise their tactics and stick with their teammates to provide each other cover and support.